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	<title>Comments on: More on Free Realms</title>
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	<link>http://www.killtenrats.com/2009/04/27/more-on-free-realms/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Daniel</title>
		<link>http://www.killtenrats.com/2009/04/27/more-on-free-realms/comment-page-1/#comment-30973</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 30 Apr 2009 03:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3840#comment-30973</guid>
		<description>I have to say I was pleasantly surprised by this game and for some of the reasons you mentioned under pro above. My fundamental problem is that I just don&#039;t like the micro-transaction business model. No matter how I try I just dislike the fact that people are rewarded in the game based upon how much real life money they have. I cannot think of a game in real life that is like that. Some hobbies, like flying, yes; but games, no I can&#039;t think of one.

I found the two tier structure especially disconcerting. I can spend $5 a month and see more content but then the pet is above and beyond that. Me no like. 

I do agree that the mini-puzzles are repetitious but I actually found them to be surprisingly challenging. And I really liked the way cooking was done.

Overall, I&#039;d be very tempted to subscribe to this game. But as it stands I just can&#039;t go done the micro transaction road.</description>
		<content:encoded><![CDATA[<p>I have to say I was pleasantly surprised by this game and for some of the reasons you mentioned under pro above. My fundamental problem is that I just don&#8217;t like the micro-transaction business model. No matter how I try I just dislike the fact that people are rewarded in the game based upon how much real life money they have. I cannot think of a game in real life that is like that. Some hobbies, like flying, yes; but games, no I can&#8217;t think of one.</p>
<p>I found the two tier structure especially disconcerting. I can spend $5 a month and see more content but then the pet is above and beyond that. Me no like. </p>
<p>I do agree that the mini-puzzles are repetitious but I actually found them to be surprisingly challenging. And I really liked the way cooking was done.</p>
<p>Overall, I&#8217;d be very tempted to subscribe to this game. But as it stands I just can&#8217;t go done the micro transaction road.</p>
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		<title>By: Free Realms Unleashed Today &#171; The Ancient Gaming Noob</title>
		<link>http://www.killtenrats.com/2009/04/27/more-on-free-realms/comment-page-1/#comment-30923</link>
		<dc:creator>Free Realms Unleashed Today &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Tue, 28 Apr 2009 16:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3840#comment-30923</guid>
		<description>[...] the dropping of the NDA on the Free Realms beta, a few MMO players have put up their views and impressions of the [...]</description>
		<content:encoded><![CDATA[<p>[...] the dropping of the NDA on the Free Realms beta, a few MMO players have put up their views and impressions of the [...]</p>
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		<title>By: Oz</title>
		<link>http://www.killtenrats.com/2009/04/27/more-on-free-realms/comment-page-1/#comment-30914</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Tue, 28 Apr 2009 13:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3840#comment-30914</guid>
		<description>I have to go with the chicken on this - just because they are there in other games does not mean you have to have them.

Take FR&#039;s Combat jobs, for example.  Instead of exp points, you get stars.  These stars you then allocate, on a different menu, to make other skills better.  You have exactly enough stars at level 20 to completely max all your combat skills.  Why not use this already-existing system as your &quot;levels&quot;?  Your level in FR only decides what kind of gear you wear, so it&#039;s largely useless.  Why not get rid of it entirely and make/use a new system?   

