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	<title>Comments on: Autobalance</title>
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	<link>http://www.killtenrats.com/2009/08/10/autobalance/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Increased Max Players &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/08/10/autobalance/comment-page-1/#comment-37020</link>
		<dc:creator>Increased Max Players &#124; Kill Ten Rats</dc:creator>
		<pubDate>Tue, 02 Feb 2010 06:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4555#comment-37020</guid>
		<description>[...] the 3-hour running time. Unbalanced teams can sometimes end it early with a string of wins, but it is not uncommon to see time reach 00:00:00 [...]</description>
		<content:encoded><![CDATA[<p>[...] the 3-hour running time. Unbalanced teams can sometimes end it early with a string of wins, but it is not uncommon to see time reach 00:00:00 [...]</p>
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		<title>By: Hess</title>
		<link>http://www.killtenrats.com/2009/08/10/autobalance/comment-page-1/#comment-32940</link>
		<dc:creator>Hess</dc:creator>
		<pubDate>Tue, 11 Aug 2009 09:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4555#comment-32940</guid>
		<description>I play on Fug&#039;s arena server almost exclusively. http://www.fugtf2.com/

The community is public but after a week or so you start to recognize who&#039;s who of the regulars. I prefer arena simply because you don&#039;t chose teams and it team scrambles regularly. You don&#039;t respawn until the next round so most players are forced to use some level of skill fairly quickly.</description>
		<content:encoded><![CDATA[<p>I play on Fug&#8217;s arena server almost exclusively. <a href="http://www.fugtf2.com/" rel="nofollow">http://www.fugtf2.com/</a></p>
<p>The community is public but after a week or so you start to recognize who&#8217;s who of the regulars. I prefer arena simply because you don&#8217;t chose teams and it team scrambles regularly. You don&#8217;t respawn until the next round so most players are forced to use some level of skill fairly quickly.</p>
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		<title>By: Bootz Axe</title>
		<link>http://www.killtenrats.com/2009/08/10/autobalance/comment-page-1/#comment-32925</link>
		<dc:creator>Bootz Axe</dc:creator>
		<pubDate>Mon, 10 Aug 2009 16:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4555#comment-32925</guid>
		<description>This happens in pretty much every FPS game where the only concept of &quot;balance&quot; is the number of players on each team.</description>
		<content:encoded><![CDATA[<p>This happens in pretty much every FPS game where the only concept of &#8220;balance&#8221; is the number of players on each team.</p>
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		<title>By: motstandet</title>
		<link>http://www.killtenrats.com/2009/08/10/autobalance/comment-page-1/#comment-32921</link>
		<dc:creator>motstandet</dc:creator>
		<pubDate>Mon, 10 Aug 2009 14:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4555#comment-32921</guid>
		<description>Join a community instead of pubbing it all the time. Personally, I frequent at &lt;a href=&quot;http://teamfuncom.com/&quot; rel=&quot;nofollow&quot;&gt;Team Funcom&lt;/a&gt;. Higher caliber than your average TF2 server and very friendly.</description>
		<content:encoded><![CDATA[<p>Join a community instead of pubbing it all the time. Personally, I frequent at <a href="http://teamfuncom.com/" rel="nofollow">Team Funcom</a>. Higher caliber than your average TF2 server and very friendly.</p>
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		<title>By: Victor Stillwater</title>
		<link>http://www.killtenrats.com/2009/08/10/autobalance/comment-page-1/#comment-32916</link>
		<dc:creator>Victor Stillwater</dc:creator>
		<pubDate>Mon, 10 Aug 2009 11:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4555#comment-32916</guid>
		<description>Too bad it&#039;s so difficult to come from behind in this sort of situation.</description>
		<content:encoded><![CDATA[<p>Too bad it&#8217;s so difficult to come from behind in this sort of situation.</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/08/10/autobalance/comment-page-1/#comment-32915</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Mon, 10 Aug 2009 09:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4555#comment-32915</guid>
		<description>That&#039;s why most public servers should have &quot;scramble.&quot;</description>
		<content:encoded><![CDATA[<p>That&#8217;s why most public servers should have &#8220;scramble.&#8221;</p>
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		<title>By: mbp</title>
		<link>http://www.killtenrats.com/2009/08/10/autobalance/comment-page-1/#comment-32913</link>
		<dc:creator>mbp</dc:creator>
		<pubDate>Mon, 10 Aug 2009 08:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4555#comment-32913</guid>
		<description>Ouch. Personally I hate being auto-balanced while a round is being played. You do everything you can to screw up reds chances and help blue and then all of a sudden you find yourself wearing a red shirt. Auto-balancing before matches is fine (based on past stats for example). Don&#039;t know what can be done about people leaving a losing side though.</description>
		<content:encoded><![CDATA[<p>Ouch. Personally I hate being auto-balanced while a round is being played. You do everything you can to screw up reds chances and help blue and then all of a sudden you find yourself wearing a red shirt. Auto-balancing before matches is fine (based on past stats for example). Don&#8217;t know what can be done about people leaving a losing side though.</p>
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