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	<title>Comments on: Time to Cap</title>
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	<link>http://www.killtenrats.com/2009/06/16/time-to-cap/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Why MMORPG&#8217;s Need Constant Progression &#124; MMOFire</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32174</link>
		<dc:creator>Why MMORPG&#8217;s Need Constant Progression &#124; MMOFire</dc:creator>
		<pubDate>Wed, 24 Jun 2009 16:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32174</guid>
		<description>[...] to raise the cap and reset gear every single expansion, nor is it absolutely essential to go with a Zubon&#8217;s idea of a fixed /played time to the level cap. However, the longer you allow things to build off of a static base, the taller the mountain is [...]</description>
		<content:encoded><![CDATA[<p>[...] to raise the cap and reset gear every single expansion, nor is it absolutely essential to go with a Zubon&#8217;s idea of a fixed /played time to the level cap. However, the longer you allow things to build off of a static base, the taller the mountain is [...]</p>
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		<title>By: Arkenor</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32082</link>
		<dc:creator>Arkenor</dc:creator>
		<pubDate>Wed, 17 Jun 2009 21:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32082</guid>
		<description>The reason I usually hear is to prevent farming, though I find it unpersuasive, and in any case would only ever be true in games with trivial loot code.</description>
		<content:encoded><![CDATA[<p>The reason I usually hear is to prevent farming, though I find it unpersuasive, and in any case would only ever be true in games with trivial loot code.</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32080</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Wed, 17 Jun 2009 21:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32080</guid>
		<description>I&#039;d love to hear a reason why you would not want to allow players to be able to stop advancement temporarily. I can think of many reasons why players would like to be able to do that. Any smart dev-types out there? Brian?</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to hear a reason why you would not want to allow players to be able to stop advancement temporarily. I can think of many reasons why players would like to be able to do that. Any smart dev-types out there? Brian?</p>
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		<title>By: Arkenor</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32079</link>
		<dc:creator>Arkenor</dc:creator>
		<pubDate>Wed, 17 Jun 2009 21:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32079</guid>
		<description>There should always be a way to turn off gaining xp, if you don&#039;t want to level out of content that you want to enjoy to the max. EQ2 is very good in this respect, being launched with a switch to turn off combat xp, and in recent times allowing you to turn off quest xp also.

CoH/V also allows you to do that. Not sure what other games have a similar system.

given that newbie areas are frequently the best designed parts of an MMO, it&#039;s a shame to be rushed through them due to the xp boosts older games tend to have received.</description>
		<content:encoded><![CDATA[<p>There should always be a way to turn off gaining xp, if you don&#8217;t want to level out of content that you want to enjoy to the max. EQ2 is very good in this respect, being launched with a switch to turn off combat xp, and in recent times allowing you to turn off quest xp also.</p>
<p>CoH/V also allows you to do that. Not sure what other games have a similar system.</p>
<p>given that newbie areas are frequently the best designed parts of an MMO, it&#8217;s a shame to be rushed through them due to the xp boosts older games tend to have received.</p>
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		<title>By: ZachPruckowski</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32078</link>
		<dc:creator>ZachPruckowski</dc:creator>
		<pubDate>Wed, 17 Jun 2009 17:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32078</guid>
		<description>WoW actually reduced the 60-&gt;70 XP needed when the 3.0 patch hit, about 4-6 weeks before they raised the level cap.  I had a character at 61 at the time, and the difference was significant.

