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	<title>Comments on: Chronicles of Spellborn Intro</title>
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	<link>http://www.killtenrats.com/2009/04/05/chronicles-of-spellborn-intro/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Minimalist</title>
		<link>http://www.killtenrats.com/2009/04/05/chronicles-of-spellborn-intro/comment-page-1/#comment-30611</link>
		<dc:creator>Minimalist</dc:creator>
		<pubDate>Mon, 13 Apr 2009 01:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3650#comment-30611</guid>
		<description>Age of Conan was hype. Darkfall was certainly hyped by the PVP audience (all eight). I never seen the &quot;hype&quot; about this game and with the mentioning of 30mins of play goes the rest of the credibilty of the &quot;review&quot;.

The kill quest at the beginning are lame, but then again you have the combat system as the new element there, whereas in the other games you have a slightly different quest (arguable) but the uber lame combat system and all that (arguably) -- how is that &quot;better&quot;?

Some people just need their dose of DikuDrug and I can understand that.</description>
		<content:encoded><![CDATA[<p>Age of Conan was hype. Darkfall was certainly hyped by the PVP audience (all eight). I never seen the &#8220;hype&#8221; about this game and with the mentioning of 30mins of play goes the rest of the credibilty of the &#8220;review&#8221;.</p>
<p>The kill quest at the beginning are lame, but then again you have the combat system as the new element there, whereas in the other games you have a slightly different quest (arguable) but the uber lame combat system and all that (arguably) &#8212; how is that &#8220;better&#8221;?</p>
<p>Some people just need their dose of DikuDrug and I can understand that.</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2009/04/05/chronicles-of-spellborn-intro/comment-page-1/#comment-30491</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Tue, 07 Apr 2009 00:18:46 +0000</pubDate>
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		<description>While I&#039;d say the MMORPG-Diku genre isn&#039;t as repetitive a clonefest as the RTS genre had become in the late-90&#039;s, it&#039;s getting about the same reaction from people at this point. Games have got to distinguish themselves with more than gimmicky interfaces and pricing schemes.

That said, I think if the content were noticeably stronger from the get-go, people could tolerate a lot more of the same gameplay.</description>
		<content:encoded><![CDATA[<p>While I&#8217;d say the MMORPG-Diku genre isn&#8217;t as repetitive a clonefest as the RTS genre had become in the late-90&#8217;s, it&#8217;s getting about the same reaction from people at this point. Games have got to distinguish themselves with more than gimmicky interfaces and pricing schemes.</p>
<p>That said, I think if the content were noticeably stronger from the get-go, people could tolerate a lot more of the same gameplay.</p>
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		<title>By: openedge1</title>
		<link>http://www.killtenrats.com/2009/04/05/chronicles-of-spellborn-intro/comment-page-1/#comment-30480</link>
		<dc:creator>openedge1</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3650#comment-30480</guid>
		<description>The shortest lived game for me.

30 minutes, logged off (I even played WAR for longer than that before logging off...it was 2 hours)

This game really just does all the MMO conventions, and the devs phoned in this performance...

Cheers</description>
		<content:encoded><![CDATA[<p>The shortest lived game for me.</p>
<p>30 minutes, logged off (I even played WAR for longer than that before logging off&#8230;it was 2 hours)</p>
<p>This game really just does all the MMO conventions, and the devs phoned in this performance&#8230;</p>
<p>Cheers</p>
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