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	<title>Comments on: Like WoW</title>
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	<link>http://www.killtenrats.com/2009/06/27/like-wow/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Tesh</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32262</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32262</guid>
		<description>While we&#039;re noting different models, I&#039;m still a fan of Puzzle Pirates.

At some level, though, there&#039;s also the whole &quot;it&#039;s not a *real* MMO&quot; argument that comes up, often levied against Guild Wars, or more generally, anything that&#039;s not like the writer&#039;s preferred MMO drug of choice.

It&#039;s all silly.  While some level of comparison is useful for shorthand communication, since the terminology is in flux, comparisons are almost useless.  I get far more out of an article that describes the game in question without comparisons.</description>
		<content:encoded><![CDATA[<p>While we&#8217;re noting different models, I&#8217;m still a fan of Puzzle Pirates.</p>
<p>At some level, though, there&#8217;s also the whole &#8220;it&#8217;s not a *real* MMO&#8221; argument that comes up, often levied against Guild Wars, or more generally, anything that&#8217;s not like the writer&#8217;s preferred MMO drug of choice.</p>
<p>It&#8217;s all silly.  While some level of comparison is useful for shorthand communication, since the terminology is in flux, comparisons are almost useless.  I get far more out of an article that describes the game in question without comparisons.</p>
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		<title>By: Syncaine</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32257</link>
		<dc:creator>Syncaine</dc:creator>
		<pubDate>Mon, 29 Jun 2009 16:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32257</guid>
		<description>While calling a game an EQ-clone is more accurate, far far more people understand what you mean when you say WoW-like.

That aside, defining WoW-like might be difficult, but I think we all &#039;know&#039; what it means.</description>
		<content:encoded><![CDATA[<p>While calling a game an EQ-clone is more accurate, far far more people understand what you mean when you say WoW-like.</p>
<p>That aside, defining WoW-like might be difficult, but I think we all &#8216;know&#8217; what it means.</p>
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		<title>By: Kaalinn</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32252</link>
		<dc:creator>Kaalinn</dc:creator>
		<pubDate>Mon, 29 Jun 2009 15:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32252</guid>
		<description>&quot;WoW-like&quot; tends to mean that it&#039;s actually like EQ (or rather part of the line of MMOs following EQs general style (as opposed to say, UO) like DAoC or most third person fantasy MMOs) but the person saying &quot;WoW-like&quot; is too ignorant to know this, because otherwise they&#039;d say &quot;EQ-like&quot;.

It&#039;s pretty much like people will say that every single EQ Clone (as people that have been playing MMOs a bit longer would say I guess) &quot;stole&quot; from WoW.

I agree with Woody that there&#039;s usually an amount of &quot;mass appeal&quot; (or to be blunt &quot;dumbing-down&quot;) involved, usually because that&#039;s really the only way to get the people that&#039;d say things like &quot;WoW-like&quot; (i.e. not actual MMO players but WoW players) interested in the game. 

It happens in every &quot;former&quot; niche that becomes more popular: difficulty, challenge, complexity, entrance barriers that however allow for more options later on are removed, leading to a much more &quot;streamlined&quot; experience.... and the same bland crap every other mainstream game has.</description>
		<content:encoded><![CDATA[<p>&#8220;WoW-like&#8221; tends to mean that it&#8217;s actually like EQ (or rather part of the line of MMOs following EQs general style (as opposed to say, UO) like DAoC or most third person fantasy MMOs) but the person saying &#8220;WoW-like&#8221; is too ignorant to know this, because otherwise they&#8217;d say &#8220;EQ-like&#8221;.</p>
<p>It&#8217;s pretty much like people will say that every single EQ Clone (as people that have been playing MMOs a bit longer would say I guess) &#8220;stole&#8221; from WoW.</p>
<p>I agree with Woody that there&#8217;s usually an amount of &#8220;mass appeal&#8221; (or to be blunt &#8220;dumbing-down&#8221;) involved, usually because that&#8217;s really the only way to get the people that&#8217;d say things like &#8220;WoW-like&#8221; (i.e. not actual MMO players but WoW players) interested in the game. </p>
<p>It happens in every &#8220;former&#8221; niche that becomes more popular: difficulty, challenge, complexity, entrance barriers that however allow for more options later on are removed, leading to a much more &#8220;streamlined&#8221; experience&#8230;. and the same bland crap every other mainstream game has.</p>
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		<title>By: Woody</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32250</link>
		<dc:creator>Woody</dc:creator>
		<pubDate>Mon, 29 Jun 2009 13:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32250</guid>
		<description>When someone says WOW like to me it says easy or spoon fed in which there is no real skill to playing just a bunch of checks to mark off that any idiot could complete with time and money (for sub).  I long for the golden days of mmorpg where things had consequences and were extremely hard.  It got my pulse going and mad me happy, mad, sad, frustrated, elated and wanting more.  All mmorpgs now are so damn friendly that it takes the emotional response out of them and tries only to give you the happy, elated without the sad, frustrated and mad.  

