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	<title>Comments on: Hobby Elements</title>
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	<link>http://www.killtenrats.com/2009/01/12/hobby-elements/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Grind, the Everpresent &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29479</link>
		<dc:creator>Grind, the Everpresent &#124; Kill Ten Rats</dc:creator>
		<pubDate>Tue, 20 Jan 2009 22:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29479</guid>
		<description>[...] I had an epic &#8220;grind&#8221; post - that spawned from the comments of Hobby Elements - covering when grind was used to teach, used to make a worthwhile feeling of accomplishment, [...]</description>
		<content:encoded><![CDATA[<p>[...] I had an epic &#8220;grind&#8221; post &#8211; that spawned from the comments of Hobby Elements &#8211; covering when grind was used to teach, used to make a worthwhile feeling of accomplishment, [...]</p>
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		<title>By: Coppertopper</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29457</link>
		<dc:creator>Coppertopper</dc:creator>
		<pubDate>Fri, 16 Jan 2009 00:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29457</guid>
		<description>I think grinding can be some great mindless fun. WaR grinding is boring as hell though. I don&#039;t know why really because the class design is excellent. It&#039;s just that the play style suits rvr perfectly, but is too slow for pve. 

Barnett though is a perfect example of putting the cart before the horse. If hype&gt;results then hypee=scapegoat. I really think he means well, but doubt if he has mmo design skills to back his flapping lips.</description>
		<content:encoded><![CDATA[<p>I think grinding can be some great mindless fun. WaR grinding is boring as hell though. I don&#8217;t know why really because the class design is excellent. It&#8217;s just that the play style suits rvr perfectly, but is too slow for pve. </p>
<p>Barnett though is a perfect example of putting the cart before the horse. If hype&gt;results then hypee=scapegoat. I really think he means well, but doubt if he has mmo design skills to back his flapping lips.</p>
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		<title>By: Non-Content WAR &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29447</link>
		<dc:creator>Non-Content WAR &#124; Kill Ten Rats</dc:creator>
		<pubDate>Thu, 15 Jan 2009 14:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29447</guid>
		<description>[...] my new view of hobby elements and how much of that salt I needed for my MMO diet, I had to take a look at Warhammer Online.  I [...]</description>
		<content:encoded><![CDATA[<p>[...] my new view of hobby elements and how much of that salt I needed for my MMO diet, I had to take a look at Warhammer Online.  I [...]</p>
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		<title>By: Tesh</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29419</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 13 Jan 2009 21:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29419</guid>
		<description>Nope.  I can repeatedly spike if I get the angle, power and timing right; the ball hits the floor (bump), then rebounds off the wall on the way up, turning into an effective &quot;set&quot; for the next cycle.  Bump(dig), set, spike is easier to practice with two people.</description>
		<content:encoded><![CDATA[<p>Nope.  I can repeatedly spike if I get the angle, power and timing right; the ball hits the floor (bump), then rebounds off the wall on the way up, turning into an effective &#8220;set&#8221; for the next cycle.  Bump(dig), set, spike is easier to practice with two people.</p>
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		<title>By: Aler</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29418</link>
		<dc:creator>Aler</dc:creator>
		<pubDate>Tue, 13 Jan 2009 20:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29418</guid>
		<description>Another idea that relates to my earlier comment. Hobbies are usually of indefinite duration.

Knitting is a hobby, because it&#039;s something you can come back to anytime you want. Knitting a hat is not a hobby, because it&#039;s a task of finite duration - at some point the hat is finished, and you can&#039;t keep knitting it.

In the context of gaming, playing Half Life 2 is not a hobby (for most), because at some point it comes to an end. Playing Civilization is a hobby, because you can keep coming back to it indefinitely.

In the MMO world, the difference between a game and a hobby is it&#039;s lasting power. There&#039;s nothing wrong with growing bored with something - I&#039;ve switched hobbies many times. Games don&#039;t need infinite content to be hobby worthy. But for a game to become a hobby, it must be possible for you to grow bored with it _before_ you run out of things to do.</description>
		<content:encoded><![CDATA[<p>Another idea that relates to my earlier comment. Hobbies are usually of indefinite duration.</p>
<p>Knitting is a hobby, because it&#8217;s something you can come back to anytime you want. Knitting a hat is not a hobby, because it&#8217;s a task of finite duration &#8211; at some point the hat is finished, and you can&#8217;t keep knitting it.</p>
<p>In the context of gaming, playing Half Life 2 is not a hobby (for most), because at some point it comes to an end. Playing Civilization is a hobby, because you can keep coming back to it indefinitely.</p>
<p>In the MMO world, the difference between a game and a hobby is it&#8217;s lasting power. There&#8217;s nothing wrong with growing bored with something &#8211; I&#8217;ve switched hobbies many times. Games don&#8217;t need infinite content to be hobby worthy. But for a game to become a hobby, it must be possible for you to grow bored with it _before_ you run out of things to do.</p>
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		<title>By: Moondog548</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29417</link>
		<dc:creator>Moondog548</dc:creator>
		<pubDate>Tue, 13 Jan 2009 19:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29417</guid>
		<description>Tesh- don&#039;t you mean &quot;bump, set...&quot; :D</description>
		<content:encoded><![CDATA[<p>Tesh- don&#8217;t you mean &#8220;bump, set&#8230;&#8221; :D</p>
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		<title>By: Tesh</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29416</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 13 Jan 2009 17:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29416</guid>
		<description>Saylah nails it down a bit.  Grinding as a requirement to get to the good parts (especially in a subscription game that has a vested interest in treadmills) is annoying, but the option of grindy elements as something to do in the game *if you want to* is perfectly fine.

