<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Costume Brawl &#8211; PvP Done Right</title>
	<atom:link href="http://www.killtenrats.com/2008/10/27/costume-brawl-pvp-done-right/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2008/10/27/costume-brawl-pvp-done-right/</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:28:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: Guild Wars Sealed Deck &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/10/27/costume-brawl-pvp-done-right/comment-page-1/#comment-34555</link>
		<dc:creator>Guild Wars Sealed Deck &#124; Kill Ten Rats</dc:creator>
		<pubDate>Fri, 23 Oct 2009 11:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2495#comment-34555</guid>
		<description>[...] Guild Wars.  The update prepared for the annual Halloween bash, my favorite annual MMO event, with Costume Brawl, Mad King Thorn and new Halloween-only quests in the Underworld (where it&#8217;s rumored players [...]</description>
		<content:encoded><![CDATA[<p>[...] Guild Wars.  The update prepared for the annual Halloween bash, my favorite annual MMO event, with Costume Brawl, Mad King Thorn and new Halloween-only quests in the Underworld (where it&#8217;s rumored players [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Melf_Himself</title>
		<link>http://www.killtenrats.com/2008/10/27/costume-brawl-pvp-done-right/comment-page-1/#comment-28349</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Wed, 29 Oct 2008 02:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2495#comment-28349</guid>
		<description>I don&#039;t doubt it... I think Guild Wars promotes skill in RPG&#039;s in general. Once you&#039;ve played Guild Wars a little bit, it&#039;s much harder to suck at other games.

I played Baldur&#039;s Gate 2 a few months ago while having a break from Guild Wars... I managed to rip through a bunch of PvE encoutners with a really underpowered team by kiting all over the place, where in my infinite PvE nubness before Guild Wars I would have sat there &#039;tanking&#039; them and got my butt handed to me ;)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t doubt it&#8230; I think Guild Wars promotes skill in RPG&#8217;s in general. Once you&#8217;ve played Guild Wars a little bit, it&#8217;s much harder to suck at other games.</p>
<p>I played Baldur&#8217;s Gate 2 a few months ago while having a break from Guild Wars&#8230; I managed to rip through a bunch of PvE encoutners with a really underpowered team by kiting all over the place, where in my infinite PvE nubness before Guild Wars I would have sat there &#8216;tanking&#8217; them and got my butt handed to me ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2008/10/27/costume-brawl-pvp-done-right/comment-page-1/#comment-28329</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Tue, 28 Oct 2008 12:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2495#comment-28329</guid>
		<description>That&#039;s true, Monks create a web of healing AND protection.  I find myself in WAR as a Zealot using the shield-spell and anti-hex spell more ofen than I think other Zealots use them... due to GW training.</description>
		<content:encoded><![CDATA[<p>That&#8217;s true, Monks create a web of healing AND protection.  I find myself in WAR as a Zealot using the shield-spell and anti-hex spell more ofen than I think other Zealots use them&#8230; due to GW training.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Melf_Himself</title>
		<link>http://www.killtenrats.com/2008/10/27/costume-brawl-pvp-done-right/comment-page-1/#comment-28323</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Tue, 28 Oct 2008 05:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2495#comment-28323</guid>
		<description>I love the Costume Brawl too.

I don&#039;t think getting rid of Monks is the answer. Monks are one of the best things Guild Wars has brought to the MMO genre, where finally we see a healer whose focus is to stop damage from occurring in the first place (as opposed to just making red bars go up, i.e. a healbot).

In PvE not having a monk to play with isn&#039;t that bad, since you can bring a hero along.

In PvP in the &quot;pick your own team&quot; games it&#039;s a non-issue, since it&#039;s so easy to roll up a max level character of any class.

In the random pairing games though, no such luck. I think Crimson&#039;s suggestion of a better pairing algorithm would work wonders. The other idea I think would be good in future MMO&#039;s is to give every class 2 distinct roles they have to choose from before the battle starts. This would dramatically increase the number of Monk-style characters a random team could pull together if they had to.</description>
		<content:encoded><![CDATA[<p>I love the Costume Brawl too.</p>
<p>I don&#8217;t think getting rid of Monks is the answer. Monks are one of the best things Guild Wars has brought to the MMO genre, where finally we see a healer whose focus is to stop damage from occurring in the first place (as opposed to just making red bars go up, i.e. a healbot).</p>
<p>In PvE not having a monk to play with isn&#8217;t that bad, since you can bring a hero along.</p>
<p>In PvP in the &#8220;pick your own team&#8221; games it&#8217;s a non-issue, since it&#8217;s so easy to roll up a max level character of any class.</p>
<p>In the random pairing games though, no such luck. I think Crimson&#8217;s suggestion of a better pairing algorithm would work wonders. The other idea I think would be good in future MMO&#8217;s is to give every class 2 distinct roles they have to choose from before the battle starts. This would dramatically increase the number of Monk-style characters a random team could pull together if they had to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crimson Starfire</title>
		<link>http://www.killtenrats.com/2008/10/27/costume-brawl-pvp-done-right/comment-page-1/#comment-28319</link>
		<dc:creator>Crimson Starfire</dc:creator>
		<pubDate>Tue, 28 Oct 2008 00:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2495#comment-28319</guid>
		<description>The Guild Wars special event mini games are always awesome fun. My favorite has always been the Super Beetle Racing.

The whole issue with needing a Monk in your team to be successful in GW PvP Arena is definitely one I hope they fix in GW2. I must admit, it does make the skill requirement to play a successful Monk very high, which has always been my attraction to the class. It just sux when you don&#039;t get one on your team when you load into RA. I wonder if a better team pairing algorithm would have solved the problem?</description>
		<content:encoded><![CDATA[<p>The Guild Wars special event mini games are always awesome fun. My favorite has always been the Super Beetle Racing.</p>
<p>The whole issue with needing a Monk in your team to be successful in GW PvP Arena is definitely one I hope they fix in GW2. I must admit, it does make the skill requirement to play a successful Monk very high, which has always been my attraction to the class. It just sux when you don&#8217;t get one on your team when you load into RA. I wonder if a better team pairing algorithm would have solved the problem?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

