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	<title>Comments on: Ten Arguments Against Evil</title>
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	<description>a group of adventurers on an epic quest</description>
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		<title>By: gattsuru</title>
		<link>http://www.killtenrats.com/2008/11/04/ten-arguments-against-evil/comment-page-1/#comment-28477</link>
		<dc:creator>gattsuru</dc:creator>
		<pubDate>Tue, 04 Nov 2008 20:57:13 +0000</pubDate>
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		<description>A lot of people liked Phipps&#039; missions.  On the other side of things, there are people who &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Archive/RapeTheDog&quot; rel=&quot;nofollow&quot;&gt;couldn&#039;t stand it&lt;/a&gt;.  Same with Hardcase -- most people couldn&#039;t stand the little twirp, but I thought it was an interesting character.

Evil&#039;s a lot less universally enjoyable.</description>
		<content:encoded><![CDATA[<p>A lot of people liked Phipps&#8217; missions.  On the other side of things, there are people who <a href="http://tvtropes.org/pmwiki/pmwiki.php/Archive/RapeTheDog" rel="nofollow">couldn&#8217;t stand it</a>.  Same with Hardcase &#8212; most people couldn&#8217;t stand the little twirp, but I thought it was an interesting character.</p>
<p>Evil&#8217;s a lot less universally enjoyable.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2008/11/04/ten-arguments-against-evil/comment-page-1/#comment-28474</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Tue, 04 Nov 2008 16:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2550#comment-28474</guid>
		<description>I thought Westin Phipps was spot on.  Actual evil!  It was a long gap between Peter Themari and him.  In a world of villains, there are too few who are really bad people.

Hardcase sucks.  Screw that do-gooder.</description>
		<content:encoded><![CDATA[<p>I thought Westin Phipps was spot on.  Actual evil!  It was a long gap between Peter Themari and him.  In a world of villains, there are too few who are really bad people.</p>
<p>Hardcase sucks.  Screw that do-gooder.</p>
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		<title>By: gattsuru</title>
		<link>http://www.killtenrats.com/2008/11/04/ten-arguments-against-evil/comment-page-1/#comment-28473</link>
		<dc:creator>gattsuru</dc:creator>
		<pubDate>Tue, 04 Nov 2008 16:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=2550#comment-28473</guid>
		<description>11, and a more general argument :
You can not please anyone.  Heroic people can use nearly any plot lines.  Even Superman can get an anti-heroic plot like the last Crey story arc (and essentially did in the Justice League show).  Even the worst antihero can have very plain-heroic plots.  The same is not true for villains.

It&#039;s &lt;i&gt;very&lt;/i&gt; hard to make content that&#039;s evil enough, but not too evil.  In the &lt;i&gt;City of Villains&lt;/i&gt; universe, there are places that pretty clearly went too not enough (the near-universally reviled Hardcase) or went way, way too far (Westin Phillps).  That&#039;s not uncommon.  &lt;i&gt;Fallout 3&lt;/i&gt; has nuking a small town or cannibalization or a lot of other places players can easily be uncomfortable with the Evil path.  &lt;i&gt;Oblivion&lt;/i&gt; had similar problems.

That&#039;s frustrating in a single-player game, where you might lose some nice content, but it&#039;s absolutely unacceptable in a multi-player game, where you miss both the content and often are stuck deciding between teams or what you find acceptable.</description>
		<content:encoded><![CDATA[<p>11, and a more general argument :<br />
You can not please anyone.  Heroic people can use nearly any plot lines.  Even Superman can get an anti-heroic plot like the last Crey story arc (and essentially did in the Justice League show).  Even the worst antihero can have very plain-heroic plots.  The same is not true for villains.</p>
<p>It&#8217;s <i>very</i> hard to make content that&#8217;s evil enough, but not too evil.  In the <i>City of Villains</i> universe, there are places that pretty clearly went too not enough (the near-universally reviled Hardcase) or went way, way too far (Westin Phillps).  That&#8217;s not uncommon.  <i>Fallout 3</i> has nuking a small town or cannibalization or a lot of other places players can easily be uncomfortable with the Evil path.  <i>Oblivion</i> had similar problems.</p>
<p>That&#8217;s frustrating in a single-player game, where you might lose some nice content, but it&#8217;s absolutely unacceptable in a multi-player game, where you miss both the content and often are stuck deciding between teams or what you find acceptable.</p>
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