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	<title>Comments on: Exploits or Creativity in Moria?</title>
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	<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Orion on Emergent Gameplay &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-32432</link>
		<dc:creator>Orion on Emergent Gameplay &#124; Kill Ten Rats</dc:creator>
		<pubDate>Thu, 09 Jul 2009 02:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-32432</guid>
		<description>[...] &#8211; put up an excellent post discussing emergent gameplay on his blog.  He discusses how all exploits start with emergent gameplay and uses the Mines of Moria instance, the Grand Stair as an example. It&#8217;s well worth a [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; put up an excellent post discussing emergent gameplay on his blog.  He discusses how all exploits start with emergent gameplay and uses the Mines of Moria instance, the Grand Stair as an example. It&#8217;s well worth a [...]</p>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-29743</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Fri, 06 Feb 2009 16:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-29743</guid>
		<description>If I recall correctly, this same thing used to happen in the Rift. In those first 2 giant bosses that you have to kill to get past the gate, there were 3 waves. By stunlocking the female you could stop the waves.
Turbine changed that pretty quick once they realized people were doing it, so you had to fight all the waves (but stunlocking the chick was still good since she healed or something).

So I expect if people are doing that, Turbine will fix it pretty quickly. By pretty quickly I mean a month or so :)</description>
		<content:encoded><![CDATA[<p>If I recall correctly, this same thing used to happen in the Rift. In those first 2 giant bosses that you have to kill to get past the gate, there were 3 waves. By stunlocking the female you could stop the waves.<br />
Turbine changed that pretty quick once they realized people were doing it, so you had to fight all the waves (but stunlocking the chick was still good since she healed or something).</p>
<p>So I expect if people are doing that, Turbine will fix it pretty quickly. By pretty quickly I mean a month or so :)</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-29708</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Thu, 05 Feb 2009 19:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-29708</guid>
		<description>This makes me think about encounter-style design overall. Often it&#039;s scripted and so there&#039;s an implied &quot;they meant us to do X to do Y and complete Z&quot; in the old Nintendo-boss formula.

Sometimes, you&#039;re left wondering if you&#039;ve done it correctly as intended. Shortcuts do feel exploitive, but some of the more clever approaches-- well it always seems a shame when the encounters get patched so players will do it the &quot;right&quot; way. 

Maybe designers get a little too worked up over having their little traps solved in ways they didn&#039;t expect. Sort of like a riddle which can be correctly answered multiple ways, but the riddle-maker insists on a specific expected answer.

I&#039;d like to see more content that can be approached from a wider variety of tactics. Or that solutions discovered by players get treated as acceptable, although clearly there should be limits on the more obvious workarounds.</description>
		<content:encoded><![CDATA[<p>This makes me think about encounter-style design overall. Often it&#8217;s scripted and so there&#8217;s an implied &#8220;they meant us to do X to do Y and complete Z&#8221; in the old Nintendo-boss formula.</p>
<p>Sometimes, you&#8217;re left wondering if you&#8217;ve done it correctly as intended. Shortcuts do feel exploitive, but some of the more clever approaches&#8211; well it always seems a shame when the encounters get patched so players will do it the &#8220;right&#8221; way. </p>
<p>Maybe designers get a little too worked up over having their little traps solved in ways they didn&#8217;t expect. Sort of like a riddle which can be correctly answered multiple ways, but the riddle-maker insists on a specific expected answer.</p>
<p>I&#8217;d like to see more content that can be approached from a wider variety of tactics. Or that solutions discovered by players get treated as acceptable, although clearly there should be limits on the more obvious workarounds.</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-29701</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Thu, 05 Feb 2009 10:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-29701</guid>
		<description>@Andrew: In Turbine&#039;s latest dev chat (recently on X-fire) they said gave a hinted comment about looking at the old SoA dungeons for a revamp.  I think Book 7 is going to tell us a lot about their direction after seeing how players are playing MoM.</description>
		<content:encoded><![CDATA[<p>@Andrew: In Turbine&#8217;s latest dev chat (recently on X-fire) they said gave a hinted comment about looking at the old SoA dungeons for a revamp.  I think Book 7 is going to tell us a lot about their direction after seeing how players are playing MoM.</p>
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		<title>By: Andrew</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-29700</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 05 Feb 2009 07:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-29700</guid>
		<description>@Ravious: There is another option. The next time they raise the level cap, you simply get a few more levels then go back and complete the instance. It probably won&#039;t be a whole lot easier, but it should make Hard Mode a little more manageable.