Another notable WotLK change is that there&#039;s less difference in XP required per level.  The difference between 61-&gt;62 and 69-&gt;70 in TBC was a lot bigger than the difference between 71-&gt;72 and 79-&gt;80 in WotLK, in terms of XP.</description>
		<content:encoded><![CDATA[<p>WoW actually reduced the 60-&gt;70 XP needed when the 3.0 patch hit, about 4-6 weeks before they raised the level cap.  I had a character at 61 at the time, and the difference was significant.</p>
<p>Another notable WotLK change is that there&#8217;s less difference in XP required per level.  The difference between 61-&gt;62 and 69-&gt;70 in TBC was a lot bigger than the difference between 71-&gt;72 and 79-&gt;80 in WotLK, in terms of XP.</p>
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		<title>By: We Fly Spitfires</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32077</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Wed, 17 Jun 2009 16:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32077</guid>
		<description>EQ has a tough exp scaling system. I remember it being claimed that it took the same amount of time to get from 51 - 60 as it did to get from 1 - 50. That&#039;s hard work! It&#039;s been reduced no doubt in recent years.</description>
		<content:encoded><![CDATA[<p>EQ has a tough exp scaling system. I remember it being claimed that it took the same amount of time to get from 51 &#8211; 60 as it did to get from 1 &#8211; 50. That&#8217;s hard work! It&#8217;s been reduced no doubt in recent years.</p>
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		<title>By: kmc</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32076</link>
		<dc:creator>kmc</dc:creator>
		<pubDate>Wed, 17 Jun 2009 15:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32076</guid>
		<description>Point 1: I don&#039;t remember if Wrath of the Lich King was this way, but I remember that, when they re-scaled old-world xp for Burning Crusade, they left 1-20 alone, since that takes a trivial amount of time anyway.  I think a good solution might be, eventually, that every so often (say, 21, 41, 61, or some pattern like that), time to level drops back down from the previous level.  It wouldn&#039;t drop back to the time to go from 1 to 2, but there&#039;s a certain feeling of cresting a hill that they could roughly overlap with moving to a new area or set of areas.  I know that, when a WoW character hits 58 and I move to Outland, I feel that rush of quick leveling renewed, plus the excitement of moving on, and I can get 3-4 levels on that momentum alone.
Point 2: LotRO changed their xp scaling with their MoM expansion, and they actually backdated xp, so that each character earned significant (and I mean significant) xp by walking out of the city and killing anything that would give them xp normally.  This was a fun novelty, as an altaholic with all server slots filled.  I don&#039;t know if I think all games should do this.
Point 3: As someone whose main characters have hit every level cap of every expansion of every game, my WoW character, for instance, has therefore taken the longest time possible to level.  Do I care?  No.  I don&#039;t let my friends forget it when they&#039;re groaning about trying to get past a certain area, so I&#039;m probably insufferable, but I also like being able to take a long time with one character and see everything, and then whoosh past certain places (or not, as I feel like it) with my alts.  Yeah, some people complain about effort being trivialized, but that&#039;s where I think Blizz did something right--they eliminated the possibility of earning certain titles and achievements once the expansion hit.  It&#039;s controversial, since some people would like to actually go through and accomplish those difficult tasks, but they introduced new ones for the new cap, and in the meantime, anybody who went through the insanely long quest chain to earn the title of &quot;Hand of A&#039;dal&quot;, or fought battleground after battleground to earn an old-world pvp rank, that achievement will not be cheapened, and when they walk by wearing that title, you have a little respect.</description>
		<content:encoded><![CDATA[<p>Point 1: I don&#8217;t remember if Wrath of the Lich King was this way, but I remember that, when they re-scaled old-world xp for Burning Crusade, they left 1-20 alone, since that takes a trivial amount of time anyway.  I think a good solution might be, eventually, that every so often (say, 21, 41, 61, or some pattern like that), time to level drops back down from the previous level.  It wouldn&#8217;t drop back to the time to go from 1 to 2, but there&#8217;s a certain feeling of cresting a hill that they could roughly overlap with moving to a new area or set of areas.  I know that, when a WoW character hits 58 and I move to Outland, I feel that rush of quick leveling renewed, plus the excitement of moving on, and I can get 3-4 levels on that momentum alone.<br />
Point 2: LotRO changed their xp scaling with their MoM expansion, and they actually backdated xp, so that each character earned significant (and I mean significant) xp by walking out of the city and killing anything that would give them xp normally.  This was a fun novelty, as an altaholic with all server slots filled.  I don&#8217;t know if I think all games should do this.<br />
Point 3: As someone whose main characters have hit every level cap of every expansion of every game, my WoW character, for instance, has therefore taken the longest time possible to level.  Do I care?  No.  I don&#8217;t let my friends forget it when they&#8217;re groaning about trying to get past a certain area, so I&#8217;m probably insufferable, but I also like being able to take a long time with one character and see everything, and then whoosh past certain places (or not, as I feel like it) with my alts.  Yeah, some people complain about effort being trivialized, but that&#8217;s where I think Blizz did something right&#8211;they eliminated the possibility of earning certain titles and achievements once the expansion hit.  It&#8217;s controversial, since some people would like to actually go through and accomplish those difficult tasks, but they introduced new ones for the new cap, and in the meantime, anybody who went through the insanely long quest chain to earn the title of &#8220;Hand of A&#8217;dal&#8221;, or fought battleground after battleground to earn an old-world pvp rank, that achievement will not be cheapened, and when they walk by wearing that title, you have a little respect.</p>
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		<title>By: bonedead</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32075</link>
		<dc:creator>bonedead</dc:creator>
		<pubDate>Wed, 17 Jun 2009 14:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32075</guid>
		<description>It really doesn&#039;t matter to me how long it takes to get to the level cap.  The problem I keep running into is that I&#039;m doing the same thing at level 20 as I am all the way to level 80.  How is that ever supposed to be fun?</description>
		<content:encoded><![CDATA[<p>It really doesn&#8217;t matter to me how long it takes to get to the level cap.  The problem I keep running into is that I&#8217;m doing the same thing at level 20 as I am all the way to level 80.  How is that ever supposed to be fun?</p>
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		<title>By: Yeebo</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32073</link>
		<dc:creator>Yeebo</dc:creator>
		<pubDate>Wed, 17 Jun 2009 07:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32073</guid>
		<description>It depends on the game.  In WoW, you have seen roughly 90% of what your character will ever be able to do by 20 (maybe 30 or 40 for some classes).  At that point encouraging players to savor the leveling game seems best.  If the designers really want everyone in their end game as soon as possible, provide a way to skip the rest of the game you have no intention of updating.

