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	<title>Comments on: Arena.Net: Set my people free</title>
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	<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Lacertosus Rex</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-32831</link>
		<dc:creator>Lacertosus Rex</dc:creator>
		<pubDate>Wed, 05 Aug 2009 13:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-32831</guid>
		<description>Oh, and an item selling NPC is definetly required.</description>
		<content:encoded><![CDATA[<p>Oh, and an item selling NPC is definetly required.</p>
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		<title>By: Lacertosus Rex</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-32811</link>
		<dc:creator>Lacertosus Rex</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-32811</guid>
		<description>I haved played GW since it&#039;s release and am still playing to this day. It&#039;s non-pay by the month is the best. On the above points I will give my opinions.

Weapons- I think the weapons sets are fine. I like the fact that its based on cooler skins = more $ instead of more power. The introduction of perfect salvage kits fixed most problems for me and I&#039;m fine buying perfect ods and building the perfect weapon set for each build.

Armor- Armor restriction here is a turn-off for me. I think that any character should be able to wear any kind of armor they feel like. Like Julian said just give me different spec alterations to go with it, heavey armor=slower casting time and so on. 

Instancing- I beleive instancing is only good if people who meet in a common area can share current quests. I love playing AoC and finding some poor soul trying to kill a tough boss and being able to help. Felt like real life! After some time we&#039;d have a band of random advenurers riding around and killing thing together. I felt sad when it was time to break up. In GW sometimes I&#039;m relieved to leave a group and get the chest cause it took so long to assemble the group in the first place. 

Freedom of Movement- Big huge plus here! Needs to be more like TES:Oblivion where can ride anywhere you want. Also being able to enter buildings would be nice.

Level Cap- I never understood the purpose of a level cap. Why even have one? Perhaps someone could explain to me. Perhaps having no cap would be good. Like if original GW&#039;s had no cap then a character you&#039;ve played for 4 years would be like level 467. It wouldnt make you more powerful but every who sees you would know youve been around. The respect factor would be great.</description>
		<content:encoded><![CDATA[<p>I haved played GW since it&#8217;s release and am still playing to this day. It&#8217;s non-pay by the month is the best. On the above points I will give my opinions.</p>
<p>Weapons- I think the weapons sets are fine. I like the fact that its based on cooler skins = more $ instead of more power. The introduction of perfect salvage kits fixed most problems for me and I&#8217;m fine buying perfect ods and building the perfect weapon set for each build.</p>
<p>Armor- Armor restriction here is a turn-off for me. I think that any character should be able to wear any kind of armor they feel like. Like Julian said just give me different spec alterations to go with it, heavey armor=slower casting time and so on. </p>
<p>Instancing- I beleive instancing is only good if people who meet in a common area can share current quests. I love playing AoC and finding some poor soul trying to kill a tough boss and being able to help. Felt like real life! After some time we&#8217;d have a band of random advenurers riding around and killing thing together. I felt sad when it was time to break up. In GW sometimes I&#8217;m relieved to leave a group and get the chest cause it took so long to assemble the group in the first place. </p>
<p>Freedom of Movement- Big huge plus here! Needs to be more like TES:Oblivion where can ride anywhere you want. Also being able to enter buildings would be nice.</p>
<p>Level Cap- I never understood the purpose of a level cap. Why even have one? Perhaps someone could explain to me. Perhaps having no cap would be good. Like if original GW&#8217;s had no cap then a character you&#8217;ve played for 4 years would be like level 467. It wouldnt make you more powerful but every who sees you would know youve been around. The respect factor would be great.</p>
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		<title>By: Crimson Starfire</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-31788</link>
		<dc:creator>Crimson Starfire</dc:creator>
		<pubDate>Mon, 01 Jun 2009 02:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-31788</guid>
		<description>There is a difference between optional grind (horizontal) and compulsory grind (vertical). Guild Wars is designed to be mostly optional, whereas WoW is mostly compulsory. There is no right or wrong, it&#039;s based on your own preference. Your post makes it sound like you want to convert a horizontal game into a vertical, in which case I recommend to just play a vertical MMO (i.e. WoW).</description>
		<content:encoded><![CDATA[<p>There is a difference between optional grind (horizontal) and compulsory grind (vertical). Guild Wars is designed to be mostly optional, whereas WoW is mostly compulsory. There is no right or wrong, it&#8217;s based on your own preference. Your post makes it sound like you want to convert a horizontal game into a vertical, in which case I recommend to just play a vertical MMO (i.e. WoW).</p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-31786</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Sun, 31 May 2009 13:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-31786</guid>
		<description>So if I want a better weapon, that&#039;s grind, but if I want a different skin or a different upgrade it&#039;s not a grind? I can pick those up from any vendor right?