Either that, or Turbine will &#039;revamp&#039; the instances to make them a little more manageable. I don&#039;t know how likely that is, but it would certainly be helpful for those of us who, more often than not, have to resort to PUG&#039;s.</description>
		<content:encoded><![CDATA[<p>@Ravious: There is another option. The next time they raise the level cap, you simply get a few more levels then go back and complete the instance. It probably won&#8217;t be a whole lot easier, but it should make Hard Mode a little more manageable.</p>
<p>Either that, or Turbine will &#8216;revamp&#8217; the instances to make them a little more manageable. I don&#8217;t know how likely that is, but it would certainly be helpful for those of us who, more often than not, have to resort to PUG&#8217;s.</p>
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		<title>By: arbitrary</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-29699</link>
		<dc:creator>arbitrary</dc:creator>
		<pubDate>Thu, 05 Feb 2009 07:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-29699</guid>
		<description>I&#039;m so happy I never saw these particular exploits in the Forges. I did see one that involved running past the second-to-last boss and then fighting the final boss in what I consider a dodgy way so you don&#039;t get to do the whole fight. I hate those kinds of exploits and made my feelings very clearly known on the subject.

It wouldn&#039;t be so annoying if I don&#039;t run the Forges on hard-mode while killing every mob and boss on the way EASILY within the 30 min timer. I love the boss fights in the Forges, they&#039;re not just tank n spank like other instances, and even being stunned by trolls is funny these days.

I hope they fix some of these exploits, I really do. I love the different challenges in the Moria instances. Of course, I am lucky enough to run in a mostly fixed group, but am hoping to show the kin the strategies we use, and we&#039;re in no way a balanced group :-)</description>
		<content:encoded><![CDATA[<p>I&#8217;m so happy I never saw these particular exploits in the Forges. I did see one that involved running past the second-to-last boss and then fighting the final boss in what I consider a dodgy way so you don&#8217;t get to do the whole fight. I hate those kinds of exploits and made my feelings very clearly known on the subject.</p>
<p>It wouldn&#8217;t be so annoying if I don&#8217;t run the Forges on hard-mode while killing every mob and boss on the way EASILY within the 30 min timer. I love the boss fights in the Forges, they&#8217;re not just tank n spank like other instances, and even being stunned by trolls is funny these days.</p>
<p>I hope they fix some of these exploits, I really do. I love the different challenges in the Moria instances. Of course, I am lucky enough to run in a mostly fixed group, but am hoping to show the kin the strategies we use, and we&#8217;re in no way a balanced group :-)</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-29697</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Thu, 05 Feb 2009 00:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-29697</guid>
		<description>Good discussion and fair points raised all around, and for the record, I was having a blast.  I refuse to play in manners I am not having some fun in, and sadly that is why I probably will not be meeting the Watcher head on.</description>
		<content:encoded><![CDATA[<p>Good discussion and fair points raised all around, and for the record, I was having a blast.  I refuse to play in manners I am not having some fun in, and sadly that is why I probably will not be meeting the Watcher head on.</p>
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		<title>By: Troy</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-29696</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 05 Feb 2009 00:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-29696</guid>
		<description>“Just to make sure we are all on the same page: LOTRO hard mode requires players to skip content.”

No that&#039;s not correct for all instances, killing the last boss withing 40 mins of the first is &#039;correctly&#039; completing Hard Mode in the Forges. All bosses are still intended to be completed. 

Each HM instance has it&#039;s own requirement; Grand Stairs - get to Nardur the shield within ten minutes of starting the first encounter (other bosses are skippable in this instance without the use of exploits), Deep Delvings - Fight the final boss without using the lights etc. 

The &#039;complete hard mode to get the radiance armour grind&#039; has been poorly implemented. If you don&#039;t have luxury of a static group of  kin to run with, PUGing can be a dank, endless tunnel of heartbreak. I think I&#039;ve done Forges nine times now with PUGs using both full clear and skip bosses method.</description>
		<content:encoded><![CDATA[<p>“Just to make sure we are all on the same page: LOTRO hard mode requires players to skip content.”</p>
<p>No that&#8217;s not correct for all instances, killing the last boss withing 40 mins of the first is &#8216;correctly&#8217; completing Hard Mode in the Forges. All bosses are still intended to be completed. </p>
<p>Each HM instance has it&#8217;s own requirement; Grand Stairs &#8211; get to Nardur the shield within ten minutes of starting the first encounter (other bosses are skippable in this instance without the use of exploits), Deep Delvings &#8211; Fight the final boss without using the lights etc. </p>
<p>The &#8216;complete hard mode to get the radiance armour grind&#8217; has been poorly implemented. If you don&#8217;t have luxury of a static group of  kin to run with, PUGing can be a dank, endless tunnel of heartbreak. I think I&#8217;ve done Forges nine times now with PUGs using both full clear and skip bosses method.</p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-29694</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Wed, 04 Feb 2009 23:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-29694</guid>
		<description>&quot;Just to make sure we are all on the same page: LOTRO hard mode requires players to skip content.&quot;

Which immediatly brings to mind the question (only half-joking): Why on earth design content that&#039;s &#039;meant&#039; to be skipped.