However, there are many other games that gradually ramp up the skill needed to play over the entire course of your career.</description>
		<content:encoded><![CDATA[<p>It depends on the game.  In WoW, you have seen roughly 90% of what your character will ever be able to do by 20 (maybe 30 or 40 for some classes).  At that point encouraging players to savor the leveling game seems best.  If the designers really want everyone in their end game as soon as possible, provide a way to skip the rest of the game you have no intention of updating.</p>
<p>However, there are many other games that gradually ramp up the skill needed to play over the entire course of your career.</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2009/06/16/time-to-cap/comment-page-1/#comment-32071</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Wed, 17 Jun 2009 02:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4225#comment-32071</guid>
		<description>I don&#039;t think the original quote is true, as far as I can tell, most MMORPGs rescale their exp after the cap is moved, usually after the expansion / patch has settled in for a bit. It&#039;s hardly exclusive to WoW. 

It&#039;s been a complaint of mine, especially in WoW and LOTRO that they trivialize much of their older / leveling content this way.  =(

Personally, I&#039;d rather see them give players more options to leapfrog rather than to scale content that wasn&#039;t originally designed to scale. 

Let players with a max-level character create new characters at higher levels. That way the people who get bored leveling get what they want and the folks who love rolling alts can experience the content the way it was originally intended.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the original quote is true, as far as I can tell, most MMORPGs rescale their exp after the cap is moved, usually after the expansion / patch has settled in for a bit. It&#8217;s hardly exclusive to WoW. </p>
<p>It&#8217;s been a complaint of mine, especially in WoW and LOTRO that they trivialize much of their older / leveling content this way.  =(</p>
<p>Personally, I&#8217;d rather see them give players more options to leapfrog rather than to scale content that wasn&#8217;t originally designed to scale. </p>
<p>Let players with a max-level character create new characters at higher levels. That way the people who get bored leveling get what they want and the folks who love rolling alts can experience the content the way it was originally intended.</p>
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