You guys are telling me to abandon the vertical rat race not because it&#039;s vertical but because it&#039;s a grindy race, at the same time that I&#039;m being told to embrace the horizontal search for upgrades, skins and little cosmetic thingies that for some magical pixie dust reason apparently is not a race or a grind.

Does not compute much does it?</description>
		<content:encoded><![CDATA[<p>So if I want a better weapon, that&#8217;s grind, but if I want a different skin or a different upgrade it&#8217;s not a grind? I can pick those up from any vendor right?</p>
<p>You guys are telling me to abandon the vertical rat race not because it&#8217;s vertical but because it&#8217;s a grindy race, at the same time that I&#8217;m being told to embrace the horizontal search for upgrades, skins and little cosmetic thingies that for some magical pixie dust reason apparently is not a race or a grind.</p>
<p>Does not compute much does it?</p>
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		<title>By: Melf_Himself</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-31781</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Sun, 31 May 2009 06:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-31781</guid>
		<description>Freedom of Movement: Agree.

Freedom of Appearance: Disagree. It&#039;s immersion-breaking to see mages wearing plate mail, not to mention makes it much harder to pick out particular classes on the battlefield.

Freedom of Allegiance: Agree/disagree. Account-wide guild membership removes the retarded process of having to invite all your alts to the guild, and to have more than half of the guild roster as really being some dude&#039;s alts (especially consider how often people roll PvP characters in Guild Wars). It&#039;s quite difficult to keep track of the names of everyone&#039;s alts etc. On the other hand, it would be nice to be part of multiple guilds. However, you&#039;d have to have a restriction that you need to be in a guild for XX duration before being able to play league GvG matches.

Freedom of Choice in Equipment: When you say something like this, I wonder why you&#039;re playing Guild Wars at all. First of all, if you want to grind and get some weapon that does 20% more damage than the weapon I have access to, then you&#039;re playing the wrong game, please go back to WoW.

Secondly, Guild Wars is one of few games where you are able to customize the skins for your weapons completely independently of the stats, giving you *ultimate freedom of choice*, instead of forcing you to take an ugly weapon because you like its stats, or forcing you to take a weapon with subpar stats because it looks good.

Thirdly, your points about Green weapons are moot. They are not the &quot;high end&quot; weapons, they are meant to be easily achievable, nice looking, max stats weapons. Inscribable weapons of the same stats will cost you more to put together, but will potentially look much cooler and can have stat combinations that the green weapons can&#039;t. What exactly is wrong with that?

Freedom from Trade: Yes, agree, auction houses are good. However, other games can actually learn something from the trading system in Guild Wars, which is that there is a price guideline set by the NPC&#039;s according to supply and demand, to prevent people from inflating prices randomly.

Freedom of Speech: I... can not comprehend what you are talking about when you say &quot;fix the chat system&quot;. Guild Wars has the most hands down user-friendly, intuitive chat interface of any online game that I have played. In regards to the example you gave, yes, they could introduce one more tab to be *really* local.... or you could just PM whoever you wanted to talk to, or talk in team chat, or guild chat, or alliance chat.

