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	<title>Comments on: Additional instances cannot be launched, please try again later.</title>
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	<link>http://www.killtenrats.com/2009/09/01/additional-instances/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Too Many Tales of One Mid-Game Experience &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33687</link>
		<dc:creator>Too Many Tales of One Mid-Game Experience &#124; Kill Ten Rats</dc:creator>
		<pubDate>Tue, 15 Sep 2009 00:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33687</guid>
		<description>[...] was the only time I had seen to many players congregated outside a town, apart from the bugged Deadmines entrance. Which, I will note, seems perfectly fixed now. Unless the Horde has a quest line in the same area, [...]</description>
		<content:encoded><![CDATA[<p>[...] was the only time I had seen to many players congregated outside a town, apart from the bugged Deadmines entrance. Which, I will note, seems perfectly fixed now. Unless the Horde has a quest line in the same area, [...]</p>
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		<title>By: A Tale of Three Early Game Experiences &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33566</link>
		<dc:creator>A Tale of Three Early Game Experiences &#124; Kill Ten Rats</dc:creator>
		<pubDate>Tue, 08 Sep 2009 22:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33566</guid>
		<description>[...] across Darkshore later that week. The weekend saw us questing to the Deadmines, where we hit a technical outage. That was almost enough to cancel my account, not because I was outraged about inconvenience, but [...]</description>
		<content:encoded><![CDATA[<p>[...] across Darkshore later that week. The weekend saw us questing to the Deadmines, where we hit a technical outage. That was almost enough to cancel my account, not because I was outraged about inconvenience, but [...]</p>
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		<title>By: Casual Hardcore &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33449</link>
		<dc:creator>Casual Hardcore &#124; Kill Ten Rats</dc:creator>
		<pubDate>Wed, 02 Sep 2009 05:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33449</guid>
		<description>[...] referrer friend wants to play, we play a few hours, although we have not since hitting the &#8220;instances do not work&#8221; wall. Other than that, I solo a character for about half an early quest hub before logging. As part [...]</description>
		<content:encoded><![CDATA[<p>[...] referrer friend wants to play, we play a few hours, although we have not since hitting the &#8220;instances do not work&#8221; wall. Other than that, I solo a character for about half an early quest hub before logging. As part [...]</p>
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		<title>By: Angstrom</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33448</link>
		<dc:creator>Angstrom</dc:creator>
		<pubDate>Wed, 02 Sep 2009 04:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33448</guid>
		<description>I have to wonder if this is related to instance reset timers or some other bit of per-shard (rather than per-instance) state. WoW&#039;s architecture should (based on some experience tooling around with emulators, which is like passing judgement on a skyscraper based on stacking some blocks in the garden) handle throwing hardware at instances fairly well: last time I looked, each &quot;server&quot; was really at least three, and possibly four, hosts: one for each continent, one for outlands, and one for instances. Basically, any time the game drops to a loading screen, the client can connect to a new host.</description>
		<content:encoded><![CDATA[<p>I have to wonder if this is related to instance reset timers or some other bit of per-shard (rather than per-instance) state. WoW&#8217;s architecture should (based on some experience tooling around with emulators, which is like passing judgement on a skyscraper based on stacking some blocks in the garden) handle throwing hardware at instances fairly well: last time I looked, each &#8220;server&#8221; was really at least three, and possibly four, hosts: one for each continent, one for outlands, and one for instances. Basically, any time the game drops to a loading screen, the client can connect to a new host.</p>
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		<title>By: wilhelm2451</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33444</link>
		<dc:creator>wilhelm2451</dc:creator>
		<pubDate>Tue, 01 Sep 2009 20:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33444</guid>
		<description>There was a long stretch where it was very rarely an issue, at least on our server, which generally suffers from being older and higher pop.  

Then people hit WotLK end game where you do instanced content all the time for raids, heroics, dailies, and achievements and the issue became acute.

Our regular group has the patience of an ADD rabbit, so we jump at that instance door over and over until it grants us entry.  That manic behavior usually gets us in within five minutes.</description>
		<content:encoded><![CDATA[<p>There was a long stretch where it was very rarely an issue, at least on our server, which generally suffers from being older and higher pop.  </p>
<p>Then people hit WotLK end game where you do instanced content all the time for raids, heroics, dailies, and achievements and the issue became acute.</p>
<p>Our regular group has the patience of an ADD rabbit, so we jump at that instance door over and over until it grants us entry.  That manic behavior usually gets us in within five minutes.</p>
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		<title>By: Wavemancali</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33439</link>
		<dc:creator>Wavemancali</dc:creator>
		<pubDate>Tue, 01 Sep 2009 15:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33439</guid>
		<description>Supposedly last night&#039;s maintenance was supposed to implement a large amount of additional hardware, but I will believe it when I am not faceplanting against a nice skull portal.

The issue has grown so bad on my server I canceled my account with an additional money could not be paid message.

I may come back when they fix it for good like they say in 3.3 when it all goes to a battlegroup wide instance architecture, but then, maybe I&#039;ll get a life :)</description>
		<content:encoded><![CDATA[<p>Supposedly last night&#8217;s maintenance was supposed to implement a large amount of additional hardware, but I will believe it when I am not faceplanting against a nice skull portal.</p>
<p>The issue has grown so bad on my server I canceled my account with an additional money could not be paid message.</p>
<p>I may come back when they fix it for good like they say in 3.3 when it all goes to a battlegroup wide instance architecture, but then, maybe I&#8217;ll get a life :)</p>
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		<title>By: Syncaine</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33438</link>
		<dc:creator>Syncaine</dc:creator>
		<pubDate>Tue, 01 Sep 2009 15:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33438</guid>
		<description>Give them some time, it&#039;s only been 5 years and millions in profit. They can&#039;t exactly get to EVERYTHING, now can they? But while you wait for the best part of the game (instances) to actually work, have you used the barber feature? Dev time well spent there...</description>
		<content:encoded><![CDATA[<p>Give them some time, it&#8217;s only been 5 years and millions in profit. They can&#8217;t exactly get to EVERYTHING, now can they? But while you wait for the best part of the game (instances) to actually work, have you used the barber feature? Dev time well spent there&#8230;</p>
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		<title>By: Green Armadillo</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33435</link>
		<dc:creator>Green Armadillo</dc:creator>
		<pubDate>Tue, 01 Sep 2009 13:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33435</guid>
		<description>It&#039;s interesting that players who complain about uncompensated server maintenance/downtime are routinely mocked (&quot;go outside&quot;) but complaining about instance server capacity is widely accepted by the community.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that players who complain about uncompensated server maintenance/downtime are routinely mocked (&#8220;go outside&#8221;) but complaining about instance server capacity is widely accepted by the community.</p>
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		<title>By: heartless_</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33434</link>
		<dc:creator>heartless_</dc:creator>
		<pubDate>Tue, 01 Sep 2009 13:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33434</guid>
		<description>Late in life?  WoW was having instance shortages since launch!</description>
		<content:encoded><![CDATA[<p>Late in life?  WoW was having instance shortages since launch!</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/09/01/additional-instances/comment-page-1/#comment-33433</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Tue, 01 Sep 2009 13:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4733#comment-33433</guid>
		<description>For the most successful MMO that is largely built on instances... I find this flaw, this late in the life of the game, surprising.</description>
		<content:encoded><![CDATA[<p>For the most successful MMO that is largely built on instances&#8230; I find this flaw, this late in the life of the game, surprising.</p>
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