A lot of the true PvP’ers discuss the need for penalty upon death. We aren’t talking about some pansy time-delimited death penalty (especially when you can just buy it off). We are talking about digital blood.
Syncaine’s stories about Darkfall over at Hardcore Casual are great because I can feel the risk inherent in his adventures. He is sure to discuss his choice of equipment which comes a long for some adventure and what stays in his vault, the thought of losing the past two hours worth of farming due to a well-planned gank, and the risk versus reward in ganking that one other person in the dungeon. Ultimately though losing in PvP just results in lost time. Equipment can be re-made, money can be re-farmed, and horses can be re-bought. Still the system seems to work. A person with tons of time to play Darkfall becomes a tasty trophy for the casual peasants. The greater skill points and equipment will make it a hard prey to take down, but Darkfall seems to be all about timing and planning. A careful patient assassin may very well have his day in the sun.
EVE Online stories, I hear, are much the same. Only replace armor and swords with ships. A veteran with some super ship might be a pretty tasty target. They can no longer play stupid. The happy casuals in their easily replaceable ships. They had fun with their toys, and died. A little trading, a little mining, and they are back where they started. The veterans don’t have toys. They have flying trophies and badges. The gigantic ships they operate are not for fun. They are for purpose. Just like Darkfall, though, a hardcore PvP will have a ton of options (ships) for different purposes… some yes, will be for throwaway fun. The elite don’t have to wear a bullseye all the time.
Enter Aion Online, where Werit makes a great post(based off another good post) about the ante in Aion Online’s PvP – Abyss points. Abyss points are gained through PvP and Abyss PvE and can be used like currency to buy rankings and equipment. Abyss points can also be lost by dying to an enemy player or NPC in the Abyss. The “problem” is that the more brass a player is showing, the more elite that PvP’er is, the more Abyss points she will lose when she is killed. Now, go cry, carebear. If you were a true PvP’er, you’d stiffen that upper lip and suck less.
Anyway, people don’t seem to care for the system, but I think it is for the wrong reasons. It is not that Abyss points can be lost upon death or that a player will lose more Abyss points the “better” they are; the reason is because Aion Online does not have the ante system that Darkfall and EVE Online both have built inherently in their risk/reward system. In Aion Online, a player cannot choose to go out with less Abyss points on the table. The players that PvP the most will always have the most to lose. It would be like being forced to wear your best gear in Darkfall or fly your most expensive ship in EVE Online all the time. I think the best PvP environments are filled with aggressive people with something to lose (either personally or for their team), and I am not sure that Aion Online’s system will have that. Turtling and other careful tactics are boring for gameplay in any game.
matrydom of saint me