And in response to one of your comments, what game are you comparing Guild Wars to when you say that it has needless layers of complexity? The fact that you don&#039;t need a spreadsheet to optimize your damage, and that there are only 8 skills on your skill bar to manage at one time, and the condition system which minimizes the number of stupid icons that people have to remember the function of, etc, seem to make it a lot easier in my book than other games such as, say, WoW. Now, it could stand to be made simpler still - namely by removing all the useless skills. But compared to other MMO&#039;s? I think not.</description>
		<content:encoded><![CDATA[<p>Freedom of Movement: Agree.</p>
<p>Freedom of Appearance: Disagree. It&#8217;s immersion-breaking to see mages wearing plate mail, not to mention makes it much harder to pick out particular classes on the battlefield.</p>
<p>Freedom of Allegiance: Agree/disagree. Account-wide guild membership removes the retarded process of having to invite all your alts to the guild, and to have more than half of the guild roster as really being some dude&#8217;s alts (especially consider how often people roll PvP characters in Guild Wars). It&#8217;s quite difficult to keep track of the names of everyone&#8217;s alts etc. On the other hand, it would be nice to be part of multiple guilds. However, you&#8217;d have to have a restriction that you need to be in a guild for XX duration before being able to play league GvG matches.</p>
<p>Freedom of Choice in Equipment: When you say something like this, I wonder why you&#8217;re playing Guild Wars at all. First of all, if you want to grind and get some weapon that does 20% more damage than the weapon I have access to, then you&#8217;re playing the wrong game, please go back to WoW.</p>
<p>Secondly, Guild Wars is one of few games where you are able to customize the skins for your weapons completely independently of the stats, giving you *ultimate freedom of choice*, instead of forcing you to take an ugly weapon because you like its stats, or forcing you to take a weapon with subpar stats because it looks good.</p>
<p>Thirdly, your points about Green weapons are moot. They are not the &#8220;high end&#8221; weapons, they are meant to be easily achievable, nice looking, max stats weapons. Inscribable weapons of the same stats will cost you more to put together, but will potentially look much cooler and can have stat combinations that the green weapons can&#8217;t. What exactly is wrong with that?</p>
<p>Freedom from Trade: Yes, agree, auction houses are good. However, other games can actually learn something from the trading system in Guild Wars, which is that there is a price guideline set by the NPC&#8217;s according to supply and demand, to prevent people from inflating prices randomly.</p>
<p>Freedom of Speech: I&#8230; can not comprehend what you are talking about when you say &#8220;fix the chat system&#8221;. Guild Wars has the most hands down user-friendly, intuitive chat interface of any online game that I have played. In regards to the example you gave, yes, they could introduce one more tab to be *really* local&#8230;. or you could just PM whoever you wanted to talk to, or talk in team chat, or guild chat, or alliance chat.</p>
<p>And in response to one of your comments, what game are you comparing Guild Wars to when you say that it has needless layers of complexity? The fact that you don&#8217;t need a spreadsheet to optimize your damage, and that there are only 8 skills on your skill bar to manage at one time, and the condition system which minimizes the number of stupid icons that people have to remember the function of, etc, seem to make it a lot easier in my book than other games such as, say, WoW. Now, it could stand to be made simpler still &#8211; namely by removing all the useless skills. But compared to other MMO&#8217;s? I think not.</p>
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		<title>By: openedge1</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-31756</link>
		<dc:creator>openedge1</dc:creator>
		<pubDate>Fri, 29 May 2009 15:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-31756</guid>
		<description>About the gear relation. AoC had this one feature from Guild Wars, that made it the reason I continued to play...

In Age of Conan, gear did not matter except for visuals.

But, thanks to the rants and raves of the whiners wanting gear to mean something, AoC will soon become World of Conan Warcraft, thanks to NEEDING specific gear to get through levels, and the constant gear grind...plus combat was physically slowed down to accommodate this thus getting the whole WAR vibe..in a REAL TIME COMBAT system? Stupid.

I will always appreciate what Guild Wars has done, and I consider it a killer online game in it&#039;s own right, and way better than any other MMO on the market.

Cheers</description>
		<content:encoded><![CDATA[<p>About the gear relation. AoC had this one feature from Guild Wars, that made it the reason I continued to play&#8230;</p>
<p>In Age of Conan, gear did not matter except for visuals.</p>
<p>But, thanks to the rants and raves of the whiners wanting gear to mean something, AoC will soon become World of Conan Warcraft, thanks to NEEDING specific gear to get through levels, and the constant gear grind&#8230;plus combat was physically slowed down to accommodate this thus getting the whole WAR vibe..in a REAL TIME COMBAT system? Stupid.</p>
<p>I will always appreciate what Guild Wars has done, and I consider it a killer online game in it&#8217;s own right, and way better than any other MMO on the market.</p>
<p>Cheers</p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-31752</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Fri, 29 May 2009 13:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-31752</guid>
		<description>I guess one of the main differences of opinion we&#039;re having is that where you guys see customization I see overspecialization. &quot;This is your weapon against warriors. That is your weapon against warriors running (x) build. That other one is your weapon against warriors running (x) build when you wanna counter with (y) build. This is your weapon against Rangers. Of these other two, one is for Assassins who Shadow Step a lot and the other one is for Assassins who don&#039;t. This weapon synergizes well with your Bleeding build, that other does it with your Blinding build...&quot;

Come on now.

