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	<title>Comments on: eAsk</title>
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	<link>http://www.killtenrats.com/2009/09/03/eask-2/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Airlocks &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2009/09/03/eask-2/comment-page-1/#comment-33618</link>
		<dc:creator>Airlocks &#124; Kill Ten Rats</dc:creator>
		<pubDate>Fri, 11 Sep 2009 05:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4754#comment-33618</guid>
		<description>[...] is the MMO equivalent. The game environment also facilitates this the same way it keeps you on the theme park quest path: channelization. How many zones have wide-open borders that you can traverse, rather than walls of [...]</description>
		<content:encoded><![CDATA[<p>[...] is the MMO equivalent. The game environment also facilitates this the same way it keeps you on the theme park quest path: channelization. How many zones have wide-open borders that you can traverse, rather than walls of [...]</p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2009/09/03/eask-2/comment-page-1/#comment-33520</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Sat, 05 Sep 2009 02:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4754#comment-33520</guid>
		<description>Pseudo-Zen thought for the day: If 99% of non-instanced content in WoW can be soloed by anyone with a functioning nervous system all the way to 80, why does it matter if some areas have or do not have other players around?</description>
		<content:encoded><![CDATA[<p>Pseudo-Zen thought for the day: If 99% of non-instanced content in WoW can be soloed by anyone with a functioning nervous system all the way to 80, why does it matter if some areas have or do not have other players around?</p>
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		<title>By: Lorthic</title>
		<link>http://www.killtenrats.com/2009/09/03/eask-2/comment-page-1/#comment-33502</link>
		<dc:creator>Lorthic</dc:creator>
		<pubDate>Fri, 04 Sep 2009 13:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4754#comment-33502</guid>
		<description>Keycloning makes all games soloable. Just ask anyone who played SB--entire sieges of 100+ people were keyclone armies.</description>
		<content:encoded><![CDATA[<p>Keycloning makes all games soloable. Just ask anyone who played SB&#8211;entire sieges of 100+ people were keyclone armies.</p>
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	<item>
		<title>By: Pitrelli</title>
		<link>http://www.killtenrats.com/2009/09/03/eask-2/comment-page-1/#comment-33492</link>
		<dc:creator>Pitrelli</dc:creator>
		<pubDate>Thu, 03 Sep 2009 21:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4754#comment-33492</guid>
		<description>Nope you didnt misread me, I dont know what it is about Alliance but I prefer both the horde starter areas and the horde levelling hubs up to level 60, after that I cant comment as the highest alliance iv ever had was a level 60 human rogue... that will change with this paladin I&#039;m leveling so perhaps I&#039;ll find TBC and WoTLK better</description>
		<content:encoded><![CDATA[<p>Nope you didnt misread me, I dont know what it is about Alliance but I prefer both the horde starter areas and the horde levelling hubs up to level 60, after that I cant comment as the highest alliance iv ever had was a level 60 human rogue&#8230; that will change with this paladin I&#8217;m leveling so perhaps I&#8217;ll find TBC and WoTLK better</p>
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		<title>By: Longasc</title>
		<link>http://www.killtenrats.com/2009/09/03/eask-2/comment-page-1/#comment-33488</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Thu, 03 Sep 2009 18:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4754#comment-33488</guid>
		<description>Very well said, I can totally understand and agree to what you said.

I am a big &quot;E&quot;, explorer of landscapes, lore, game mechanics. The &quot;WORLD&quot; feeling is the selling point of LOTRO to me.

You are right that most modern MMOs can be total single player experiences for not only the early levels but far far into the mid or even high to max levels, depending on the particular game. To those used to &quot;PvP&quot; on WoW servers Aion might be a shock dose of more serious and omnipresent pvp.

I agree to Alex, the old &quot;Azeroth&quot; world of Warcraft had more to offer in terms of exploration content.

