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	<title>Comments on: Guild Wars Interview</title>
	<atom:link href="http://www.killtenrats.com/2009/09/17/guild-wars-interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: SimpleMindedCynic</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-36036</link>
		<dc:creator>SimpleMindedCynic</dc:creator>
		<pubDate>Fri, 18 Dec 2009 16:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-36036</guid>
		<description>There are ways to deal with overpowered creatures or builds other than &quot;balancing&quot;. The problem is people complaining so much about how things are &quot;too hard&quot; or &quot;unfair&quot;. It&#039;s all about doing a little extra to find things that work and the people who just want everything handed to them.</description>
		<content:encoded><![CDATA[<p>There are ways to deal with overpowered creatures or builds other than &#8220;balancing&#8221;. The problem is people complaining so much about how things are &#8220;too hard&#8221; or &#8220;unfair&#8221;. It&#8217;s all about doing a little extra to find things that work and the people who just want everything handed to them.</p>
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		<title>By: CE Devilman</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-34465</link>
		<dc:creator>CE Devilman</dc:creator>
		<pubDate>Sun, 18 Oct 2009 14:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-34465</guid>
		<description>to many powertraders..
still bot in hot spring..
XTH is still down....
and so on...

http://twitter.com/guildwars   (bite me)
lots of trolls in wiki.guildwars.com Linsey_Murdock page

and fuck the Happy RR Day.</description>
		<content:encoded><![CDATA[<p>to many powertraders..<br />
still bot in hot spring..<br />
XTH is still down&#8230;.<br />
and so on&#8230;</p>
<p><a href="http://twitter.com/guildwars" rel="nofollow">http://twitter.com/guildwars</a>   (bite me)<br />
lots of trolls in wiki.guildwars.com Linsey_Murdock page</p>
<p>and fuck the Happy RR Day.</p>
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		<title>By: Guild Wars: Kill Ten Rats Interview Posted &#124; QIP</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-34395</link>
		<dc:creator>Guild Wars: Kill Ten Rats Interview Posted &#124; QIP</dc:creator>
		<pubDate>Wed, 14 Oct 2009 19:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-34395</guid>
		<description>[...] Sep, 2009&#160; Video Games   Guild Wars: Kill Ten Rats Interview Posted Guild Wars Live Team Lead Designer Linsey Murdock and Guild Wars 2 Game Designer Isaiah &quot;Izzy&quot; [...]</description>
		<content:encoded><![CDATA[<p>[...] Sep, 2009&nbsp; Video Games   Guild Wars: Kill Ten Rats Interview Posted Guild Wars Live Team Lead Designer Linsey Murdock and Guild Wars 2 Game Designer Isaiah &quot;Izzy&quot; [...]</p>
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		<title>By: DeQuad</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-34272</link>
		<dc:creator>DeQuad</dc:creator>
		<pubDate>Thu, 08 Oct 2009 15:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-34272</guid>
		<description>i too dont like pvx wiki, but not because of the cookie cutter builds. i have found that most of the builds on there are complete crap and always need modification. i use the site for build basics, something to get me started if im haveing builders block. i dont think they ruined the game though. pvx wiki&#039;s small atempt at skill builds is for the most part pathetic.</description>
		<content:encoded><![CDATA[<p>i too dont like pvx wiki, but not because of the cookie cutter builds. i have found that most of the builds on there are complete crap and always need modification. i use the site for build basics, something to get me started if im haveing builders block. i dont think they ruined the game though. pvx wiki&#8217;s small atempt at skill builds is for the most part pathetic.</p>
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		<title>By: Kill Ten Rats Interview Posted - Knights &#38; Heros</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-34142</link>
		<dc:creator>Kill Ten Rats Interview Posted - Knights &#38; Heros</dc:creator>
		<pubDate>Mon, 05 Oct 2009 03:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-34142</guid>
		<description>[...] the folks from Kill Ten Rats to discuss Guild Wars combat and the metrics used for skill balance. Head over to see what they have to say!   No Comment  var addthis_pub=&quot;izwan00&quot;; BOOKMARK        This entry [...]</description>
		<content:encoded><![CDATA[<p>[...] the folks from Kill Ten Rats to discuss Guild Wars combat and the metrics used for skill balance. Head over to see what they have to say!   No Comment  var addthis_pub=&quot;izwan00&quot;; BOOKMARK        This entry [...]</p>
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		<title>By: Hyozanryu Sanada</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-34127</link>
		<dc:creator>Hyozanryu Sanada</dc:creator>
		<pubDate>Sat, 03 Oct 2009 10:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-34127</guid>
		<description>I&#039;ve played all types of PvP and PvE, and what I would like to say is this game is a game of greed. People play just so they can rank their titles or stockpile materials. A lot of good people I know stopped playing because of this endless chase for power and recognition that they moved to other games.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played all types of PvP and PvE, and what I would like to say is this game is a game of greed. People play just so they can rank their titles or stockpile materials. A lot of good people I know stopped playing because of this endless chase for power and recognition that they moved to other games.</p>
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		<title>By: salmon</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-34101</link>
		<dc:creator>salmon</dc:creator>
		<pubDate>Fri, 02 Oct 2009 02:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-34101</guid>
		<description>the balances are definitely interesting. but guild wars as many people have previously said has been going steadily down hill since factions was released, from a pvp point of view at least. No longer is the game fun, revolving around player skill to win a game, but instead who can push 1 2 3 the fastest, ANET should have stopped these kind of builds from ever becoming mainstream in pvp, i wouldnt mind so much if they were actually beatable with &quot;balanced&quot; builds revolving around player skill, but when you are forced to run the same boring stuff, just not to lose all the time, the game becomes rather tiresome. 