You are raising very good points and they&#039;re all well taken, but I do take exception to this: &quot;It sounds like your the kind of guy that likes to get his epic lewt of noobslaying, with a 0.001% drop rate via endless raiding and then go berserk in arenas.&quot; because that&#039;s way far from the truth.

And I&#039;m not even saying I don&#039;t like horizontal progression, but what I am saying is that I dislike -this- horizontal progression because I feel it&#039;s largely cosmetic and overspecialized. That doesn&#039;t make a me a fan of vertical or a Diku-head or anything of the sort because I don&#039;t think it&#039;s either GW&#039;s way of doing things -or- Diku. It&#039;s not a XOR.

More thoughts when I finish waking up in a few hours :)</description>
		<content:encoded><![CDATA[<p>I guess one of the main differences of opinion we&#8217;re having is that where you guys see customization I see overspecialization. &#8220;This is your weapon against warriors. That is your weapon against warriors running (x) build. That other one is your weapon against warriors running (x) build when you wanna counter with (y) build. This is your weapon against Rangers. Of these other two, one is for Assassins who Shadow Step a lot and the other one is for Assassins who don&#8217;t. This weapon synergizes well with your Bleeding build, that other does it with your Blinding build&#8230;&#8221;</p>
<p>Come on now.</p>
<p>You are raising very good points and they&#8217;re all well taken, but I do take exception to this: &#8220;It sounds like your the kind of guy that likes to get his epic lewt of noobslaying, with a 0.001% drop rate via endless raiding and then go berserk in arenas.&#8221; because that&#8217;s way far from the truth.</p>
<p>And I&#8217;m not even saying I don&#8217;t like horizontal progression, but what I am saying is that I dislike -this- horizontal progression because I feel it&#8217;s largely cosmetic and overspecialized. That doesn&#8217;t make a me a fan of vertical or a Diku-head or anything of the sort because I don&#8217;t think it&#8217;s either GW&#8217;s way of doing things -or- Diku. It&#8217;s not a XOR.</p>
<p>More thoughts when I finish waking up in a few hours :)</p>
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		<title>By: Kate E</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-31749</link>
		<dc:creator>Kate E</dc:creator>
		<pubDate>Fri, 29 May 2009 03:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-31749</guid>
		<description>The discussion of Bleeding reveals a very PvE-centric grasp of the game.  It&#039;s true that Bleeding in and of itself is easily mitigated, and it&#039;s also true that a lot of the spike skills use Bleeding to set up Deep Wound or some other condition, but the real issue with bleeding is that it can both act as a cover and be covered.  As a result, within a PvP scenario where part of the strategy is to force the healers to use energy, constant conditions like Bleeding will put pressure on the backline.  Eventually, the backline crumbles, toons start to die, and a team emerges victorious.  

PvP builds can be primarily pressure or spike.  However, a really good pressure build will have the ability to spike, which means that several conditions will be spread around the team.  When you can see that the opposing team is having a hard time keeping over 50% health, then you can call a spike to take down a good target.  

Skills have been reworked significantly over the course of the game so as to keep the PvP balanced, especially with both the introduction of new skills into the game via the new chapters and the inventiveness of the players.  Previously, any PvP skill adjustment affected PvE.  This sometimes made PvE areas extremely difficult, especially if an underused skill received a buff.  Now, though, there&#039;s more separation between PvE and PvP versions of the skills.