I like some good Zen grinding on occasion (especially if combat is fun, like in Wizard101 or Atlantica Online), but if the game *forces* me to grind for a gear/level gate check to see more content, I&#039;m not pleased.

In my volleyball days, it was definitely a hobby.  I would practice serves and spike against the wall for hours at a time, all by myself in an empty court.  I didn&#039;t do that because it was required of me to &quot;qualify&quot; for the fun part of playing with my friends, I did it because I enjoyed the physical exertion and honing of my skills.

I&#039;m setting up another post?  Fore!  :)</description>
		<content:encoded><![CDATA[<p>Saylah nails it down a bit.  Grinding as a requirement to get to the good parts (especially in a subscription game that has a vested interest in treadmills) is annoying, but the option of grindy elements as something to do in the game *if you want to* is perfectly fine.</p>
<p>I like some good Zen grinding on occasion (especially if combat is fun, like in Wizard101 or Atlantica Online), but if the game *forces* me to grind for a gear/level gate check to see more content, I&#8217;m not pleased.</p>
<p>In my volleyball days, it was definitely a hobby.  I would practice serves and spike against the wall for hours at a time, all by myself in an empty court.  I didn&#8217;t do that because it was required of me to &#8220;qualify&#8221; for the fun part of playing with my friends, I did it because I enjoyed the physical exertion and honing of my skills.</p>
<p>I&#8217;m setting up another post?  Fore!  :)</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29415</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Tue, 13 Jan 2009 16:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29415</guid>
		<description>@Melf_himself: &#039;Grinding&#039; generally has bad connotations, but I find myself often enjoying what other people consider a grind. The sheer act of repetition is the definition and well if it&#039;s fun to me, repetition is a-okay.

Grind is often compared to a job, the old daily grind. But if you love your job-- well I&#039;m repeating myself.

Some people automatically hate any grind, the presence of repetition irks them. Just like I automatically hate every zerg, I think large numbers of players isn&#039;t more fun, it&#039;s less. But I keep encountering players who just love swarming everything in the largest possible groups, PvE or PvP. They boggle the hell out of me, as I&#039;m sure my love of farming mobs for rare drops probably wouldn&#039;t work for you. 

@Ravious: Exactly. Collecting rare drops is more hobbylike, the grinding process is killing the mobs until they drop. Otherwise you&#039;d be collecting rather common drops and while that could be a hobby, it doesn&#039;t seem like much of one. Especially if the definition of hobby includes time consumption, dedication, effort, etc..

There are definitely grinds that aren&#039;t really connected to any hobby-like qualities, like just plain stretched content with no other purpose but to slow things down when you&#039;re already on the course (IE: large amounts of exp needed for the last few levels).</description>
		<content:encoded><![CDATA[<p>@Melf_himself: &#8216;Grinding&#8217; generally has bad connotations, but I find myself often enjoying what other people consider a grind. The sheer act of repetition is the definition and well if it&#8217;s fun to me, repetition is a-okay.</p>
<p>Grind is often compared to a job, the old daily grind. But if you love your job&#8211; well I&#8217;m repeating myself.</p>
<p>Some people automatically hate any grind, the presence of repetition irks them. Just like I automatically hate every zerg, I think large numbers of players isn&#8217;t more fun, it&#8217;s less. But I keep encountering players who just love swarming everything in the largest possible groups, PvE or PvP. They boggle the hell out of me, as I&#8217;m sure my love of farming mobs for rare drops probably wouldn&#8217;t work for you. </p>
<p>@Ravious: Exactly. Collecting rare drops is more hobbylike, the grinding process is killing the mobs until they drop. Otherwise you&#8217;d be collecting rather common drops and while that could be a hobby, it doesn&#8217;t seem like much of one. Especially if the definition of hobby includes time consumption, dedication, effort, etc..</p>
<p>There are definitely grinds that aren&#8217;t really connected to any hobby-like qualities, like just plain stretched content with no other purpose but to slow things down when you&#8217;re already on the course (IE: large amounts of exp needed for the last few levels).</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29414</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Tue, 13 Jan 2009 15:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29414</guid>
		<description>Thanks for the comment, Manasi.  I am not trying to put a positive spin on grinding.  I think true grind is an artificial (in the bad sense) puffing of content, which could be replaced by a multitude of systems (see Puzzle Pirates and A Tale in the Desert).  A little bit of grind is not a bad thing.

