<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Defensive Patch Notes</title>
	<atom:link href="http://www.killtenrats.com/2009/08/11/defensive-patch-notes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:28:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: /AFK &#8211; August 16 &#171; Bio Break</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-33054</link>
		<dc:creator>/AFK &#8211; August 16 &#171; Bio Break</dc:creator>
		<pubDate>Sun, 16 Aug 2009 11:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-33054</guid>
		<description>[...] Caretakers.  Patches frustrate them! [...]</description>
		<content:encoded><![CDATA[<p>[...] Caretakers.  Patches frustrate them! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dblade</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-32966</link>
		<dc:creator>Dblade</dc:creator>
		<pubDate>Thu, 13 Aug 2009 08:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-32966</guid>
		<description>Oh god, this was FFXI in spades. There were so many WTF moments. The most recent update had the devs update the bell functions, and also introduced a specific food item that the japanese playerbase asked for, while the NA caretakers were wondering why they haven&#039;t fixed black mage so it doesn&#039;t have to solo the entire game to cap anymore, or why 7 years have passed and summoner still was a half-assed healer, and beastmaster was the only class that could get its mobs stolen from.

SE never gave reasoning. They nerfed something called offensive campaign. Campaign has two parts, defend your own forts and attack the beastmen ones, and both used to give the same exp. They nerfed the offensive ones, making them useless since beating on the fort was the most time spent, and exp from it was destroyed. It was pure &quot;what the hell?&quot; since there was no player problem with it and it really wasn&#039;t overbalanced.

A lot of the negativity is warranted. Devs need to realize that while we do snipe at times, we really care about the game, and caretakers will just as easily get behind an awesome update as criticize a weaker one</description>
		<content:encoded><![CDATA[<p>Oh god, this was FFXI in spades. There were so many WTF moments. The most recent update had the devs update the bell functions, and also introduced a specific food item that the japanese playerbase asked for, while the NA caretakers were wondering why they haven&#8217;t fixed black mage so it doesn&#8217;t have to solo the entire game to cap anymore, or why 7 years have passed and summoner still was a half-assed healer, and beastmaster was the only class that could get its mobs stolen from.</p>
<p>SE never gave reasoning. They nerfed something called offensive campaign. Campaign has two parts, defend your own forts and attack the beastmen ones, and both used to give the same exp. They nerfed the offensive ones, making them useless since beating on the fort was the most time spent, and exp from it was destroyed. It was pure &#8220;what the hell?&#8221; since there was no player problem with it and it really wasn&#8217;t overbalanced.</p>
<p>A lot of the negativity is warranted. Devs need to realize that while we do snipe at times, we really care about the game, and caretakers will just as easily get behind an awesome update as criticize a weaker one</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Warriors may kill</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-32962</link>
		<dc:creator>Warriors may kill</dc:creator>
		<pubDate>Thu, 13 Aug 2009 01:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-32962</guid>
		<description>I am the small minority whos reads it just to see whats happening =)</description>
		<content:encoded><![CDATA[<p>I am the small minority whos reads it just to see whats happening =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: warcabbit</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-32955</link>
		<dc:creator>warcabbit</dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-32955</guid>
		<description>God, I love City of Heroes.</description>
		<content:encoded><![CDATA[<p>God, I love City of Heroes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stuck on the Train &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-32954</link>
		<dc:creator>Stuck on the Train &#124; Kill Ten Rats</dc:creator>
		<pubDate>Wed, 12 Aug 2009 12:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-32954</guid>
		<description>[...] Store            &#171; Defensive Patch Notes [...]</description>
		<content:encoded><![CDATA[<p>[...] Store            &laquo; Defensive Patch Notes [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-32953</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Wed, 12 Aug 2009 11:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-32953</guid>
		<description>It is true that it is a very minor, yet very vocal minority.  And, I do not mean for it to turn in to a dialogue between the devs and the Caretakers.  It&#039;s more of like throwing them a puzzle to let them focus on constructive things (even if it is full of less intelligent, whiny opinions) than all the negative inferences that are usually made.  Could be an interesting social experiment.</description>
		<content:encoded><![CDATA[<p>It is true that it is a very minor, yet very vocal minority.  And, I do not mean for it to turn in to a dialogue between the devs and the Caretakers.  It&#8217;s more of like throwing them a puzzle to let them focus on constructive things (even if it is full of less intelligent, whiny opinions) than all the negative inferences that are usually made.  Could be an interesting social experiment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Melf_Himself</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-32952</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Wed, 12 Aug 2009 03:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-32952</guid>
		<description>Not a bad idea. However within the Caretaker minority there are even further sub-groups. They could be referred to as &quot;people who aren&#039;t entirely tards&quot;, and, &quot;tards&quot;. The problem is that the tards are far more numerous, meaning that any defensive patch notes written will not appease them. In fact, good design decisions often seem like a bad idea to such types.

