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	<title>Comments on: Nod of Camaraderie</title>
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	<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Clearings in the Lonely Woods &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-35939</link>
		<dc:creator>Clearings in the Lonely Woods &#124; Kill Ten Rats</dc:creator>
		<pubDate>Mon, 14 Dec 2009 18:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-35939</guid>
		<description>[...] This is not a new idea, but it is a simple one with pretty significant effects on the journeying population.  I don&#8217;t know if the &#8220;clearings&#8221; will maintain themselves through Mirkwood.  I tend to doubt it as the simplified 1:1 ratio gives way to &#8220;story&#8221; and the expense of creating landmass versus quests.  Still, for the first sub-zone in Mirkwood, I am happy with my meaningful brief fellowship encounters. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is not a new idea, but it is a simple one with pretty significant effects on the journeying population.  I don&#8217;t know if the &#8220;clearings&#8221; will maintain themselves through Mirkwood.  I tend to doubt it as the simplified 1:1 ratio gives way to &#8220;story&#8221; and the expense of creating landmass versus quests.  Still, for the first sub-zone in Mirkwood, I am happy with my meaningful brief fellowship encounters. [...]</p>
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		<title>By: Aelwr</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-32495</link>
		<dc:creator>Aelwr</dc:creator>
		<pubDate>Tue, 14 Jul 2009 08:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-32495</guid>
		<description>At low levels it got me killed more than once. But now with a little experience under my belt I don&#039;t mind. Its also a faster way to finish those quests where you have to kill 3 or more of the same creature. It takes less time overall since you get credit for the group kills. The thing I don&#039;t like is the people that call for help then quit out when you join.</description>
		<content:encoded><![CDATA[<p>At low levels it got me killed more than once. But now with a little experience under my belt I don&#8217;t mind. Its also a faster way to finish those quests where you have to kill 3 or more of the same creature. It takes less time overall since you get credit for the group kills. The thing I don&#8217;t like is the people that call for help then quit out when you join.</p>
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		<title>By: Victoria Silver</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-32493</link>
		<dc:creator>Victoria Silver</dc:creator>
		<pubDate>Tue, 14 Jul 2009 06:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-32493</guid>
		<description>Personally I enjoy this mechanic for the most part, though I have had my share of problems with it. There are always going to be issues with this sort of thing, basically in Wizard 101 they chose to embrace a more community-based combat mechanic to avoid the kind of kill stealing you might otherwise find - of course it brings new problems along. Still, I&#039;ve had mostly positive encounters with the system. I especially like that you can send out a yell for help to your friends and they can instantly teleport into your combat to help you out - now that&#039;s cool!</description>
		<content:encoded><![CDATA[<p>Personally I enjoy this mechanic for the most part, though I have had my share of problems with it. There are always going to be issues with this sort of thing, basically in Wizard 101 they chose to embrace a more community-based combat mechanic to avoid the kind of kill stealing you might otherwise find &#8211; of course it brings new problems along. Still, I&#8217;ve had mostly positive encounters with the system. I especially like that you can send out a yell for help to your friends and they can instantly teleport into your combat to help you out &#8211; now that&#8217;s cool!</p>
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		<title>By: Hess</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-32491</link>
		<dc:creator>Hess</dc:creator>
		<pubDate>Tue, 14 Jul 2009 02:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-32491</guid>
		<description>This mechanic is actually one of the things I really like about the game. Sure there&#039;s room for improvement and it can be a little irritating but the number of times I&#039;ve accidentally jumped/been jumped in/on has made for some fairly amusing duels. 

Just last night I was playing around solo and ended up with a little crew for the boss duels in Firecat Alley. It&#039;s all solo-able content at lvl 10+ but fun with a little informal group. There was no chat beyond commentary like &quot;wow&quot;, &quot;too easy&quot;, &quot;hah!&quot; and the likes.

I think an option to &quot;lock out&quot; your dueling area wouldn&#039;t work in many cases, as they seem to be preset for the area you&#039;re in. I.E. if you aggro a mob and there&#039;s a few other people nearby all with their areas locked out you&#039;d have run a pretty good distance to start the duel.

I&#039;ve burned myself out in Eve and LotRO so perhaps my love for W101 comes from the simplicity of it all. I&#039;ve no concept of what gear I &quot;should&quot; be wearing, if the cards I have are all I&#039;m limited to (it seems like it) or what to really do with all the crafting mats I&#039;ve gathered...and the game still feels 100% playable, if not too easy at times.</description>
		<content:encoded><![CDATA[<p>This mechanic is actually one of the things I really like about the game. Sure there&#8217;s room for improvement and it can be a little irritating but the number of times I&#8217;ve accidentally jumped/been jumped in/on has made for some fairly amusing duels. </p>
<p>Just last night I was playing around solo and ended up with a little crew for the boss duels in Firecat Alley. It&#8217;s all solo-able content at lvl 10+ but fun with a little informal group. There was no chat beyond commentary like &#8220;wow&#8221;, &#8220;too easy&#8221;, &#8220;hah!&#8221; and the likes.</p>
<p>I think an option to &#8220;lock out&#8221; your dueling area wouldn&#8217;t work in many cases, as they seem to be preset for the area you&#8217;re in. I.E. if you aggro a mob and there&#8217;s a few other people nearby all with their areas locked out you&#8217;d have run a pretty good distance to start the duel.</p>
<p>I&#8217;ve burned myself out in Eve and LotRO so perhaps my love for W101 comes from the simplicity of it all. I&#8217;ve no concept of what gear I &#8220;should&#8221; be wearing, if the cards I have are all I&#8217;m limited to (it seems like it) or what to really do with all the crafting mats I&#8217;ve gathered&#8230;and the game still feels 100% playable, if not too easy at times.</p>
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		<title>By: Yeebo</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-32488</link>
		<dc:creator>Yeebo</dc:creator>
		<pubDate>Mon, 13 Jul 2009 23:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-32488</guid>
		<description>Adds that you bring into a fight usually tend to target you (not always, but much more than %50 of the time).  If someone joins your fight ignore the guys that they bring with them until you get your guys down.  Works more often than not in my experience.