GW2 will supposedly use fewer skills for PvP, which will greatly simplify the problem of balancing the skills.  This will be a good thing, I believe, but hopefully we&#039;ll see similar kinds of inventiveness with respect to the builds of both characters and teams.</description>
		<content:encoded><![CDATA[<p>The discussion of Bleeding reveals a very PvE-centric grasp of the game.  It&#8217;s true that Bleeding in and of itself is easily mitigated, and it&#8217;s also true that a lot of the spike skills use Bleeding to set up Deep Wound or some other condition, but the real issue with bleeding is that it can both act as a cover and be covered.  As a result, within a PvP scenario where part of the strategy is to force the healers to use energy, constant conditions like Bleeding will put pressure on the backline.  Eventually, the backline crumbles, toons start to die, and a team emerges victorious.  </p>
<p>PvP builds can be primarily pressure or spike.  However, a really good pressure build will have the ability to spike, which means that several conditions will be spread around the team.  When you can see that the opposing team is having a hard time keeping over 50% health, then you can call a spike to take down a good target.  </p>
<p>Skills have been reworked significantly over the course of the game so as to keep the PvP balanced, especially with both the introduction of new skills into the game via the new chapters and the inventiveness of the players.  Previously, any PvP skill adjustment affected PvE.  This sometimes made PvE areas extremely difficult, especially if an underused skill received a buff.  Now, though, there&#8217;s more separation between PvE and PvP versions of the skills.</p>
<p>GW2 will supposedly use fewer skills for PvP, which will greatly simplify the problem of balancing the skills.  This will be a good thing, I believe, but hopefully we&#8217;ll see similar kinds of inventiveness with respect to the builds of both characters and teams.</p>
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		<title>By: Crimson Starfire</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-31747</link>
		<dc:creator>Crimson Starfire</dc:creator>
		<pubDate>Fri, 29 May 2009 03:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-31747</guid>
		<description>Julian, I think you may be missing the point of Guild Wars a little bit. The game is designed to be a more horizontal than vertical in progression. The limited item stats make the combat more about skill. Twinks ruin PvP (unless you&#039;re the twink), and Guild Wars is designed to be anti-twink.

It sounds like your the kind of guy that likes to get his epic lewt of noobslaying, with a 0.001% drop rate via endless raiding and then go berserk in arenas. If that&#039;s the case, then you are playing the wrong game. Guild Wars has rare drops but it&#039;s all about the skins, not the stats. This makes grinding for cool gear &#039;optional&#039;, which is a huge positive in my option.

The only thing I agree with in your post is the trade stuff. Guild Wars really sux in the equipment trade department, which is something I really hope they change in GW2.</description>
		<content:encoded><![CDATA[<p>Julian, I think you may be missing the point of Guild Wars a little bit. The game is designed to be a more horizontal than vertical in progression. The limited item stats make the combat more about skill. Twinks ruin PvP (unless you&#8217;re the twink), and Guild Wars is designed to be anti-twink.</p>
<p>It sounds like your the kind of guy that likes to get his epic lewt of noobslaying, with a 0.001% drop rate via endless raiding and then go berserk in arenas. If that&#8217;s the case, then you are playing the wrong game. Guild Wars has rare drops but it&#8217;s all about the skins, not the stats. This makes grinding for cool gear &#8216;optional&#8217;, which is a huge positive in my option.</p>
<p>The only thing I agree with in your post is the trade stuff. Guild Wars really sux in the equipment trade department, which is something I really hope they change in GW2.</p>
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		<title>By: Anjin</title>
		<link>http://www.killtenrats.com/2009/05/28/arenanet-set-my-people-free/comment-page-1/#comment-31740</link>
		<dc:creator>Anjin</dc:creator>
		<pubDate>Thu, 28 May 2009 23:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4093#comment-31740</guid>
		<description>I fully believe that ArenaNet is aware of how people are playing their game and what they want out of the sequel. But I do understand why they made the decisions they did for Guild Wars. From the beginning, A.Net thought they were making a superior Diablo-like that lead to a PvP endgame. Of course, it turns out the Venn diagram of PvE and PvP players only overlaps a little, so the focus changed over the next three boxes. GW2 gives them an opportunity to have more flexibility is separating PvE and PvP, but they made a valid decision for the current game.</description>
		<content:encoded><![CDATA[<p>I fully believe that ArenaNet is aware of how people are playing their game and what they want out of the sequel. But I do understand why they made the decisions they did for Guild Wars. From the beginning, A.Net thought they were making a superior Diablo-like that lead to a PvP endgame. Of course, it turns out the Venn diagram of PvE and PvP players only overlaps a little, so the focus changed over the next three boxes. GW2 gives them an opportunity to have more flexibility is separating PvE and PvP, but they made a valid decision for the current game.</p>
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