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	<title>Comments on: Buy Abilities Once</title>
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	<link>http://www.killtenrats.com/2008/11/01/buy-abilities-once/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Buying Skill Ranks &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2008/11/01/buy-abilities-once/comment-page-1/#comment-59643</link>
		<dc:creator>Buying Skill Ranks &#124; Kill Ten Rats</dc:creator>
		<pubDate>Wed, 29 Dec 2010 06:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2546#comment-59643</guid>
		<description>[...] the same skill as you level, to get Fire Bolt II, Fire Bolt III, &#8230;, Fire Bolt CXVI? Just scale the skills with levels. I understand that having ten versions of each skill gives the illusion of [...]</description>
		<content:encoded><![CDATA[<p>[...] the same skill as you level, to get Fire Bolt II, Fire Bolt III, &#8230;, Fire Bolt CXVI? Just scale the skills with levels. I understand that having ten versions of each skill gives the illusion of [...]</p>
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		<title>By: Jick</title>
		<link>http://www.killtenrats.com/2008/11/01/buy-abilities-once/comment-page-1/#comment-28465</link>
		<dc:creator>Jick</dc:creator>
		<pubDate>Mon, 03 Nov 2008 20:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2546#comment-28465</guid>
		<description>I dunno, as a player I kind of like the way WoW does it.  It feels more fun to me that each level I tend to get something different -- I&#039;d much rather have a big discrete jump in the damage my lightning bolt does every six levels than 1/6 the jump every level without me doing anything.  It creates more milestones, and milestones are satisfying.

LotRO&#039;s skills were consistently underwhelming.  I level from 5 to 6, I want a new shiny thing to do; something that changes the way I play -- not some sort of passive that adds 1% to some chance I probably should care about but don&#039;t.  I know in the back of my mind that it scales, and forty levels from now will serve to distinguish me from other classes, but like I said, I just don&#039;t care.  It&#039;s 1%.  In my head, 1% is small, no matter how large it is at the logical conclusion of the multiplication problem.

Warhammer gives me the same feeling.  I look through the skill list at my trainer, and I see my level 40 skill, and I see that it does maybe 120% of the damage of my level 1 skill.  Again, I understand that it&#039;s because it&#039;s showing me how the level 40 skill would work if I had it now, but it just makes it seem weak.  It doesn&#039;t feel like it&#039;ll be any more fun to kick monsters&#039; asses with that spell.

Plus, if you&#039;re not worried about deprecating old skills, you can add a lot more flavor and variety to the skills you hand out.  Who cares if it&#039;s just a reskinned fireball, it&#039;s GREEN!  That RULES!

These are all based on my impressions as a casual player rather than hardcore math, which I understand is not the approach that everybody takes.  Even from a &quot;does this make optimal gameplay more or less interesting&quot; perspective, though, I feel like getting a boost to one of your attack skills every few levels means that a given ability isn&#039;t ALWAYS the right thing to do against a given type of monster.  You have to reevaluate for mana efficiency vs. damage, or whatever, in a way that constantly scaling abilities would never prompt you to do.  Sure, maybe there&#039;s only one right answer at any given level, but at least the answer is different from level to level.</description>
		<content:encoded><![CDATA[<p>I dunno, as a player I kind of like the way WoW does it.  It feels more fun to me that each level I tend to get something different &#8212; I&#8217;d much rather have a big discrete jump in the damage my lightning bolt does every six levels than 1/6 the jump every level without me doing anything.  It creates more milestones, and milestones are satisfying.</p>
<p>LotRO&#8217;s skills were consistently underwhelming.  I level from 5 to 6, I want a new shiny thing to do; something that changes the way I play &#8212; not some sort of passive that adds 1% to some chance I probably should care about but don&#8217;t.  I know in the back of my mind that it scales, and forty levels from now will serve to distinguish me from other classes, but like I said, I just don&#8217;t care.  It&#8217;s 1%.  In my head, 1% is small, no matter how large it is at the logical conclusion of the multiplication problem.</p>
<p>Warhammer gives me the same feeling.  I look through the skill list at my trainer, and I see my level 40 skill, and I see that it does maybe 120% of the damage of my level 1 skill.  Again, I understand that it&#8217;s because it&#8217;s showing me how the level 40 skill would work if I had it now, but it just makes it seem weak.  It doesn&#8217;t feel like it&#8217;ll be any more fun to kick monsters&#8217; asses with that spell.</p>
<p>Plus, if you&#8217;re not worried about deprecating old skills, you can add a lot more flavor and variety to the skills you hand out.  Who cares if it&#8217;s just a reskinned fireball, it&#8217;s GREEN!  That RULES!</p>
<p>These are all based on my impressions as a casual player rather than hardcore math, which I understand is not the approach that everybody takes.  Even from a &#8220;does this make optimal gameplay more or less interesting&#8221; perspective, though, I feel like getting a boost to one of your attack skills every few levels means that a given ability isn&#8217;t ALWAYS the right thing to do against a given type of monster.  You have to reevaluate for mana efficiency vs. damage, or whatever, in a way that constantly scaling abilities would never prompt you to do.  Sure, maybe there&#8217;s only one right answer at any given level, but at least the answer is different from level to level.</p>
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		<title>By: Melf_Himself</title>
		<link>http://www.killtenrats.com/2008/11/01/buy-abilities-once/comment-page-1/#comment-28444</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Sun, 02 Nov 2008 09:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2546#comment-28444</guid>
		<description>Totally agree.