The thing is many hobbies, in the dedicated sense, require &quot;grinding.&quot;  Sometimes it is fun, the Dungeons and Dragons game master prepping the dungeon for the players to romp through while putting a twist on the story.  Sometimes it is tedious, like painting a miniatures army and making sure the 40 pikemen all generally look the same.  Sometimes it is boring, like sitting at a deer stand for 6 hours in the hopes of a buck coming by.

I think, Manasi, you came close to the idea in my head.  Grind included in an MMO as a hobby element is something you have to do to get the reward you want.  Going back to the hunter example.  I think that hunter&#039;s believe that the waiting part is part of their experience.  It is part of hunting.  However, if they have to wait at the deerstand for a week to get one missed shot (too much salt) then the experience is ruined, but if they wait just long enough to feel that they did the right thing to bag that 12-point buck then it elevates the experience of their hobby.

Grinding in itself is not a hobby, but grinding is a hobby element.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment, Manasi.  I am not trying to put a positive spin on grinding.  I think true grind is an artificial (in the bad sense) puffing of content, which could be replaced by a multitude of systems (see Puzzle Pirates and A Tale in the Desert).  A little bit of grind is not a bad thing.</p>
<p>The thing is many hobbies, in the dedicated sense, require &#8220;grinding.&#8221;  Sometimes it is fun, the Dungeons and Dragons game master prepping the dungeon for the players to romp through while putting a twist on the story.  Sometimes it is tedious, like painting a miniatures army and making sure the 40 pikemen all generally look the same.  Sometimes it is boring, like sitting at a deer stand for 6 hours in the hopes of a buck coming by.</p>
<p>I think, Manasi, you came close to the idea in my head.  Grind included in an MMO as a hobby element is something you have to do to get the reward you want.  Going back to the hunter example.  I think that hunter&#8217;s believe that the waiting part is part of their experience.  It is part of hunting.  However, if they have to wait at the deerstand for a week to get one missed shot (too much salt) then the experience is ruined, but if they wait just long enough to feel that they did the right thing to bag that 12-point buck then it elevates the experience of their hobby.</p>
<p>Grinding in itself is not a hobby, but grinding is a hobby element.</p>
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		<title>By: Manasi</title>
		<link>http://www.killtenrats.com/2009/01/12/hobby-elements/comment-page-1/#comment-29413</link>
		<dc:creator>Manasi</dc:creator>
		<pubDate>Tue, 13 Jan 2009 15:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3073#comment-29413</guid>
		<description>Grinding to my the absolute opposite of a hobby.  Many MMO&#039;s are constructed to do A to B to C with variations on getting to the end point.  My problem with these MMO&#039;s is that they lack any reason to keep playing when you reach the end.  Grinding as a way of delaying the end is IMO not a hobby.  My hobbies include some things that take some time out of my day that I do not HAVE to give but rather I wish to do.  A grind is something you HAVE to do.  SO, to me there is a huge difference.  As an aside I play EvE, which while it may have some grinding elements, you nor anyone else HAS to do them.  Cost benefit analysis comes into play, what is the cost? x amount of time, what is the benefit?  When cost &gt; benefit I cease playing said game. Having played: EQ EQ2 SWG (the last game i did a grind for) WoW, Loto, AoC, etc I am quite familiar with the grinding mechanisms, I just hate them. To me Grinding is not a Hobby</description>
		<content:encoded><![CDATA[<p>Grinding to my the absolute opposite of a hobby.  Many MMO&#8217;s are constructed to do A to B to C with variations on getting to the end point.  My problem with these MMO&#8217;s is that they lack any reason to keep playing when you reach the end.  Grinding as a way of delaying the end is IMO not a hobby.  My hobbies include some things that take some time out of my day that I do not HAVE to give but rather I wish to do.  A grind is something you HAVE to do.  SO, to me there is a huge difference.  As an aside I play EvE, which while it may have some grinding elements, you nor anyone else HAS to do them.  Cost benefit analysis comes into play, what is the cost? x amount of time, what is the benefit?  When cost &gt; benefit I cease playing said game. Having played: EQ EQ2 SWG (the last game i did a grind for) WoW, Loto, AoC, etc I am quite familiar with the grinding mechanisms, I just hate them. To me Grinding is not a Hobby</p>
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