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	<title>Comments on: The Pause That Refreshes</title>
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	<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: W101 Brew &#124; MMOFire</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-32181</link>
		<dc:creator>W101 Brew &#124; MMOFire</dc:creator>
		<pubDate>Thu, 25 Jun 2009 00:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-32181</guid>
		<description>[...] A pause is never more than a minute away.  I have spoken on this already, but it is important for me.  Inevitably I need to take breaks on the fly.  Wizard 101 lets me [...]</description>
		<content:encoded><![CDATA[<p>[...] A pause is never more than a minute away.  I have spoken on this already, but it is important for me.  Inevitably I need to take breaks on the fly.  Wizard 101 lets me [...]</p>
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		<title>By: W101 Brew &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-32166</link>
		<dc:creator>W101 Brew &#124; Kill Ten Rats</dc:creator>
		<pubDate>Wed, 24 Jun 2009 12:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-32166</guid>
		<description>[...] A pause is never more than a minute away.  I have spoken on this already, but it is important for me.  Inevitably I need to take breaks on the fly.  Wizard 101 lets me [...]</description>
		<content:encoded><![CDATA[<p>[...] A pause is never more than a minute away.  I have spoken on this already, but it is important for me.  Inevitably I need to take breaks on the fly.  Wizard 101 lets me [...]</p>
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		<title>By: 10 cool things to read this week &#171; Welcome to Spinksville!</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-29761</link>
		<dc:creator>10 cool things to read this week &#171; Welcome to Spinksville!</dc:creator>
		<pubDate>Sat, 07 Feb 2009 04:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-29761</guid>
		<description>[...] Kill Ten Rats thinks that MMOs need a pause key. This is actually why I don&#8217;t play on PvP servers, sometimes the cat throws up or the phone [...]</description>
		<content:encoded><![CDATA[<p>[...] Kill Ten Rats thinks that MMOs need a pause key. This is actually why I don&#8217;t play on PvP servers, sometimes the cat throws up or the phone [...]</p>
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		<title>By: 3001 - reading through the wires &#171; Construed</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-29601</link>
		<dc:creator>3001 - reading through the wires &#171; Construed</dc:creator>
		<pubDate>Fri, 30 Jan 2009 08:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-29601</guid>
		<description>[...] The Pause That Refreshes by Ravious over at Kill Ten Rats, has provoked my interest. I&#8217;ll be posting a follow-up to his post, in the coming week, which will hopefully move the thoughts along into RP options. [...]</description>
		<content:encoded><![CDATA[<p>[...] The Pause That Refreshes by Ravious over at Kill Ten Rats, has provoked my interest. I&#8217;ll be posting a follow-up to his post, in the coming week, which will hopefully move the thoughts along into RP options. [...]</p>
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		<title>By: Sente</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-29569</link>
		<dc:creator>Sente</dc:creator>
		<pubDate>Wed, 28 Jan 2009 15:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-29569</guid>
		<description>A campfire setting which could act as a temporary safe spot would be nice, which could be expanded on with various sizes and facilities - a bit like the ranger camps in pre-NGE SWG.

But any facility to make the player intangible but in game would be nice, similar to exit the game but still be present. Spawns could be dealt with like the de-spawn feature of City of Heroes/Villains (mobs always despawn around the entrance/exit when someone exits from an instanced area). Or possibly have the option to be transported to a safe spot before becoming tangible again.</description>
		<content:encoded><![CDATA[<p>A campfire setting which could act as a temporary safe spot would be nice, which could be expanded on with various sizes and facilities &#8211; a bit like the ranger camps in pre-NGE SWG.</p>
<p>But any facility to make the player intangible but in game would be nice, similar to exit the game but still be present. Spawns could be dealt with like the de-spawn feature of City of Heroes/Villains (mobs always despawn around the entrance/exit when someone exits from an instanced area). Or possibly have the option to be transported to a safe spot before becoming tangible again.</p>
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		<title>By: DM Osbon</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-29566</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Tue, 27 Jan 2009 22:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-29566</guid>
		<description>Surely, in a fantasy MMO setting, more could be made of the &#039;campfire&#039; scenario?

Once a campfire is set then naturally it would draw attention to other players more than mobs but it could allow players to sit-out the game for whatever reason, safe in the knowledge that their character had a &#039;time-out&#039; in a safe player created zone(timer driven &amp; cool-down limited). Players joining the &#039;campfire&#039; would only receive a fraction of the time left as a safe area. It could also act as a good area for RP activities too.</description>
		<content:encoded><![CDATA[<p>Surely, in a fantasy MMO setting, more could be made of the &#8216;campfire&#8217; scenario?</p>
<p>Once a campfire is set then naturally it would draw attention to other players more than mobs but it could allow players to sit-out the game for whatever reason, safe in the knowledge that their character had a &#8216;time-out&#8217; in a safe player created zone(timer driven &amp; cool-down limited). Players joining the &#8216;campfire&#8217; would only receive a fraction of the time left as a safe area. It could also act as a good area for RP activities too.</p>
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		<title>By: mbp</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-29565</link>
		<dc:creator>mbp</dc:creator>
		<pubDate>Tue, 27 Jan 2009 20:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-29565</guid>
		<description>How I miss Shadowmeld. It saw me through many a bio break. 