I kind of think of a game in terms of its &quot;effective levels&quot;. ie after a level-up I stop and say - do I have a new shiny to play with? Does my character feel any different? If not, sorry bub, that wasn&#039;t a real level, your game just earned grind factor +1.</description>
		<content:encoded><![CDATA[<p>Totally agree.</p>
<p>I kind of think of a game in terms of its &#8220;effective levels&#8221;. ie after a level-up I stop and say &#8211; do I have a new shiny to play with? Does my character feel any different? If not, sorry bub, that wasn&#8217;t a real level, your game just earned grind factor +1.</p>
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		<title>By: Oz</title>
		<link>http://www.killtenrats.com/2008/11/01/buy-abilities-once/comment-page-1/#comment-28442</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Sun, 02 Nov 2008 05:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2546#comment-28442</guid>
		<description>If you&#039;re not happy with the LoTRO model (I actually am), you&#039;ll hate the later levels as the only things you&#039;ll get will be innate skills such as dodging better and the like...

Speaking solely from a developer point of view (I put on my very dusty wizard robe and hat...), not having to come up with a new name for Fireball 2.0 - see Everquest 1 for an almost entertaining plethora of bizarre names - really makes life a lot easier.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re not happy with the LoTRO model (I actually am), you&#8217;ll hate the later levels as the only things you&#8217;ll get will be innate skills such as dodging better and the like&#8230;</p>
<p>Speaking solely from a developer point of view (I put on my very dusty wizard robe and hat&#8230;), not having to come up with a new name for Fireball 2.0 &#8211; see Everquest 1 for an almost entertaining plethora of bizarre names &#8211; really makes life a lot easier.</p>
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	<item>
		<title>By: slux</title>
		<link>http://www.killtenrats.com/2008/11/01/buy-abilities-once/comment-page-1/#comment-28441</link>
		<dc:creator>slux</dc:creator>
		<pubDate>Sun, 02 Nov 2008 02:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2546#comment-28441</guid>
		<description>I actually disagree with this. I&#039;ve been happy when I get to purchase new ranks of particular spells in WoW, I wouldn&#039;t really notice if it just scaled as I leveled. Then again the main issue is how  boring leveling in an MMO can be. I&#039;m going thru LOTRO the first time currently and 20-30 hasn&#039;t been very exciting so far...</description>
		<content:encoded><![CDATA[<p>I actually disagree with this. I&#8217;ve been happy when I get to purchase new ranks of particular spells in WoW, I wouldn&#8217;t really notice if it just scaled as I leveled. Then again the main issue is how  boring leveling in an MMO can be. I&#8217;m going thru LOTRO the first time currently and 20-30 hasn&#8217;t been very exciting so far&#8230;</p>
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	<item>
		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2008/11/01/buy-abilities-once/comment-page-1/#comment-28436</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Sat, 01 Nov 2008 09:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2546#comment-28436</guid>
		<description>/agreed

I&#039;d love to see this taken to its logical conclusion and have MMOs stop inserting needless levels.

Each level should give one ability, possibly also give a spec point. Once you&#039;ve learned all of your abilities, you know how to play your class right? WTF is up with going through numerous levels with no main abilities to train?!?</description>
		<content:encoded><![CDATA[<p>/agreed</p>
<p>I&#8217;d love to see this taken to its logical conclusion and have MMOs stop inserting needless levels.</p>
<p>Each level should give one ability, possibly also give a spec point. Once you&#8217;ve learned all of your abilities, you know how to play your class right? WTF is up with going through numerous levels with no main abilities to train?!?</p>
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