Instead I think designers should draw on a pool of experienced players whose design feedback they have grown to trust and make design decisions based on that... The tards will still whine (but tards are wont to do this no matter what) but at least the game will be fun.</description>
		<content:encoded><![CDATA[<p>Not a bad idea. However within the Caretaker minority there are even further sub-groups. They could be referred to as &#8220;people who aren&#8217;t entirely tards&#8221;, and, &#8220;tards&#8221;. The problem is that the tards are far more numerous, meaning that any defensive patch notes written will not appease them. In fact, good design decisions often seem like a bad idea to such types.</p>
<p>Instead I think designers should draw on a pool of experienced players whose design feedback they have grown to trust and make design decisions based on that&#8230; The tards will still whine (but tards are wont to do this no matter what) but at least the game will be fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Platypus</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-32951</link>
		<dc:creator>Platypus</dc:creator>
		<pubDate>Wed, 12 Aug 2009 01:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-32951</guid>
		<description>Back when I played WoW, the default forum behavior for Caretakers (indeed, anyone wanting a change to game-balance) was to be &lt;i&gt;very, very angry&lt;/i&gt;.

I imagine the thought is that angry complaints are taken more seriously.  If someone is merely &lt;i&gt;politely concerned&lt;/i&gt;, the game designer might conclude that it&#039;s not a real problem yet.

As a consequence the forums were completely, utterly hostile to game designers.  Anyone who showed their face and admitted to having design control would get flamed within an inch of their digital life.

With this sort of toxic environment, it doesn&#039;t surprise me that designers attempt to minimize their communication about game-balance issues.

In the meantime, the Caretakers are a very small fraction of the player base.  It must be easy for the designers to convince themselves that the folks on the forums are just the loudest, least grateful 1% of users, and that they can safely be ignored.</description>
		<content:encoded><![CDATA[<p>Back when I played WoW, the default forum behavior for Caretakers (indeed, anyone wanting a change to game-balance) was to be <i>very, very angry</i>.</p>
<p>I imagine the thought is that angry complaints are taken more seriously.  If someone is merely <i>politely concerned</i>, the game designer might conclude that it&#8217;s not a real problem yet.</p>
<p>As a consequence the forums were completely, utterly hostile to game designers.  Anyone who showed their face and admitted to having design control would get flamed within an inch of their digital life.</p>
<p>With this sort of toxic environment, it doesn&#8217;t surprise me that designers attempt to minimize their communication about game-balance issues.</p>
<p>In the meantime, the Caretakers are a very small fraction of the player base.  It must be easy for the designers to convince themselves that the folks on the forums are just the loudest, least grateful 1% of users, and that they can safely be ignored.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: motstandet</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-32950</link>
		<dc:creator>motstandet</dc:creator>
		<pubDate>Wed, 12 Aug 2009 00:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-32950</guid>
		<description>I&#039;m willing to bet the reason we don&#039;t get more verbose patch notes is that players will assume &quot;possible solutions&quot; are &quot;definitive changes&quot;. You won&#039;t see a dev making a comment &quot;we acknowledge that X is broken. We are trying A and B as remedies&quot; because players will read that as &quot;A and B have been promised to us!&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;m willing to bet the reason we don&#8217;t get more verbose patch notes is that players will assume &#8220;possible solutions&#8221; are &#8220;definitive changes&#8221;. You won&#8217;t see a dev making a comment &#8220;we acknowledge that X is broken. We are trying A and B as remedies&#8221; because players will read that as &#8220;A and B have been promised to us!&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/08/11/defensive-patch-notes/comment-page-1/#comment-32949</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Wed, 12 Aug 2009 00:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4561#comment-32949</guid>
		<description>Oh wow, some brain cells must&#039;ve died.... now  piece of my soul has too.  I can&#039;t believe I made such an error.  Cacodemons are gonna be pissed!</description>
		<content:encoded><![CDATA[<p>Oh wow, some brain cells must&#8217;ve died&#8230;. now  piece of my soul has too.  I can&#8217;t believe I made such an error.  Cacodemons are gonna be pissed!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