Example, a dungeon with (x) number of encounters that must be done in 60 minutes or less or the final reward evaporates. That&#039;s just -begging- to be skipped. If the devs designed that with the intention of the hopes that players would &#039;buff it up&#039; and try and try and try until they got so good that they were able to chew through it linearly, encounter by encounter, &#039;as intended&#039;... well, they&#039;re being naive. Specially if they designed the dungeon allowing for ways to skip it.

I don&#039;t subscribe much to the idea of &quot;playing as intended&quot;. I think the intent is ultimately determined by the players, not so much the devs. Devs can intent for a linear progression, but if players start skipping or conducting it non-linearly, yeah that&#039;s wonderful, but also means the original design failed in its stated mission.

In other words, from a pseudo-economic perspective, if players are skipping content it means they are unwilling to pay the &quot;price&quot; of the content. &quot;Price&quot; being usually in this case time and effort. The content doesn&#039;t sell, so it&#039;s not played. At that point devs have a choice: Artificially subject players to pay the price of content, or make the content cheaper so it&#039;s consumed.

I&#039;m not arguing for making everything cheap and every boss a loot piñata. But there are many, many examples of devs initially &quot;pricing&quot; their content way beyond the means of their players, or assuming players were willing to pay such high prices. Toning down content or making more content more accessible is nothing but adjusting for the real purchasing power of the players.</description>
		<content:encoded><![CDATA[<p>&#8220;Just to make sure we are all on the same page: LOTRO hard mode requires players to skip content.&#8221;</p>
<p>Which immediatly brings to mind the question (only half-joking): Why on earth design content that&#8217;s &#8216;meant&#8217; to be skipped.</p>
<p>Example, a dungeon with (x) number of encounters that must be done in 60 minutes or less or the final reward evaporates. That&#8217;s just -begging- to be skipped. If the devs designed that with the intention of the hopes that players would &#8216;buff it up&#8217; and try and try and try until they got so good that they were able to chew through it linearly, encounter by encounter, &#8216;as intended&#8217;&#8230; well, they&#8217;re being naive. Specially if they designed the dungeon allowing for ways to skip it.</p>
<p>I don&#8217;t subscribe much to the idea of &#8220;playing as intended&#8221;. I think the intent is ultimately determined by the players, not so much the devs. Devs can intent for a linear progression, but if players start skipping or conducting it non-linearly, yeah that&#8217;s wonderful, but also means the original design failed in its stated mission.</p>
<p>In other words, from a pseudo-economic perspective, if players are skipping content it means they are unwilling to pay the &#8220;price&#8221; of the content. &#8220;Price&#8221; being usually in this case time and effort. The content doesn&#8217;t sell, so it&#8217;s not played. At that point devs have a choice: Artificially subject players to pay the price of content, or make the content cheaper so it&#8217;s consumed.</p>
<p>I&#8217;m not arguing for making everything cheap and every boss a loot piñata. But there are many, many examples of devs initially &#8220;pricing&#8221; their content way beyond the means of their players, or assuming players were willing to pay such high prices. Toning down content or making more content more accessible is nothing but adjusting for the real purchasing power of the players.</p>
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		<title>By: Thoms</title>
		<link>http://www.killtenrats.com/2009/02/04/exploits-or-creativity-in-moria/comment-page-1/#comment-29693</link>
		<dc:creator>Thoms</dc:creator>
		<pubDate>Wed, 04 Feb 2009 22:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3238#comment-29693</guid>
		<description>Imagine this scenario:
You have just won a used Ferrari (in a bet, a game of poker... whatever). To recieve the car you have to A.) take a very beautiful 2 day walk (giving the previous owner time to say goodbye and clean it up)... or B.) Take the bus and have fun driving the car much sooner.

Are you gonna take the bus or behave &quot;as intended&quot;?

I&#039;ve been in groups that took a shortcut to get the reward and then afterwards completed the content as intended. In the end it&#039;s up to the players to decide if they want to &quot;exploit the gamesystems&quot; or play as the designers probably intended it. If your fellowship wants to take the shortcut (and you feel its very wrong) you can always leave and start your own hard hardmode group. I know it IS possible... and fun :)</description>
		<content:encoded><![CDATA[<p>Imagine this scenario:<br />
You have just won a used Ferrari (in a bet, a game of poker&#8230; whatever). To recieve the car you have to A.) take a very beautiful 2 day walk (giving the previous owner time to say goodbye and clean it up)&#8230; or B.) Take the bus and have fun driving the car much sooner.</p>
<p>Are you gonna take the bus or behave &#8220;as intended&#8221;?</p>
<p>I&#8217;ve been in groups that took a shortcut to get the reward and then afterwards completed the content as intended. In the end it&#8217;s up to the players to decide if they want to &#8220;exploit the gamesystems&#8221; or play as the designers probably intended it. If your fellowship wants to take the shortcut (and you feel its very wrong) you can always leave and start your own hard hardmode group. I know it IS possible&#8230; and fun :)</p>
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