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	<title>Comments on: Fast Leveling in Older Games</title>
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	<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: When Bigger is Better &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31394</link>
		<dc:creator>When Bigger is Better &#124; Kill Ten Rats</dc:creator>
		<pubDate>Thu, 14 May 2009 11:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31394</guid>
		<description>[...] rested experience with recent bonuses and the new leveling curve, you move through some levels very quickly. If you want a quest to be challenging, you need to plan on hitting it soon, because you will [...]</description>
		<content:encoded><![CDATA[<p>[...] rested experience with recent bonuses and the new leveling curve, you move through some levels very quickly. If you want a quest to be challenging, you need to plan on hitting it soon, because you will [...]</p>
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		<title>By: /AFK &#8211; May 10 &#171; Bio Break</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31272</link>
		<dc:creator>/AFK &#8211; May 10 &#171; Bio Break</dc:creator>
		<pubDate>Sun, 10 May 2009 17:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31272</guid>
		<description>[...] figured out how to level a superhero in CoH from 1 to 20 in one custom mission.   The secret ingredient is [...]</description>
		<content:encoded><![CDATA[<p>[...] figured out how to level a superhero in CoH from 1 to 20 in one custom mission.   The secret ingredient is [...]</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31179</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Fri, 08 May 2009 06:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31179</guid>
		<description>I&#039;m playing LotRO with my better half (the first game she&#039;s really taken to), and it&#039;s hilarious because she&#039;s been complaining about the xp adjustment.  All our characters gained 3 levels overnight, and she was upset because a lot of quests she was looking forward to doing instantly went trivial.

We&#039;ve been playing with a lot of alts, too, so I suspect she might not be so upset once we slog through some of the same content (and killing billions upon billions of trolls for deeds) on other characters.

But, it&#039;s great hearing a relative newbie to these games complain about leveling faster. ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m playing LotRO with my better half (the first game she&#8217;s really taken to), and it&#8217;s hilarious because she&#8217;s been complaining about the xp adjustment.  All our characters gained 3 levels overnight, and she was upset because a lot of quests she was looking forward to doing instantly went trivial.</p>
<p>We&#8217;ve been playing with a lot of alts, too, so I suspect she might not be so upset once we slog through some of the same content (and killing billions upon billions of trolls for deeds) on other characters.</p>
<p>But, it&#8217;s great hearing a relative newbie to these games complain about leveling faster. ;)</p>
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		<title>By: City of Heroes: Honor System Fails &#171; Bio Break</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31080</link>
		<dc:creator>City of Heroes: Honor System Fails &#171; Bio Break</dc:creator>
		<pubDate>Wed, 06 May 2009 02:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31080</guid>
		<description>[...] So much so that some players report up to 19 levels gained in a single mission. [...]</description>
		<content:encoded><![CDATA[<p>[...] So much so that some players report up to 19 levels gained in a single mission. [...]</p>
]]></content:encoded>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31079</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Tue, 05 May 2009 21:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31079</guid>
		<description>So City of Heroes rules: bug.</description>
		<content:encoded><![CDATA[<p>So City of Heroes rules: bug.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31074</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Tue, 05 May 2009 16:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31074</guid>
		<description>http://boards.cityofheroes.com/showflat.php?Cat=&amp;Board=Dev&amp;Number=13427300

Cracking down...</description>
		<content:encoded><![CDATA[<p><a href="http://boards.cityofheroes.com/showflat.php?Cat=&#038;Board=Dev&#038;Number=13427300" rel="nofollow">http://boards.cityofheroes.com/showflat.php?Cat=&#038;Board=Dev&#038;Number=13427300</a></p>
<p>Cracking down&#8230;</p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31071</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Tue, 05 May 2009 15:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31071</guid>
		<description>&quot;Zebra Love&quot;? You know how many visits we&#039;re gonna get just for that alone?</description>
		<content:encoded><![CDATA[<p>&#8220;Zebra Love&#8221;? You know how many visits we&#8217;re gonna get just for that alone?</p>
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		<title>By: West Karana » Daly Blogroll 5/5 &#8212; Five by Five edition</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31069</link>
		<dc:creator>West Karana » Daly Blogroll 5/5 &#8212; Five by Five edition</dc:creator>
		<pubDate>Tue, 05 May 2009 12:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31069</guid>
		<description>[...] Could be a perfect time to level up a few alts in City of Heroes. Zubon of Kill Ten Rats uses the new Architect system to design the perfect opponents for his new characters and bring them to level 20 in a single mission. [...]</description>
		<content:encoded><![CDATA[<p>[...] Could be a perfect time to level up a few alts in City of Heroes. Zubon of Kill Ten Rats uses the new Architect system to design the perfect opponents for his new characters and bring them to level 20 in a single mission. [...]</p>
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	<item>
		<title>By: Bhagpuss</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31068</link>
		<dc:creator>Bhagpuss</dc:creator>
		<pubDate>Tue, 05 May 2009 09:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31068</guid>
		<description>Problem with this is, I prefer the low-end of pretty much every MMO (and RPG) I&#039;ve ever played. I like to play characters with a strong sense of place and a clear, emotionally satisfying connection to a simple, comprehensible role; the blacksmith who takes his hammer out of the forge to help run off a gang of bandits terrorising his village, the hedgewitch going just a little deeper into the woods in search of a cure for the plague that may or may not spread from the city...

