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	<title>Comments on: Mission Architect Video</title>
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	<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Smarter, Not Harder (Guild Wars) &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30817</link>
		<dc:creator>Smarter, Not Harder (Guild Wars) &#124; Kill Ten Rats</dc:creator>
		<pubDate>Fri, 24 Apr 2009 16:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30817</guid>
		<description>[...] wormhole systemin EVE a little bit.  Zubon has been seen discussing City of Heroes/Villians new Mission Architect, and even created and shared a missionhe made for it.  And. last night ArenaNet just dropped their [...]</description>
		<content:encoded><![CDATA[<p>[...] wormhole systemin EVE a little bit.  Zubon has been seen discussing City of Heroes/Villians new Mission Architect, and even created and shared a missionhe made for it.  And. last night ArenaNet just dropped their [...]</p>
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		<title>By: Little stuff: Mission architects, what I&#8217;m playing &#171; /random</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30806</link>
		<dc:creator>Little stuff: Mission architects, what I&#8217;m playing &#171; /random</dc:creator>
		<pubDate>Thu, 23 Apr 2009 23:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30806</guid>
		<description>[...] read Zubon&#8217;s post about the CoH Mission Architect system, and it made me wonder if anyone has tried it, and also [...]</description>
		<content:encoded><![CDATA[<p>[...] read Zubon&#8217;s post about the CoH Mission Architect system, and it made me wonder if anyone has tried it, and also [...]</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30697</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Sat, 18 Apr 2009 02:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30697</guid>
		<description>&lt;blockquote&gt;In a letter to the community posted on the official City of Heroes website, Matt &quot;Positron&quot; Miller revealed that within the first 24 hours of the new updates&#039; existence, players in both hero and villain factions had created more than 3800 story arcs, each consisting of five missions a piece - more content than the development team had created during the game&#039;s entire existence.&lt;/blockquote&gt;

&lt;blockquote&gt;Players have been busy trying out missions and critiquing them in the forums as well. Out of the more that 20,000 arcs now available in game, 2,860 of them have been rated 5-stars by players, with only 582 rated at 1-star. Popular themes include the 5th Column, featured in 794 arcs; the super-heroic Statesman, starring in 134; and time travel, which is the subject of 112 arcs.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<blockquote><p>In a letter to the community posted on the official City of Heroes website, Matt &#8220;Positron&#8221; Miller revealed that within the first 24 hours of the new updates&#8217; existence, players in both hero and villain factions had created more than 3800 story arcs, each consisting of five missions a piece &#8211; more content than the development team had created during the game&#8217;s entire existence.</p></blockquote>
<blockquote><p>Players have been busy trying out missions and critiquing them in the forums as well. Out of the more that 20,000 arcs now available in game, 2,860 of them have been rated 5-stars by players, with only 582 rated at 1-star. Popular themes include the 5th Column, featured in 794 arcs; the super-heroic Statesman, starring in 134; and time travel, which is the subject of 112 arcs.</p></blockquote>
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		<title>By: warcabbit</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30620</link>
		<dc:creator>warcabbit</dc:creator>
		<pubDate>Mon, 13 Apr 2009 17:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30620</guid>
		<description>Dude. Ascendant _did_ write the Saul Rubenstein Discount Task Force. 

Try it.</description>
		<content:encoded><![CDATA[<p>Dude. Ascendant _did_ write the Saul Rubenstein Discount Task Force. </p>
<p>Try it.</p>
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	<item>
		<title>By: warcabbit</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30614</link>
		<dc:creator>warcabbit</dc:creator>
		<pubDate>Mon, 13 Apr 2009 12:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30614</guid>
		<description>CoH is an impossible game. I&#039;ve said it before, and I&#039;ll probably say it again. When it was developed, there had been... one good superhero game in the last ten years. (Spider-Man), and a lot of bad ones. An untried team, a first product, a _lot_ of failures in the past. (Remember My Incredible Super Team?) Instancing was pretty much a brand new concept on an individual level there. No gear? A near-infinite variety of powers? A costume generator? 
CoH succeeded... partially despite the designer&#039;s intentions. 

And it&#039;s still a lot of fun, even if it is older than WoW. Heck, I think it&#039;s older than EQ was, when it launched.</description>
		<content:encoded><![CDATA[<p>CoH is an impossible game. I&#8217;ve said it before, and I&#8217;ll probably say it again. When it was developed, there had been&#8230; one good superhero game in the last ten years. (Spider-Man), and a lot of bad ones. An untried team, a first product, a _lot_ of failures in the past. (Remember My Incredible Super Team?) Instancing was pretty much a brand new concept on an individual level there. No gear? A near-infinite variety of powers? A costume generator?<br />
CoH succeeded&#8230; partially despite the designer&#8217;s intentions. </p>
<p>And it&#8217;s still a lot of fun, even if it is older than WoW. Heck, I think it&#8217;s older than EQ was, when it launched.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30613</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Mon, 13 Apr 2009 01:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30613</guid>
		<description>In fairness to the Cryptic/NCSoft developers: they probably have a much better awesome/crap ratio than the players.</description>
		<content:encoded><![CDATA[<p>In fairness to the Cryptic/NCSoft developers: they probably have a much better awesome/crap ratio than the players.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30612</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Mon, 13 Apr 2009 01:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30612</guid>
		<description>&lt;blockquote&gt;Before this meeting, I did a little data-mining and I realized that in the three weeks Mission Architect has been out [on the test servers], players have managed to actually surpass the amount of content we&#039;ve been able to make in five years as developers.&lt;/blockquote&gt;

http://www.massively.com/2009/04/06/gdc09-mission-architect-in-depth-part-4/</description>
		<content:encoded><![CDATA[<blockquote><p>Before this meeting, I did a little data-mining and I realized that in the three weeks Mission Architect has been out [on the test servers], players have managed to actually surpass the amount of content we&#8217;ve been able to make in five years as developers.</p></blockquote>
<p><a href="http://www.massively.com/2009/04/06/gdc09-mission-architect-in-depth-part-4/" rel="nofollow">http://www.massively.com/2009/04/06/gdc09-mission-architect-in-depth-part-4/</a></p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30610</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Sun, 12 Apr 2009 18:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30610</guid>
		<description>If only they made the game flow better, be more interesting and - dare I say - fun... I&#039;d sub.</description>
		<content:encoded><![CDATA[<p>If only they made the game flow better, be more interesting and &#8211; dare I say &#8211; fun&#8230; I&#8217;d sub.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30609</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Sun, 12 Apr 2009 16:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30609</guid>
		<description>No worries, I have a healer ready to go.</description>
		<content:encoded><![CDATA[<p>No worries, I have a healer ready to go.</p>
]]></content:encoded>
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	<item>
		<title>By: Lars</title>
		<link>http://www.killtenrats.com/2009/04/12/mission-architect-video/comment-page-1/#comment-30608</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Sun, 12 Apr 2009 16:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3721#comment-30608</guid>
		<description>I resubscribed simply because of that feature.  I sincerely hope player generated missions/quests/dungeons is copied by the rest of the industry.</description>
		<content:encoded><![CDATA[<p>I resubscribed simply because of that feature.  I sincerely hope player generated missions/quests/dungeons is copied by the rest of the industry.</p>
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