Without bad there can be no good.  Without good there is no bad.  If it&#039;s easy to do is it really worth it? It&#039;s the ying and yang that todays games lack.  

Sorry rant off

Wood</description>
		<content:encoded><![CDATA[<p>When someone says WOW like to me it says easy or spoon fed in which there is no real skill to playing just a bunch of checks to mark off that any idiot could complete with time and money (for sub).  I long for the golden days of mmorpg where things had consequences and were extremely hard.  It got my pulse going and mad me happy, mad, sad, frustrated, elated and wanting more.  All mmorpgs now are so damn friendly that it takes the emotional response out of them and tries only to give you the happy, elated without the sad, frustrated and mad.  </p>
<p>Without bad there can be no good.  Without good there is no bad.  If it&#8217;s easy to do is it really worth it? It&#8217;s the ying and yang that todays games lack.  </p>
<p>Sorry rant off</p>
<p>Wood</p>
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		<title>By: ninetytwo</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32247</link>
		<dc:creator>ninetytwo</dc:creator>
		<pubDate>Mon, 29 Jun 2009 01:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32247</guid>
		<description>There are a lot of people heavily invested in their game of choice being better than WoW.

Comparing their game to WoW inevitably makes them see red. I think it&#039;s paradoxically one of the things that keeps some of WoW&#039;s competitors back -- they&#039;re unable to realistically evaluate WoW&#039;s successes and failures because their fans are so invested in how much they dislike WoW.</description>
		<content:encoded><![CDATA[<p>There are a lot of people heavily invested in their game of choice being better than WoW.</p>
<p>Comparing their game to WoW inevitably makes them see red. I think it&#8217;s paradoxically one of the things that keeps some of WoW&#8217;s competitors back &#8212; they&#8217;re unable to realistically evaluate WoW&#8217;s successes and failures because their fans are so invested in how much they dislike WoW.</p>
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		<title>By: Katherine</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32246</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Mon, 29 Jun 2009 00:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32246</guid>
		<description>coppertopper: of course not. What gets measured gets done. And as long as there are games, many people will gravitate towards ones that give you progression and rewards in small steps.</description>
		<content:encoded><![CDATA[<p>coppertopper: of course not. What gets measured gets done. And as long as there are games, many people will gravitate towards ones that give you progression and rewards in small steps.</p>
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		<title>By: coppertopper</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32245</link>
		<dc:creator>coppertopper</dc:creator>
		<pubDate>Sun, 28 Jun 2009 19:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32245</guid>
		<description>I wonder if we&#039;ll ever see a day when nobody understands or remembers what the name of this blog signifies.</description>
		<content:encoded><![CDATA[<p>I wonder if we&#8217;ll ever see a day when nobody understands or remembers what the name of this blog signifies.</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32239</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Sun, 28 Jun 2009 12:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32239</guid>
		<description>@yeebo: Then, I think we agree... somewhat.

@hudson: LOTRO is prettier than WoW too, but that doesn&#039;t change the feel of the gameplay. If that was your point.</description>
		<content:encoded><![CDATA[<p>@yeebo: Then, I think we agree&#8230; somewhat.</p>
<p>@hudson: LOTRO is prettier than WoW too, but that doesn&#8217;t change the feel of the gameplay. If that was your point.</p>
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		<title>By: Hudson</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32238</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Sun, 28 Jun 2009 12:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32238</guid>
		<description>http://pc.ign.com/dor/objects/822535/aion/videos/aion_trl_devdiary_61809.html</description>
		<content:encoded><![CDATA[<p><a href="http://pc.ign.com/dor/objects/822535/aion/videos/aion_trl_devdiary_61809.html" rel="nofollow">http://pc.ign.com/dor/objects/822535/aion/videos/aion_trl_devdiary_61809.html</a></p>
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		<title>By: Yeebo</title>
		<link>http://www.killtenrats.com/2009/06/27/like-wow/comment-page-1/#comment-32235</link>
		<dc:creator>Yeebo</dc:creator>
		<pubDate>Sun, 28 Jun 2009 03:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4280#comment-32235</guid>
		<description>Quibbling about the definition of &quot;Diku&quot; doesn&#039;t really get at my main point.  Whether a game can reasonably be said to be &quot;like WoW&quot; or not depends on your scale of reference.  Yes from a broad perspective, but no not really from a more narrow one.  

