Best weapon in the game

One of my Kinship member said to me, “In the old days of Lotro, you would run Helegrod every week.  You might have to run it 300 times to get the best bow in the game, but it was worth it.  This new Legendary Weapon system is just a grind.”

Whenever people talk about “the good old days” in an MMO, they mean the good old days for them.  When you first play an MMO, especially your first MMO, you have way more tolerance for grinding.  There’s nothing particularly superior about doing a multi-hour instance hundreds of times vs doing a weapon-xp instance hundreds of times.  But in our memories, the old system is always better.  The old mmo, with less features, had more charm.

But for the newbies, the new is better.  The new is better, and old way is out-dated.

Published by

Suzina

Suzina is a 27 year old who usally plays the same MMOs as her husband.
Games played: UO, EQ2, FFXI, SWG, LOTRO.

6 thoughts on “Best weapon in the game”

  1. Which is not to say that the Legendary Item system is good. It is interesting for the first few LIs. Going through 300+ to get a good one is not. Conveniently, an incoming expansion can make the current system moot, and you can test whether anyone currently enthusiastic about the LI system (such people presumably exist) thinks the new grind is horrid.

  2. “Good ole days” LOL

    The game is barely 2 years old. Please.

    When I talk about good ole days in EQ1 at least I am going back over 5 years. It is funny now how if you stick with an MMO for 6 months you are considered an old timer due to the populations short attention span with anything other than WoW.

    Agree with this:

    “But for the newbies, the new is better. The new is better, and old way is out-dated.”

  3. “In the old days of Lotro, you would run Helegrod every week. You might have to run it 300 times to get the best bow in the game, but it was worth it. This new Legendary Weapon system is just a grind.”

    Hee hee

    Some would think running the same dungeon or whatever 300 times could be called a grind. Nice. Sounds like they took the grind and made it into some other sort of grind. :)

  4. Honestly, I really like the legendary weapon system. I truely think it’s a great system. It’s far superior to character differentation that happens just because of super-rare drops. I love that I can have a staff which specializes in giving me really high range on my attacks, yet also have a staff which specializes in maxing out my tactical DPS.

    That being said, I listen to kin-mates complaining about the system daily, so there are a few things I would change. I would tweak the system to allow supreme weapon crafters to change one of the legacies from one thing to another. That way, crafters could be involved, and the selection of legacies would have a component of strategy to it, instead of just luck of the draw.

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