Interestingly, or maybe I misread Pitrelli, I always found Horde questing to be lacking - Barrens, Stonetalon, WAAAH - horrible zones after the great starter areas. Desolace and Feralas do not look so much better. I always preferred to start in Elwynn as Human.</description>
		<content:encoded><![CDATA[<p>Very well said, I can totally understand and agree to what you said.</p>
<p>I am a big &#8220;E&#8221;, explorer of landscapes, lore, game mechanics. The &#8220;WORLD&#8221; feeling is the selling point of LOTRO to me.</p>
<p>You are right that most modern MMOs can be total single player experiences for not only the early levels but far far into the mid or even high to max levels, depending on the particular game. To those used to &#8220;PvP&#8221; on WoW servers Aion might be a shock dose of more serious and omnipresent pvp.</p>
<p>I agree to Alex, the old &#8220;Azeroth&#8221; world of Warcraft had more to offer in terms of exploration content.</p>
<p>Interestingly, or maybe I misread Pitrelli, I always found Horde questing to be lacking &#8211; Barrens, Stonetalon, WAAAH &#8211; horrible zones after the great starter areas. Desolace and Feralas do not look so much better. I always preferred to start in Elwynn as Human.</p>
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		<title>By: Alex</title>
		<link>http://www.killtenrats.com/2009/09/03/eask-2/comment-page-1/#comment-33484</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 03 Sep 2009 17:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4754#comment-33484</guid>
		<description>The lack of grouping and pvp at low levels seems to be a function of the player base having moved on to other content. A few years ago there was a lot of low level group content, and people actively grouped up to do it. But once the concentration of players in those zones fell below a critical mass, it became impossible to do that content. Blizzard eventually patched the old world group content to all be soloable, aside from instances. The expansion areas still have a good amount of group required content.

Wow does tend to separate their zones by barriers. Occasionally this is a soft barrier such as a river (you can swim) or a treeline, but usually it&#039;s a cliff. Eventually you gain the ability to fly, which really seems to open things up a bit. Interestingly they take flight away from you again temporarily in northrend and force you back into a more guided experience. 

The one area where there is a lot of explorer content in wow is in the quests. I know I&#039;m the last person left that actually likes to read the quests, but there really is a lot of interesting stuff there. They put a lot of work into making the various (and there are so many) parts of their story fit together in interesting ways. 

For example, there are 3 old world areas with worgen, and there is a complex story explaining why they are in those specific places. You only get the whole story by playing through the quests in all 3 areas, some of which are horde or alliance specific, and paying close attention. Another place you fight some corrupted animals by a tainted stream, 30 levels later you&#039;ll find out why that stream was tainted.

In some ways the old world was actually better about this. There are little bits of story hidden away in obscure corners of the world, often without anything to direct you to go there. The story content in the new expansions is very high quality, but the path leading you there is more polished and controlled, which removes some of the exploration.</description>
		<content:encoded><![CDATA[<p>The lack of grouping and pvp at low levels seems to be a function of the player base having moved on to other content. A few years ago there was a lot of low level group content, and people actively grouped up to do it. But once the concentration of players in those zones fell below a critical mass, it became impossible to do that content. Blizzard eventually patched the old world group content to all be soloable, aside from instances. The expansion areas still have a good amount of group required content.</p>
<p>Wow does tend to separate their zones by barriers. Occasionally this is a soft barrier such as a river (you can swim) or a treeline, but usually it&#8217;s a cliff. Eventually you gain the ability to fly, which really seems to open things up a bit. Interestingly they take flight away from you again temporarily in northrend and force you back into a more guided experience. </p>
<p>The one area where there is a lot of explorer content in wow is in the quests. I know I&#8217;m the last person left that actually likes to read the quests, but there really is a lot of interesting stuff there. They put a lot of work into making the various (and there are so many) parts of their story fit together in interesting ways. </p>
<p>For example, there are 3 old world areas with worgen, and there is a complex story explaining why they are in those specific places. You only get the whole story by playing through the quests in all 3 areas, some of which are horde or alliance specific, and paying close attention. Another place you fight some corrupted animals by a tainted stream, 30 levels later you&#8217;ll find out why that stream was tainted.</p>
<p>In some ways the old world was actually better about this. There are little bits of story hidden away in obscure corners of the world, often without anything to direct you to go there. The story content in the new expansions is very high quality, but the path leading you there is more polished and controlled, which removes some of the exploration.</p>
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		<title>By: Melmoth</title>
		<link>http://www.killtenrats.com/2009/09/03/eask-2/comment-page-1/#comment-33478</link>
		<dc:creator>Melmoth</dc:creator>
		<pubDate>Thu, 03 Sep 2009 15:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4754#comment-33478</guid>
		<description>&lt;i&gt;&quot;That forest has wolves and bats, next to the goblin-infested river. The forest to the north has bears and hawks [...]&quot;&lt;/i&gt;