From a very narrow perspective saying &quot;Aion is like WoW but with wings&quot; might be as nonsensical as saying a tiger is &quot;like a cow, but it eats meat and is extremely dangerous.&quot; Conversely, from a very broad perspective, cows and tigers are certainly much more similar than either is to a jellyfish. Damn near identical from a broad enough biological perspective. 

I certainly agree with you that the &quot;feel&quot; of combat in Wizard 101, Dofus (which I was inspired to download mainly because you mentioned it in your response...not sure if I like it but it certainly feels different!), and TR is much different from WoW, EQ, LoTRO, ect.  However, I&#039;m not certain that whether you generally try to pull a single even con is really the best distinction.  Even in WoW there are several classes that can very easily handle even con (or even OJ) multi pulls by the mid to late 30s.  And that&#039;s before you get into kiting or anything fancy.

TR felt different because the combat was semi real time.  Wizard 101 feels different because it&#039;s a card battling system (more MtG than typical CRPG).  Dofus feels different because it&#039;s tactical and grid based.  The basic pulling mechanics are all pretty similar though.  Some mobs aggro, some don&#039;t.  Don&#039;t get too close to mobs that aggro if you aren&#039;t ready to fight.  And be aware of what mobs are linked and strategies for breaking up linked groups if you can&#039;t handle all of them at once (in Wizard 101 and TR at least, only an hour in to Dofus).

I can see your point that strategies for breaking up linked groups are extremely similar in EQ, WoW, LoTRO, ect.  However, it seems like a pretty arbitrary (and somewhat uninformative) cut off for whether something is &quot;like WoW&quot; or not.</description>
		<content:encoded><![CDATA[<p>Quibbling about the definition of &#8220;Diku&#8221; doesn&#8217;t really get at my main point.  Whether a game can reasonably be said to be &#8220;like WoW&#8221; or not depends on your scale of reference.  Yes from a broad perspective, but no not really from a more narrow one.  </p>
<p>From a very narrow perspective saying &#8220;Aion is like WoW but with wings&#8221; might be as nonsensical as saying a tiger is &#8220;like a cow, but it eats meat and is extremely dangerous.&#8221; Conversely, from a very broad perspective, cows and tigers are certainly much more similar than either is to a jellyfish. Damn near identical from a broad enough biological perspective. </p>
<p>I certainly agree with you that the &#8220;feel&#8221; of combat in Wizard 101, Dofus (which I was inspired to download mainly because you mentioned it in your response&#8230;not sure if I like it but it certainly feels different!), and TR is much different from WoW, EQ, LoTRO, ect.  However, I&#8217;m not certain that whether you generally try to pull a single even con is really the best distinction.  Even in WoW there are several classes that can very easily handle even con (or even OJ) multi pulls by the mid to late 30s.  And that&#8217;s before you get into kiting or anything fancy.</p>
<p>TR felt different because the combat was semi real time.  Wizard 101 feels different because it&#8217;s a card battling system (more MtG than typical CRPG).  Dofus feels different because it&#8217;s tactical and grid based.  The basic pulling mechanics are all pretty similar though.  Some mobs aggro, some don&#8217;t.  Don&#8217;t get too close to mobs that aggro if you aren&#8217;t ready to fight.  And be aware of what mobs are linked and strategies for breaking up linked groups if you can&#8217;t handle all of them at once (in Wizard 101 and TR at least, only an hour in to Dofus).</p>
<p>I can see your point that strategies for breaking up linked groups are extremely similar in EQ, WoW, LoTRO, ect.  However, it seems like a pretty arbitrary (and somewhat uninformative) cut off for whether something is &#8220;like WoW&#8221; or not.</p>
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