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	<title>Comments on: Of Alliances and Meaningful PvP</title>
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	<description>a group of adventurers on an epic quest</description>
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		<title>By: Condensed Evony Hatred &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/06/15/of-alliances-and-meaningful-pvp/comment-page-1/#comment-32457</link>
		<dc:creator>Condensed Evony Hatred &#124; Kill Ten Rats</dc:creator>
		<pubDate>Sun, 12 Jul 2009 05:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4223#comment-32457</guid>
		<description>[...] Mu, Tweety, Arkenor, Tipa, Ken, and Bruce (with more condensed hatred links in his comments). I tried it, and it remains a Travian clone with RMT annoyances. I won, by any list of goals I might have had, [...]</description>
		<content:encoded><![CDATA[<p>[...] Mu, Tweety, Arkenor, Tipa, Ken, and Bruce (with more condensed hatred links in his comments). I tried it, and it remains a Travian clone with RMT annoyances. I won, by any list of goals I might have had, [...]</p>
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		<title>By: Chris F</title>
		<link>http://www.killtenrats.com/2009/06/15/of-alliances-and-meaningful-pvp/comment-page-1/#comment-32061</link>
		<dc:creator>Chris F</dc:creator>
		<pubDate>Tue, 16 Jun 2009 14:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4223#comment-32061</guid>
		<description>PVP works great on &#039;reset&#039; games - BF2142, WAR scenarios, etc. Clear objectives, relatively balanced (team #&#039;s at least, not skill levels) and voila - an ending accomplishment.

Open PVP always turns into who has more, sadly. And no, I don&#039;t have the solution.</description>
		<content:encoded><![CDATA[<p>PVP works great on &#8216;reset&#8217; games &#8211; BF2142, WAR scenarios, etc. Clear objectives, relatively balanced (team #&#8217;s at least, not skill levels) and voila &#8211; an ending accomplishment.</p>
<p>Open PVP always turns into who has more, sadly. And no, I don&#8217;t have the solution.</p>
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		<title>By: Mythokia</title>
		<link>http://www.killtenrats.com/2009/06/15/of-alliances-and-meaningful-pvp/comment-page-1/#comment-32059</link>
		<dc:creator>Mythokia</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4223#comment-32059</guid>
		<description>Back when I played Lineage 2, the winning side would always completely eradicate the losing clan/alliance to such an extend that the losing side would not even be able to level without getting killed by patrols from the opposing side.

The result of that was that the losers were effectively confined to town, or making alts. Eventually, the losing side would quit en masse and jump into another MMO for a couple months until no one cared about them anymore. It was a harsh world whereby everyone practiced total war.</description>
		<content:encoded><![CDATA[<p>Back when I played Lineage 2, the winning side would always completely eradicate the losing clan/alliance to such an extend that the losing side would not even be able to level without getting killed by patrols from the opposing side.</p>
<p>The result of that was that the losers were effectively confined to town, or making alts. Eventually, the losing side would quit en masse and jump into another MMO for a couple months until no one cared about them anymore. It was a harsh world whereby everyone practiced total war.</p>
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		<title>By: Syncaine</title>
		<link>http://www.killtenrats.com/2009/06/15/of-alliances-and-meaningful-pvp/comment-page-1/#comment-32052</link>
		<dc:creator>Syncaine</dc:creator>
		<pubDate>Mon, 15 Jun 2009 18:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4223#comment-32052</guid>
		<description>Hence RMT PvP works for the company, because assuming its a half-decent game, ENOUGH people will get pissed and jump into the RMT arms race, those left out be damned. Unless you just really love blowing large amounts of money in short order to increase your e-thug rating (and since RMT is around, enough do), it makes for an ultimately futile game for everyone else.

In the sub model, you follow what EVE has done in terms of PvP. Let the winner &#039;win&#039;, but not to the point of leveling the other side completely back to square one. It&#039;s a hard balance, which is why (in part) why so many PvP MMOs fail.</description>
		<content:encoded><![CDATA[<p>Hence RMT PvP works for the company, because assuming its a half-decent game, ENOUGH people will get pissed and jump into the RMT arms race, those left out be damned. Unless you just really love blowing large amounts of money in short order to increase your e-thug rating (and since RMT is around, enough do), it makes for an ultimately futile game for everyone else.</p>
<p>In the sub model, you follow what EVE has done in terms of PvP. Let the winner &#8216;win&#8217;, but not to the point of leveling the other side completely back to square one. It&#8217;s a hard balance, which is why (in part) why so many PvP MMOs fail.</p>
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