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SoM(e) Valuation

Release news of the next buyable offering for Turbine’s Lord of the Rings Online MMO hit the ‘sphere pretty hard yesterday.  The global chat was endlessly looping all night with one person flashing the newly received Harbinger’s Cloak by diligently buying something the day Turbine offered it, and then multiple people asking whether that person also got his goat.  I kid you not, the loop recycled every 15 minutes with brand new actors. (Customers will not get the goat or character slots until Siege of Mirkwood is launched.)

I heard the news first from a friend.  He copy/pasted the entirety of the multiple options in to my tiny Google chat.  I read through the many options, scratching my head a few times.  I had to make sure I knew which class of customer I was, and that I would be able to buy what I wanted.  The weird part was that what I wanted to buy was Siege of Mirkwood for about $20.00, but I couldn’t.  I had to buy the Adventurer’s Pack to actually receive what I wanted to buy in the first place.  The whole pricing scheme felt like a huge gimmick.  Admiral Ackbar kept screaming in my head until I told him to shut up. Continue reading SoM(e) Valuation

The Old Republic – One Micro Transaction at a Time

Star Wars the Old Republic has not announced their pricing plan officially. I think most people are expecting a monthly fee, but occasionally the topic of “micro-transactions” comes up on the message boards. Once the official boards are up and running again, I expect to see some threads dedicated to portions of the Beta tester terms of service because they indicate the existence of a micro-transaction system.
Continue reading The Old Republic – One Micro Transaction at a Time

Orders of Magnitude

The expansion packs have non-linear increases in power. This goes beyond the tyranny of levels: the numbers become so large that it is only the same game because of overlapping mechanics. It is not so much an expansion pack as a sequel that imports your achievements and some trophies.

I tagged along as 3 level 80 guildmates took out the 1.1 million hit point Ragnaros. A difficult raid for 40 level 60s becomes somewhat difficult content for 3 level 80s. I don’t think the Priest had any heals smaller than my hit point total. Current endgame characters are literally orders of magnitude above the original endgame. It makes everything that came before superfluous, like having an artillery squad plus one guy throwing rocks as hard as he can.

Mixing the two is silly in the other direction as well. If it were possible to hit an “aggro everything in the dungeon” button, level 80s could hit it and solo most of the original dungeons all at once. If a level skull attacks you, there is no point in even resisting someone who does 10 times your damage with 10 times your hit points. I am on a PvP server, so anyone capped and bored can cut off a [patrol * sight distance] chunk of a contested zone at will. (Relatedly, although in WoW you also get a giant hammer while the kids get sticks.)

As I ponder being done and having won, the feeling that it is no longer the same game is very relevant. If it is some whole other game, there are lots of new games that are new, rather than the same thing with bigger numbers.

: Zubon

Siege of Mirkwood – Date & Details

Announced here: Will launch on December 1st in North America.

The LOTRO Lifetime Membership is now available for $199.

Any current or former player who renews or upgrades their subscription to any multi-month plan by October 31st gets the Siege of Mirkwood digital expansion for FREE!

All players can pre-order the new LOTRO Adventurer’s Pack which contains 2 character slots and one shared storage slot that allows players to share items with all of their characters on the same server for $19.99 and get the Harbinger’s Cloak which provides 8% speed boost and the Dusky Nimblefoot Goat mount for FREE!

Starting today, existing Lifetime Members who pre-order the LOTRO Adventurer’s Pack get the Siege of Mirkwood digital expansion plus two in-game items (Harbinger’s Cloak which provides an 8% speed boost and a new mount) for FREE!

– Ethic

Lotro doesn’t cower from radiance problems

A few weeks ago, Turbine gathered questions from players so that they could choose a few to answer. Well, the answers are out. Most of the questions felt like they were planted to highlight features we already know exist in the Mirkwood mini-expansion. Sapience admitted to answering a dev-written question during a dev-chat back in June, so I’m not too surprised. But that’s not the point of this particular blog entry. This is about gear-gating.
Continue reading Lotro doesn’t cower from radiance problems

Thoughts at 60

Sometime during level 57, I got the feeling that I had beaten the game. I won. The rest is just that stuff you do in any CRPG after beating the big boss: wander around, clean up quests, finish storylines you want to see through, maybe see about improving your equipment. Having poked my head into Outland, there are boars again, so that feels like some other game entirely. Like an expansion pack, entirely optional, not really part of the core game. But it might create a new drive to play.

I spent less time in the Plaguelands than I should have. I hit it in the early 50s and never went back. I spent much time in the Un’Goro Crater, with the dinosaurs. One night I did all the Felwood quests, which was where I felt like I had won. You finish there, make friends with the firbolgs, run through the tunnel, to find more firbolgs in a snowy area. Oh, I guess this is the point at which the game just gives you an infinite survival mode, with higher numbers but mostly just something to do with your time. I missed Silithus almost entirely. Stopping at the Cenarion fortress, I was unclear on how many of those exclamation points were really quests, as opposed to “grind, collect, and redeem” trade-ins.

It’s all neat, and I’m interested in the Burning Crusade, but I am not sure how much I want to disturb this feeling of completion. I could exit on an up note, rather than going until it feels like work.

: Zubon

Barbed Wire

This is basically my view as well. Enjoy paying for beta, and they should be ready to launch in a few months.

Here’s the thing: people are enjoying it. Bully for them. PC gamers, and MMO players especially, have a long history of working very hard to have fun. Gordon Walton called it “crawling through barbed wire” at IMGDC 2.0, and he talked about how it is something most people will not do. You want a very particular kind of fun, and you are willing to put up with an unimaginable amount of crap to get to it. I don’t know about you, but I have set my PC to change settings, boot differently, and all other sorts of chaos to get it to play particular games I really wanted, whether that meant the bleeding edge game or getting a 15-year-old one to run on a modern system.

Now me, I’m not willing to do that anymore. I have more money than time, even if I am cheap. I pay people to remove inconveniences from my life, not add them. But for those of you still crawling through the barbed wire, sincerely, enjoy the prize when you get to it.

: Zubon

Can’t Win

A friend of mine has been regularly attending every raid my kinship does for the last few months. Unfortunately, disagreements about loot distribution have erased all DKP from everyone while we argue about switching to a new system. He keeps losing rolls over and over in the raids. Some members of the Kin have fully equipped main characters and are now rolling for their alts, yet my friend hasn’t won a piece from any raid yet. He told me that if he didn’t win something in the next run, he would quit the game for a while. He’s angry that people keep rolling for their alts when he doesn’t have anything on his main yet.

The next raid I /roll’d for loot. When I won, I asked that the loot be given to my friend instead, but he refused. He wanted to win “fair and square”, and not be given the item. Even if we immediately went back to DKP or immediately went to a loot-ladder system, it would be too late for him. After a month of greed-rolls for loot and equipment distribution based on luck, he’s pretty much fed up with the game and the kinship.

I tried to help, but I just can’t win. And neither can he.