&quot;Because we&#039;ve always done it that way&quot; is a poor reason to do something.</description>
		<content:encoded><![CDATA[<p>I have to go with the chicken on this &#8211; just because they are there in other games does not mean you have to have them.</p>
<p>Take FR&#8217;s Combat jobs, for example.  Instead of exp points, you get stars.  These stars you then allocate, on a different menu, to make other skills better.  You have exactly enough stars at level 20 to completely max all your combat skills.  Why not use this already-existing system as your &#8220;levels&#8221;?  Your level in FR only decides what kind of gear you wear, so it&#8217;s largely useless.  Why not get rid of it entirely and make/use a new system?   </p>
<p>&#8220;Because we&#8217;ve always done it that way&#8221; is a poor reason to do something.</p>
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		<title>By: West Karana » Daily Blogroll 4/28 &#8212; Hug &#38; Squeeze Edition</title>
		<link>http://www.killtenrats.com/2009/04/27/more-on-free-realms/comment-page-1/#comment-30911</link>
		<dc:creator>West Karana » Daily Blogroll 4/28 &#8212; Hug &#38; Squeeze Edition</dc:creator>
		<pubDate>Tue, 28 Apr 2009 11:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3840#comment-30911</guid>
		<description>[...] even though his beta review wasn&#8217;t really all that negative. Nonetheless, he found himself explaining his position in a second post and was even contacted directly by SOE so they could explain to him their launch [...]</description>
		<content:encoded><![CDATA[<p>[...] even though his beta review wasn&#8217;t really all that negative. Nonetheless, he found himself explaining his position in a second post and was even contacted directly by SOE so they could explain to him their launch [...]</p>
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		<title>By: Sir Digby Chicken Caesar</title>
		<link>http://www.killtenrats.com/2009/04/27/more-on-free-realms/comment-page-1/#comment-30899</link>
		<dc:creator>Sir Digby Chicken Caesar</dc:creator>
		<pubDate>Mon, 27 Apr 2009 21:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3840#comment-30899</guid>
		<description>Argh..! When do you people understand that levels do not equal a rpg. An rpg does not need levels to be an rpg. An rpg is still an rpg even without any levels in it.

There are gazillion different rpgs and rpg systems without levels and they work fine, in fact most of them work much, much better than any rpg with levels. (If you don&#039;t believe me, just start going through , you&#039;ll find plenty.) 

Drives me mad, seeing this asinine comment repeated in every commentary in blogs that talk about the issue.</description>
		<content:encoded><![CDATA[<p>Argh..! When do you people understand that levels do not equal a rpg. An rpg does not need levels to be an rpg. An rpg is still an rpg even without any levels in it.</p>
<p>There are gazillion different rpgs and rpg systems without levels and they work fine, in fact most of them work much, much better than any rpg with levels. (If you don&#8217;t believe me, just start going through , you&#8217;ll find plenty.) </p>
<p>Drives me mad, seeing this asinine comment repeated in every commentary in blogs that talk about the issue.</p>
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		<title>By: Anjin</title>
		<link>http://www.killtenrats.com/2009/04/27/more-on-free-realms/comment-page-1/#comment-30895</link>
		<dc:creator>Anjin</dc:creator>
		<pubDate>Mon, 27 Apr 2009 20:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3840#comment-30895</guid>
		<description>I appreciate you revisiting the topic, Oz. Some very good points that I&#039;ll keep in mind when I finally try the game.

My only point of contention is your fourth in the bad column. Equating any form of leveling as a grind undercuts one of the very foundations of the RPG genre. Taking out all forms of statistical improvement essentially converts the game into something else. Maybe you don&#039;t want FR to be RPG-like or maybe you&#039;re burned out on the leveling treadmill. However, one person&#039;s treadmill is another&#039;s path to pixellated glory.</description>
		<content:encoded><![CDATA[<p>I appreciate you revisiting the topic, Oz. Some very good points that I&#8217;ll keep in mind when I finally try the game.</p>
<p>My only point of contention is your fourth in the bad column. Equating any form of leveling as a grind undercuts one of the very foundations of the RPG genre. Taking out all forms of statistical improvement essentially converts the game into something else. Maybe you don&#8217;t want FR to be RPG-like or maybe you&#8217;re burned out on the leveling treadmill. However, one person&#8217;s treadmill is another&#8217;s path to pixellated glory.</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/04/27/more-on-free-realms/comment-page-1/#comment-30887</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Mon, 27 Apr 2009 15:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3840#comment-30887</guid>
		<description>Thanks again, Oz.  Good reviews contain some sort of community pulse and it seems like you are reading the forums, which can be a very good thing.

Since Ethic gave his few sentence review, I will give mine:  I am truly not the intended audience (a feeling I did not get in W101), and everything feels like it has been tacked on instead of blended seamlessly.</description>
		<content:encoded><![CDATA[<p>Thanks again, Oz.  Good reviews contain some sort of community pulse and it seems like you are reading the forums, which can be a very good thing.</p>
<p>Since Ethic gave his few sentence review, I will give mine:  I am truly not the intended audience (a feeling I did not get in W101), and everything feels like it has been tacked on instead of blended seamlessly.</p>
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