Where I get off the bus is when my character is supposed to be a &quot;hero&quot;, recognised by nobles, saluted by guards, let alone getting a statue of him erected in the King&#039;s Palace. And fighting gods and dragons? Give me a break, please! 

Back when I table-top gamed in the 80s, our group never went above AD&amp;D level 8. By that point everyone was going &quot;this is getting a bit ridiculous now, I can&#039;t take this seriously&quot; and we&#039;d all re-roll and start over. We played loads of game systems and generally never went much above the equivalent of AD&amp;D level 5.

For my money, all the fun is in the low levels, which is why all MMOs I have ever played have been the most fun in their first 18 - 36 months. After the first couple of expansion, almost all games start to hyper-inflate; everything is gods and demons and heroic archetypes and nothing really matters.

So long as there&#039;s a perpetual string of new MMOs, this is fine; I also replay the low levels of game I like many, many times. I also don&#039;t have any objection to other players jumping over the lower content - why they want to rush to get the less-entertaining stuff mystifies me, but then so does much human behavior.

Just so long as MMO companies never start actually to remove the low level content, and so long as they allow players to opt-out of the acceleration (as EQ2 does so well), then everyone should be happy.</description>
		<content:encoded><![CDATA[<p>Problem with this is, I prefer the low-end of pretty much every MMO (and RPG) I&#8217;ve ever played. I like to play characters with a strong sense of place and a clear, emotionally satisfying connection to a simple, comprehensible role; the blacksmith who takes his hammer out of the forge to help run off a gang of bandits terrorising his village, the hedgewitch going just a little deeper into the woods in search of a cure for the plague that may or may not spread from the city&#8230;</p>
<p>Where I get off the bus is when my character is supposed to be a &#8220;hero&#8221;, recognised by nobles, saluted by guards, let alone getting a statue of him erected in the King&#8217;s Palace. And fighting gods and dragons? Give me a break, please! </p>
<p>Back when I table-top gamed in the 80s, our group never went above AD&amp;D level 8. By that point everyone was going &#8220;this is getting a bit ridiculous now, I can&#8217;t take this seriously&#8221; and we&#8217;d all re-roll and start over. We played loads of game systems and generally never went much above the equivalent of AD&amp;D level 5.</p>
<p>For my money, all the fun is in the low levels, which is why all MMOs I have ever played have been the most fun in their first 18 &#8211; 36 months. After the first couple of expansion, almost all games start to hyper-inflate; everything is gods and demons and heroic archetypes and nothing really matters.</p>
<p>So long as there&#8217;s a perpetual string of new MMOs, this is fine; I also replay the low levels of game I like many, many times. I also don&#8217;t have any objection to other players jumping over the lower content &#8211; why they want to rush to get the less-entertaining stuff mystifies me, but then so does much human behavior.</p>
<p>Just so long as MMO companies never start actually to remove the low level content, and so long as they allow players to opt-out of the acceleration (as EQ2 does so well), then everyone should be happy.</p>
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		<title>By: Tesh</title>
		<link>http://www.killtenrats.com/2009/05/04/fast-leveling-in-older-games/comment-page-1/#comment-31060</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 05 May 2009 00:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=3918#comment-31060</guid>
		<description>Feature.

It&#039;s the only way to stave off altitis burnout due to grind in a DIKU class-based system.  Devs are just trying to keep their games alive.</description>
		<content:encoded><![CDATA[<p>Feature.</p>
<p>It&#8217;s the only way to stave off altitis burnout due to grind in a DIKU class-based system.  Devs are just trying to keep their games alive.</p>
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