I&#039;m somewhat proud and yet embarrassed that I knew where you were talking about by this point.

WoW does try to encourage exploration, but it&#039;s somewhat ironic that it is done through the use of achievements these days. 

In the beginning when everything was new, relatively undocumented and had not been streamlined by numerous patches, there was an urge and incentive to explore outside of the well trodden quest paths, but these days you&#039;re not so much discouraged as ushered past entire zones in a hurry, as though these older levels were an embarrassment. I think with Cataclysm, Blizzard perhaps wants to be proud of Azeroth again.</description>
		<content:encoded><![CDATA[<p><i>&#8220;That forest has wolves and bats, next to the goblin-infested river. The forest to the north has bears and hawks [...]&#8220;</i></p>
<p>I&#8217;m somewhat proud and yet embarrassed that I knew where you were talking about by this point.</p>
<p>WoW does try to encourage exploration, but it&#8217;s somewhat ironic that it is done through the use of achievements these days. </p>
<p>In the beginning when everything was new, relatively undocumented and had not been streamlined by numerous patches, there was an urge and incentive to explore outside of the well trodden quest paths, but these days you&#8217;re not so much discouraged as ushered past entire zones in a hurry, as though these older levels were an embarrassment. I think with Cataclysm, Blizzard perhaps wants to be proud of Azeroth again.</p>
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	<item>
		<title>By: Pitrelli</title>
		<link>http://www.killtenrats.com/2009/09/03/eask-2/comment-page-1/#comment-33475</link>
		<dc:creator>Pitrelli</dc:creator>
		<pubDate>Thu, 03 Sep 2009 13:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4754#comment-33475</guid>
		<description>Im currently doing the old world revisited thing at the moment and of course as Alliance instead of my usual Horde. All I can say is thank god they are changing the old world, I&#039;ve not been Alliance since launch of TBC when I crossed over to the dark side but it is definately harder to level as Alliance...... if it wasnt for the fact I wanted some BoA gear for when I roll a Worgen or two I would have left a good 10 levels ago.

Alliance seem to have the short end of the stick on quest hubs and indeed quest stories but I&#039;ll see how it progresses once im further in as Im only level 33 at the minute.</description>
		<content:encoded><![CDATA[<p>Im currently doing the old world revisited thing at the moment and of course as Alliance instead of my usual Horde. All I can say is thank god they are changing the old world, I&#8217;ve not been Alliance since launch of TBC when I crossed over to the dark side but it is definately harder to level as Alliance&#8230;&#8230; if it wasnt for the fact I wanted some BoA gear for when I roll a Worgen or two I would have left a good 10 levels ago.</p>
<p>Alliance seem to have the short end of the stick on quest hubs and indeed quest stories but I&#8217;ll see how it progresses once im further in as Im only level 33 at the minute.</p>
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		<title>By: Melf_Himself</title>
		<link>http://www.killtenrats.com/2009/09/03/eask-2/comment-page-1/#comment-33473</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Thu, 03 Sep 2009 12:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4754#comment-33473</guid>
		<description>Gameplay exploration = free respec = Guild Wars = good.</description>
		<content:encoded><![CDATA[<p>Gameplay exploration = free respec = Guild Wars = good.</p>
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