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	<title>Comments on: Zealot at Level 10</title>
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	<link>http://www.killtenrats.com/2008/10/15/zealot-at-level-10/</link>
	<description>a group of adventurers on an epic quest</description>
	<pubDate>Fri, 09 Jan 2009 05:06:47 +0000</pubDate>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2008/10/15/zealot-at-level-10/comment-page-1/#comment-28145</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Wed, 15 Oct 2008 12:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2233#comment-28145</guid>
		<description>Yeah, my Zealot rarely ever gets beaten 1v1.  Their survivability is pretty amazing.  However, for me to kill anything it takes quite a while.  I am hoping they blossom a little more with Harbinger abilities and Rituals once I go further down my Mastery line.</description>
		<content:encoded><![CDATA[<p>Yeah, my Zealot rarely ever gets beaten 1v1.  Their survivability is pretty amazing.  However, for me to kill anything it takes quite a while.  I am hoping they blossom a little more with Harbinger abilities and Rituals once I go further down my Mastery line.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/10/15/zealot-at-level-10/comment-page-1/#comment-28144</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Wed, 15 Oct 2008 11:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2233#comment-28144</guid>
		<description>Both completely fair.  The two melee healers rock in tier 1, but drop from being deities soon after that.  Healers drive who wins in tier 1; more healers will probably win.  We had a scenario in which the opposing team had three level 11 Warrior-Priests.  We discussed leaving before it began.

On invisibility, compare to the other two healers: guy out from with swords and little green man with green death ray.  But yeah, I mentioned in the &lt;a href="http://www.killtenrats.com/2008/10/02/chosen-at-level-10/" rel="nofollow"&gt;Chosen in tier 1&lt;/a&gt; comments that the Destruction classes are far more distinctive than the dwarf or elf classes.</description>
		<content:encoded><![CDATA[<p>Both completely fair.  The two melee healers rock in tier 1, but drop from being deities soon after that.  Healers drive who wins in tier 1; more healers will probably win.  We had a scenario in which the opposing team had three level 11 Warrior-Priests.  We discussed leaving before it began.</p>
<p>On invisibility, compare to the other two healers: guy out from with swords and little green man with green death ray.  But yeah, I mentioned in the <a href="http://www.killtenrats.com/2008/10/02/chosen-at-level-10/" rel="nofollow">Chosen in tier 1</a> comments that the Destruction classes are far more distinctive than the dwarf or elf classes.</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2008/10/15/zealot-at-level-10/comment-page-1/#comment-28143</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Wed, 15 Oct 2008 10:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2233#comment-28143</guid>
		<description>My secondary character is a Zealot and the survivability is true, at least so far. During Tier 1, I could capture flag points by standing next to the flag base and just shield &#38; heal myself.

Now in Tier 2, my Zealot is still damn hard to kill, but at the same time it's about equal effort on my behalf to kill anyone else.

I literally did a 5-minute combat standoff with a Warrior Priest until we both waved and walked away in opposite directions.

One other note, we're invisible? It's a distinctive posture compared to a bunch of dwarves and elves that all look the same. There's nothing that Zealots can be mistaken for, but I still have to stare a bit to tell apart one robed elf from another (ugh, robed tanks? You've got to be kidding me).</description>
		<content:encoded><![CDATA[<p>My secondary character is a Zealot and the survivability is true, at least so far. During Tier 1, I could capture flag points by standing next to the flag base and just shield &amp; heal myself.</p>
<p>Now in Tier 2, my Zealot is still damn hard to kill, but at the same time it&#8217;s about equal effort on my behalf to kill anyone else.</p>
<p>I literally did a 5-minute combat standoff with a Warrior Priest until we both waved and walked away in opposite directions.</p>
<p>One other note, we&#8217;re invisible? It&#8217;s a distinctive posture compared to a bunch of dwarves and elves that all look the same. There&#8217;s nothing that Zealots can be mistaken for, but I still have to stare a bit to tell apart one robed elf from another (ugh, robed tanks? You&#8217;ve got to be kidding me).</p>
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		<title>By: WNxSightless</title>
		<link>http://www.killtenrats.com/2008/10/15/zealot-at-level-10/comment-page-1/#comment-28142</link>
		<dc:creator>WNxSightless</dc:creator>
		<pubDate>Wed, 15 Oct 2008 06:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2233#comment-28142</guid>
		<description>This is only halfway off-topic, but the DoK isn't completely overpowered. Sure, in tier 1 we rock the entire battlefield, but this really calms down during tier two and seems to settle right in with the other classes in tier 3. In tier 1 I could post top damage and top healing in a scenario (read overpowered) but by tier 3 as a healing spec I struggle to compete with zealots and arch-mages. (and this is while only posting a couple k damage per scenario)</description>
		<content:encoded><![CDATA[<p>This is only halfway off-topic, but the DoK isn&#8217;t completely overpowered. Sure, in tier 1 we rock the entire battlefield, but this really calms down during tier two and seems to settle right in with the other classes in tier 3. In tier 1 I could post top damage and top healing in a scenario (read overpowered) but by tier 3 as a healing spec I struggle to compete with zealots and arch-mages. (and this is while only posting a couple k damage per scenario)</p>
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