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	<title>Comments on: Why You Should Not Listen to Me About Champions Online</title>
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		<title>By: Champions Online: The Tragedy of First Impressions (A Lack of Review) &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-33073</link>
		<dc:creator>Champions Online: The Tragedy of First Impressions (A Lack of Review) &#124; Kill Ten Rats</dc:creator>
		<pubDate>Mon, 17 Aug 2009 17:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-33073</guid>
		<description>[...] have already said that my first impressions of Champions Online were negative. But that kept stacking, early problem [...]</description>
		<content:encoded><![CDATA[<p>[...] have already said that my first impressions of Champions Online were negative. But that kept stacking, early problem [...]</p>
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		<title>By: Chris</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-33032</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 14 Aug 2009 22:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-33032</guid>
		<description>I&#039;m with Jack on this one.

And Sok--Fuzion was &#039;Champions: New Millenium&#039;, an experimental hybrid between Hero and R. Talsorian&#039;s Interlock system that...didn&#039;t work too well, partly because they used Interlock as the base and added Hero features, rather than the other way around. (Mekton fan here, so I saw both sides of the thing. :-) ) &#039;Real&#039; Champs is in 5th edition now.

Frankly, the major part of the problem is that CO (like CoX before) has basically gone with, for lack of a better description, hack-and-slash superheroes. You want to do a concept that&#039;s not primarily a combat build of some sort, and you&#039;re pretty much SOL, unlike what you could do in the Hero RPG system.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Jack on this one.</p>
<p>And Sok&#8211;Fuzion was &#8216;Champions: New Millenium&#8217;, an experimental hybrid between Hero and R. Talsorian&#8217;s Interlock system that&#8230;didn&#8217;t work too well, partly because they used Interlock as the base and added Hero features, rather than the other way around. (Mekton fan here, so I saw both sides of the thing. :-) ) &#8216;Real&#8217; Champs is in 5th edition now.</p>
<p>Frankly, the major part of the problem is that CO (like CoX before) has basically gone with, for lack of a better description, hack-and-slash superheroes. You want to do a concept that&#8217;s not primarily a combat build of some sort, and you&#8217;re pretty much SOL, unlike what you could do in the Hero RPG system.</p>
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		<title>By: warcabbit</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-32943</link>
		<dc:creator>warcabbit</dc:creator>
		<pubDate>Tue, 11 Aug 2009 13:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-32943</guid>
		<description>It&#039;s not the real Dr. Destroyer, though. The one with the corrugated Dr. Fate mask is &#039;Shadow Destroyer&#039;, an evil version of Defender from an alternate universe. You know, like Tyrant. (Of course, most of CoH is Champions anyhow: Crey Industries is Dutchess Industries, the Council is Viper, the Thorns are DEMON, and so on, and so on.) 

No, really. They wrote a book. The Book of Destroyer.
http://www.amazon.com/Book-Destroyer-Champions-Steven-Long/dp/1583661158

It and Monster Island are post-MMO revisions of the game.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not the real Dr. Destroyer, though. The one with the corrugated Dr. Fate mask is &#8216;Shadow Destroyer&#8217;, an evil version of Defender from an alternate universe. You know, like Tyrant. (Of course, most of CoH is Champions anyhow: Crey Industries is Dutchess Industries, the Council is Viper, the Thorns are DEMON, and so on, and so on.) </p>
<p>No, really. They wrote a book. The Book of Destroyer.<br />
<a href="http://www.amazon.com/Book-Destroyer-Champions-Steven-Long/dp/1583661158" rel="nofollow">http://www.amazon.com/Book-Destroyer-Champions-Steven-Long/dp/1583661158</a></p>
<p>It and Monster Island are post-MMO revisions of the game.</p>
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		<title>By: Sok</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-32935</link>
		<dc:creator>Sok</dc:creator>
		<pubDate>Mon, 10 Aug 2009 19:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-32935</guid>
		<description>The downside of the Hero System’s flexibility is how exploitable and confuddling it can be, so I’m not surprised they chose to shun even a simplified version for ChampO. (That was the Fuzion system, right..?) I would have preferred &lt;i&gt;some&lt;/i&gt;thing closer to the source system rather than this apparent &quot;City of Heroes Part 2&quot;, but I’m willing to forgive the streamlining when a GM can’t look over someone’s build and say: &quot;Not no, but Hell no.&quot;

Not to mention the probable coding insanity involved in implementing the thing.

I’m also mulling over the distinction between &quot;setting&quot; and &quot;system&quot; here. The problem with the LotRO Runekeepers (based solely on blog posts - never played the game) is that they don’t fit into the setting as established by Tolkien. With Champions Online, the setting itself can withstand just about any rule system as long as it allows for superheroes. Matter of fact… I never really thought of a Champions &quot;setting&quot;, but then I played back when you got the game in a sky-blue cardboard box. The NPCs and groups were just there to drop into my campaign system -- I never considered that a Champions &#039;Greyhawk&#039; existed anywhere. 