I personally don&#039;t jump into random fights unless I&#039;m invited.  However I don&#039;t really mind when players jump into my fights.  If I have such a low safety margin in a non-boss fight that a player jumping in can screw me, it&#039;s time to fiddle with my deck. It&#039;s one of the core game mechanics, after all.  I fully expect it to happen.</description>
		<content:encoded><![CDATA[<p>Adds that you bring into a fight usually tend to target you (not always, but much more than %50 of the time).  If someone joins your fight ignore the guys that they bring with them until you get your guys down.  Works more often than not in my experience.</p>
<p>I personally don&#8217;t jump into random fights unless I&#8217;m invited.  However I don&#8217;t really mind when players jump into my fights.  If I have such a low safety margin in a non-boss fight that a player jumping in can screw me, it&#8217;s time to fiddle with my deck. It&#8217;s one of the core game mechanics, after all.  I fully expect it to happen.</p>
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		<title>By: yunk</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-32486</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-32486</guid>
		<description>I don&#039;t know I feel kinda the opposite of most posters. I learned I can&#039;t try to maximize my efficiency and try to just go with the flow. It&#039;s really a different kind of game almost. At the beginning I was getting annoyed at people that jumped in, but then I came to the conclusion I was playing the game &quot;wrong&quot;. that the ease of jumping in was the point, and the other players were playing it as designed. 

Now I just cruise around doing quests, sure sometimes I have to kill extra during long fights. Other times those long fights help me finish off a quest before I could have done it otherwise. I think there was a &quot;letting go&quot; process I went through that allowed me to enjoy it more.

However that doesn&#039;t mean I jump in when others are fighting. Because I feel rude :) So... yeah it&#039;s weird. But if I need to fight and I see someone else that just started I will, since my &quot;main&quot; is balance/life he goes best with others.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know I feel kinda the opposite of most posters. I learned I can&#8217;t try to maximize my efficiency and try to just go with the flow. It&#8217;s really a different kind of game almost. At the beginning I was getting annoyed at people that jumped in, but then I came to the conclusion I was playing the game &#8220;wrong&#8221;. that the ease of jumping in was the point, and the other players were playing it as designed. </p>
<p>Now I just cruise around doing quests, sure sometimes I have to kill extra during long fights. Other times those long fights help me finish off a quest before I could have done it otherwise. I think there was a &#8220;letting go&#8221; process I went through that allowed me to enjoy it more.</p>
<p>However that doesn&#8217;t mean I jump in when others are fighting. Because I feel rude :) So&#8230; yeah it&#8217;s weird. But if I need to fight and I see someone else that just started I will, since my &#8220;main&#8221; is balance/life he goes best with others.</p>
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		<title>By: Moondog548</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-32484</link>
		<dc:creator>Moondog548</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-32484</guid>
		<description>Sounds like W101 is a great game for griefing little kids.  I&#039;m signing up for an account right now! &gt;:}</description>
		<content:encoded><![CDATA[<p>Sounds like W101 is a great game for griefing little kids.  I&#8217;m signing up for an account right now! &gt;:}</p>
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		<title>By: Ethic</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-32483</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Mon, 13 Jul 2009 18:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-32483</guid>
		<description>I actually do just that. I stand nearby and observe the status. Usually the wizard in battle will simply say &quot;yes&quot;, &quot;no&quot; or &quot;help&quot; and that lets me know what they want me to do.

That said, this is how they designed the game so you are playing as intended.

When I am playing my Life wizard it is not the same, I want people to join as healing them is the main point of enjoyment for him.</description>
		<content:encoded><![CDATA[<p>I actually do just that. I stand nearby and observe the status. Usually the wizard in battle will simply say &#8220;yes&#8221;, &#8220;no&#8221; or &#8220;help&#8221; and that lets me know what they want me to do.</p>
<p>That said, this is how they designed the game so you are playing as intended.</p>
<p>When I am playing my Life wizard it is not the same, I want people to join as healing them is the main point of enjoyment for him.</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-32482</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Mon, 13 Jul 2009 17:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-32482</guid>
		<description>So what you are all telling me, is I am a bad player for jumping in to battles with savage glee thinking this is the cultural way to play.  I guess the polite (slow) thing to do is chat with those in battle while standing on the sidelines.  Live and learn.</description>
		<content:encoded><![CDATA[<p>So what you are all telling me, is I am a bad player for jumping in to battles with savage glee thinking this is the cultural way to play.  I guess the polite (slow) thing to do is chat with those in battle while standing on the sidelines.  Live and learn.</p>
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		<title>By: Bri</title>
		<link>http://www.killtenrats.com/2009/07/13/nod-of-camaraderie/comment-page-1/#comment-32481</link>
		<dc:creator>Bri</dc:creator>
		<pubDate>Mon, 13 Jul 2009 17:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4378#comment-32481</guid>
		<description>As a Life wizard, one of my primary considerations when I jump into another&#039;s battle is to ensure we *both* walk away from the fight.  That being said I usually avoid other people&#039;s fights unless I see they need a healer.</description>
		<content:encoded><![CDATA[<p>As a Life wizard, one of my primary considerations when I jump into another&#8217;s battle is to ensure we *both* walk away from the fight.  That being said I usually avoid other people&#8217;s fights unless I see they need a healer.</p>
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