My general instinct at these times is to go off the path and aim for a high spot. A lot of mobs seem to be vertically challenged.

Lotro can be cruel in this respect though, there are a number of regions that have no apparent safe spots or which have mobs with irregular or just very long patrol routes. Not fun to come back from dinner and wake up in a resurrection circle.</description>
		<content:encoded><![CDATA[<p>How I miss Shadowmeld. It saw me through many a bio break. </p>
<p>My general instinct at these times is to go off the path and aim for a high spot. A lot of mobs seem to be vertically challenged.</p>
<p>Lotro can be cruel in this respect though, there are a number of regions that have no apparent safe spots or which have mobs with irregular or just very long patrol routes. Not fun to come back from dinner and wake up in a resurrection circle.</p>
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		<title>By: Andrew</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-29564</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 27 Jan 2009 19:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-29564</guid>
		<description>With some of the instances in LotRO you can take use of the &#039;chat to NPC X&#039; moments as a form of built-in pause feature.

One of the easiest ways to add in a pause in all games is to make players &#039;invisible&#039; to enemies when AFK. Simple, easy, and would work just about anywhere (outside of instances only, perhaps). The only downside might be clearing out an area of enemies, going AFK, then returning to find that they had all respawned, surrounding you in the process. Also, if someone bumped your mouse or keyboard while you were gone it might all go badly, too.

Still, it&#039;s better than having to &#039;port to safety whenever you need to do something.</description>
		<content:encoded><![CDATA[<p>With some of the instances in LotRO you can take use of the &#8216;chat to NPC X&#8217; moments as a form of built-in pause feature.</p>
<p>One of the easiest ways to add in a pause in all games is to make players &#8216;invisible&#8217; to enemies when AFK. Simple, easy, and would work just about anywhere (outside of instances only, perhaps). The only downside might be clearing out an area of enemies, going AFK, then returning to find that they had all respawned, surrounding you in the process. Also, if someone bumped your mouse or keyboard while you were gone it might all go badly, too.</p>
<p>Still, it&#8217;s better than having to &#8216;port to safety whenever you need to do something.</p>
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		<title>By: Tesh</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-29563</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 27 Jan 2009 19:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-29563</guid>
		<description>I like single player games for this reason, especially on the DS. I&#039;ve put in something like 70 hours on FFTA2, just in 10-15 minute increments.  I&#039;m looking forward to playing for another 50 hours or so.

When an MMO is built around sucking up huge blocks of time, it&#039;s just not going to be something I can indulge in, no matter how fun it is.</description>
		<content:encoded><![CDATA[<p>I like single player games for this reason, especially on the DS. I&#8217;ve put in something like 70 hours on FFTA2, just in 10-15 minute increments.  I&#8217;m looking forward to playing for another 50 hours or so.</p>
<p>When an MMO is built around sucking up huge blocks of time, it&#8217;s just not going to be something I can indulge in, no matter how fun it is.</p>
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		<title>By: Lars</title>
		<link>http://www.killtenrats.com/2009/01/27/the-pause-that-refreshes/comment-page-1/#comment-29562</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Tue, 27 Jan 2009 18:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3127#comment-29562</guid>
		<description>A port to a safe spot usually means you have to run all the way back, and given how many quests require &quot;meaningful&quot; travel, that could be a lot of lost time.  And in Guild Wars you still have wanderers that keep pathing while you are away.

Certainly, we can&#039;t expect a true pause button in multiplayer instances but why not have &lt;a href=&quot;http://mmomentofzen.blogspot.com/2007/11/hold-on-moment.html&quot; rel=&quot;nofollow&quot;&gt;one in a personal instance where you are the only player&lt;/a&gt;?  And furthermore, even have the server instance be saved temporarily to disk (similar to how persistent instances in EQ2 works), so we can even log off and log back on at a later date and continue exactly from the point we left off at.</description>
		<content:encoded><![CDATA[<p>A port to a safe spot usually means you have to run all the way back, and given how many quests require &#8220;meaningful&#8221; travel, that could be a lot of lost time.  And in Guild Wars you still have wanderers that keep pathing while you are away.</p>
<p>Certainly, we can&#8217;t expect a true pause button in multiplayer instances but why not have <a href="http://mmomentofzen.blogspot.com/2007/11/hold-on-moment.html" rel="nofollow">one in a personal instance where you are the only player</a>?  And furthermore, even have the server instance be saved temporarily to disk (similar to how persistent instances in EQ2 works), so we can even log off and log back on at a later date and continue exactly from the point we left off at.</p>
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