In that sense Champions *is* The Hero System, and so I think I get what you’re saying. If you’re dropping the game system, why call it Champions?

I suppose it’s the difference between creating a old-school Vampire the Masquerade game and dropping the Skills/Talents/Abilities system for something simpler, vs. making Malkavians the healers because, hey, it’s an MMORPG and we need a healer for our Brujah tank...

Dangit, now I miss tabletop RPGs.</description>
		<content:encoded><![CDATA[<p>The downside of the Hero System’s flexibility is how exploitable and confuddling it can be, so I’m not surprised they chose to shun even a simplified version for ChampO. (That was the Fuzion system, right..?) I would have preferred <i>some</i>thing closer to the source system rather than this apparent &#8220;City of Heroes Part 2&#8243;, but I’m willing to forgive the streamlining when a GM can’t look over someone’s build and say: &#8220;Not no, but Hell no.&#8221;</p>
<p>Not to mention the probable coding insanity involved in implementing the thing.</p>
<p>I’m also mulling over the distinction between &#8220;setting&#8221; and &#8220;system&#8221; here. The problem with the LotRO Runekeepers (based solely on blog posts &#8211; never played the game) is that they don’t fit into the setting as established by Tolkien. With Champions Online, the setting itself can withstand just about any rule system as long as it allows for superheroes. Matter of fact… I never really thought of a Champions &#8220;setting&#8221;, but then I played back when you got the game in a sky-blue cardboard box. The NPCs and groups were just there to drop into my campaign system &#8212; I never considered that a Champions &#8216;Greyhawk&#8217; existed anywhere. </p>
<p>In that sense Champions *is* The Hero System, and so I think I get what you’re saying. If you’re dropping the game system, why call it Champions?</p>
<p>I suppose it’s the difference between creating a old-school Vampire the Masquerade game and dropping the Skills/Talents/Abilities system for something simpler, vs. making Malkavians the healers because, hey, it’s an MMORPG and we need a healer for our Brujah tank&#8230;</p>
<p>Dangit, now I miss tabletop RPGs.</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-32934</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Mon, 10 Aug 2009 19:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-32934</guid>
		<description>Granted, in reference to my comment above-- 

I did have a poor reaction to LOTRO when I first tried the beta before it released. I balked at Turbine&#039;s version of Middle-Earth and I was horrified at the game&#039;s performance on my PC besides.

That, I would guess, does correlate.

Here&#039;s a separate question though, I&#039;m not super familiar with the Hero system (flipped through some books a few years ago): Would it work well in an online game? This may be naive, but I&#039;m guessing it would be very easy to exploit into something impossible to balance. Hold back points in short term to double-up on the big goodies min/maxing later, that sort of thing.

Mind you, that doesn&#039;t mean they couldn&#039;t have adapted it, or at least gone with a point-based system. This routes back to the question of licensing tho if they&#039;d done something close.</description>
		<content:encoded><![CDATA[<p>Granted, in reference to my comment above&#8211; </p>
<p>I did have a poor reaction to LOTRO when I first tried the beta before it released. I balked at Turbine&#8217;s version of Middle-Earth and I was horrified at the game&#8217;s performance on my PC besides.</p>
<p>That, I would guess, does correlate.</p>
<p>Here&#8217;s a separate question though, I&#8217;m not super familiar with the Hero system (flipped through some books a few years ago): Would it work well in an online game? This may be naive, but I&#8217;m guessing it would be very easy to exploit into something impossible to balance. Hold back points in short term to double-up on the big goodies min/maxing later, that sort of thing.</p>
<p>Mind you, that doesn&#8217;t mean they couldn&#8217;t have adapted it, or at least gone with a point-based system. This routes back to the question of licensing tho if they&#8217;d done something close.</p>
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		<title>By: Jack Ketch</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-32931</link>
		<dc:creator>Jack Ketch</dc:creator>
		<pubDate>Mon, 10 Aug 2009 18:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-32931</guid>
		<description>1) The Big Blue Book (aka the last rules system I ever really needed) was the 4th edition of the Hero system. 

2) I agree completely: I was incredibly excited by the idea of an online implementation of the completely point-based Hero system, and proportionally dismayed when I discovered that they weren&#039;t implementing that system.</description>
		<content:encoded><![CDATA[<p>1) The Big Blue Book (aka the last rules system I ever really needed) was the 4th edition of the Hero system. </p>
<p>2) I agree completely: I was incredibly excited by the idea of an online implementation of the completely point-based Hero system, and proportionally dismayed when I discovered that they weren&#8217;t implementing that system.</p>
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		<title>By: West Karana » Daily Blogroll 8/10 &#8212; Thank God it&#8217;s Monday edition</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-32919</link>
		<dc:creator>West Karana » Daily Blogroll 8/10 &#8212; Thank God it&#8217;s Monday edition</dc:creator>
		<pubDate>Mon, 10 Aug 2009 12:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-32919</guid>
		<description>[...] out of your favorite book, movie or game, and it ends up being nothing like its source material? Zubon apologizes, but he can&#8217;t get past Champions Online&#8217;s vast differences from the PnP game to give it [...]</description>
		<content:encoded><![CDATA[<p>[...] out of your favorite book, movie or game, and it ends up being nothing like its source material? Zubon apologizes, but he can&#8217;t get past Champions Online&#8217;s vast differences from the PnP game to give it [...]</p>
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		<title>By: Yeebo</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-32911</link>
		<dc:creator>Yeebo</dc:creator>
		<pubDate>Mon, 10 Aug 2009 03:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-32911</guid>
		<description>@Bagpuss: if you play all three games, EQOA, EQ, amd EQ II ...new nerdgasms become available. Two examples:

1. In EQOA, Erudites look like normal dark skinned humans. Necromancers and Shadowknights start in the same city as other erudite classes.  And you can actually go an visit Erud in the new erudite colony on the island where Erud and Paineel will eventually be.  In EQ, erudites have elongated foreheads and have been riven into two separate societies.  I assume the elongated foreheads come from the effects of long interaction with magical forces.  In EQ II, Erudites have become so infused with magic that they resemble alien beings.  

2. In EQ, if you head to the PoK, you can read about how trolls largely worshipped the god of fear in the past, and how the main troll alter to that god is now underwater.  In EQOA, trolls worhship the god of fear for the most part.  In your starting town, most of the class quest chains lead you through the alter of the god of fear.  Some even have you commune with him.</description>
		<content:encoded><![CDATA[<p>@Bagpuss: if you play all three games, EQOA, EQ, amd EQ II &#8230;new nerdgasms become available. Two examples:</p>
<p>1. In EQOA, Erudites look like normal dark skinned humans. Necromancers and Shadowknights start in the same city as other erudite classes.  And you can actually go an visit Erud in the new erudite colony on the island where Erud and Paineel will eventually be.  In EQ, erudites have elongated foreheads and have been riven into two separate societies.  I assume the elongated foreheads come from the effects of long interaction with magical forces.  In EQ II, Erudites have become so infused with magic that they resemble alien beings.  </p>
<p>2. In EQ, if you head to the PoK, you can read about how trolls largely worshipped the god of fear in the past, and how the main troll alter to that god is now underwater.  In EQOA, trolls worhship the god of fear for the most part.  In your starting town, most of the class quest chains lead you through the alter of the god of fear.  Some even have you commune with him.</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-32906</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Sun, 09 Aug 2009 22:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-32906</guid>
		<description>I dunno if this is too obvious, but while Cryptic owns Champions, they don&#039;t have a license for the Hero Game PnP system. 

The better example to LOTRO would be how Turbine doesn&#039;t have a license to the rest of Tolkien&#039;s works.

It&#039;s more of an inclusion problem / situation than an exclusion one.</description>
		<content:encoded><![CDATA[<p>I dunno if this is too obvious, but while Cryptic owns Champions, they don&#8217;t have a license for the Hero Game PnP system. </p>
<p>The better example to LOTRO would be how Turbine doesn&#8217;t have a license to the rest of Tolkien&#8217;s works.</p>
<p>It&#8217;s more of an inclusion problem / situation than an exclusion one.</p>
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		<title>By: Yeebo</title>
		<link>http://www.killtenrats.com/2009/08/09/why-you-should-not-listen-to-me-about-champions-online/comment-page-1/#comment-32905</link>
		<dc:creator>Yeebo</dc:creator>
		<pubDate>Sun, 09 Aug 2009 20:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4552#comment-32905</guid>
		<description>I know exactly how you feel.  The LoTRO example is a good one.  While they are not the game destroying monstrosities I first feared, Runekeepers have no business being in that game. There is pretty much no way in hell you can justify such a showy magic class being common based on the books.  Especially a dwarven (?!?) one.  I can see how from a purely mechanical perspective they improve the game by adding to class diversity.  However, the cranky lore grognard in me still finds them a bit offensive.

And on the subject of PnP games about tights, to my mind Marvel Basic (not Advanced...it added arbitrary layers of complexity that utterly failed to make the mechanics any more believable than the Basic system) was the most playable.  Just enough rules to get the job done without standing in the way of the narrative.</description>
		<content:encoded><![CDATA[<p>I know exactly how you feel.  The LoTRO example is a good one.  While they are not the game destroying monstrosities I first feared, Runekeepers have no business being in that game. There is pretty much no way in hell you can justify such a showy magic class being common based on the books.  Especially a dwarven (?!?) one.  I can see how from a purely mechanical perspective they improve the game by adding to class diversity.  However, the cranky lore grognard in me still finds them a bit offensive.</p>
<p>And on the subject of PnP games about tights, to my mind Marvel Basic (not Advanced&#8230;it added arbitrary layers of complexity that utterly failed to make the mechanics any more believable than the Basic system) was the most playable.  Just enough rules to get the job done without standing in the way of the narrative.</p>
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