And another thing i noticed which i felt obliged to comment on, was earlier posts on here commented on how groups are near impossible to join in PvP, particularly in HA, unless you already have points and titles. I can see where people are coming from, but then the whole idea of achieving early titles is grinding them out in pvp, this may seem nonsense but it at least gives you a basic grounding, so when playing with a good team, you are not totally out of your depth. Players asking for ranked groups, ok they may seem snobbish and many pve players trying pvp for the first time take offence to this, but at the same time see it from their point of view, if they let inexperienced players participate, and they lose because of it, losing all the time is never fun! Many PvE players who try to take part in groups and get told no, dont seem to realise that its not simply the ability to use the skills on your bar, but other more important individual player skills that are only really relevant in pvp, such as map positioning, communication on Ventrilo/teamspeak, kiting damage, weapon swapping, the list goes on. 

Despite my long post though which seems mostly negative, i do feel guild wars has been largely a success though, compared to other online games, it has managed to cope with both PvE and PvP pretty well, all things considered, due to skill balance, at certain times the game has perhaps been more enjoyable than at others, but after 3 years im still playing, so it cant be too bad really :)</description>
		<content:encoded><![CDATA[<p>the balances are definitely interesting. but guild wars as many people have previously said has been going steadily down hill since factions was released, from a pvp point of view at least. No longer is the game fun, revolving around player skill to win a game, but instead who can push 1 2 3 the fastest, ANET should have stopped these kind of builds from ever becoming mainstream in pvp, i wouldnt mind so much if they were actually beatable with &#8220;balanced&#8221; builds revolving around player skill, but when you are forced to run the same boring stuff, just not to lose all the time, the game becomes rather tiresome. </p>
<p>And another thing i noticed which i felt obliged to comment on, was earlier posts on here commented on how groups are near impossible to join in PvP, particularly in HA, unless you already have points and titles. I can see where people are coming from, but then the whole idea of achieving early titles is grinding them out in pvp, this may seem nonsense but it at least gives you a basic grounding, so when playing with a good team, you are not totally out of your depth. Players asking for ranked groups, ok they may seem snobbish and many pve players trying pvp for the first time take offence to this, but at the same time see it from their point of view, if they let inexperienced players participate, and they lose because of it, losing all the time is never fun! Many PvE players who try to take part in groups and get told no, dont seem to realise that its not simply the ability to use the skills on your bar, but other more important individual player skills that are only really relevant in pvp, such as map positioning, communication on Ventrilo/teamspeak, kiting damage, weapon swapping, the list goes on. </p>
<p>Despite my long post though which seems mostly negative, i do feel guild wars has been largely a success though, compared to other online games, it has managed to cope with both PvE and PvP pretty well, all things considered, due to skill balance, at certain times the game has perhaps been more enjoyable than at others, but after 3 years im still playing, so it cant be too bad really :)</p>
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	<item>
		<title>By: Too Many Mind</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-34087</link>
		<dc:creator>Too Many Mind</dc:creator>
		<pubDate>Wed, 30 Sep 2009 21:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-34087</guid>
		<description>There are plenty of other creatures that synergize as well, if not better than, elves. Goblin Bidding for example.</description>
		<content:encoded><![CDATA[<p>There are plenty of other creatures that synergize as well, if not better than, elves. Goblin Bidding for example.</p>
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	<item>
		<title>By: shibuya girl</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-34086</link>
		<dc:creator>shibuya girl</dc:creator>
		<pubDate>Wed, 30 Sep 2009 21:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-34086</guid>
		<description>The balances are fun. I think they should be more substantial tho so that it just doesnt create 4 or 5 fashionable builds. If there are more balances the resulting confusion will mean that people will end up being more creative.

The thing that destroyed PvE for me were heroes. It killed the social aspect of the game. People dont talk outside their guild anymore.

The closest people get to communication is trolling in the RA waiting rooms</description>
		<content:encoded><![CDATA[<p>The balances are fun. I think they should be more substantial tho so that it just doesnt create 4 or 5 fashionable builds. If there are more balances the resulting confusion will mean that people will end up being more creative.</p>
<p>The thing that destroyed PvE for me were heroes. It killed the social aspect of the game. People dont talk outside their guild anymore.</p>
<p>The closest people get to communication is trolling in the RA waiting rooms</p>
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		<title>By: DJ</title>
		<link>http://www.killtenrats.com/2009/09/17/guild-wars-interview/comment-page-1/#comment-34040</link>
		<dc:creator>DJ</dc:creator>
		<pubDate>Wed, 30 Sep 2009 02:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4845#comment-34040</guid>
		<description>Since you mentioned age I would just also like to add that I really enjoy challenges in video games that sometimes gets lost trying to keep a broad player audience.  I usually don&#039;t feel like I&#039;ve found any video games very challenging since the original super mario bros and pacman, its my hope that GW2 will be difficult and diverse.  I don&#039;t mind when 12 year olds play, but its nice to not have them spamming in Lion&#039;s Arch 24/7 and I&#039;ve met some creative teenagers and some that just should not be playing MMOs.  I liked the original prophesies release, any relatively creative player could beat the game without an issue and explore and enjoy the game.  I still remember a lot of people being trapped at the thunderhead keep mission because it was &quot;too tough&quot; where now overpowered heroes can beat the mission for you.</description>
		<content:encoded><![CDATA[<p>Since you mentioned age I would just also like to add that I really enjoy challenges in video games that sometimes gets lost trying to keep a broad player audience.  I usually don&#8217;t feel like I&#8217;ve found any video games very challenging since the original super mario bros and pacman, its my hope that GW2 will be difficult and diverse.  I don&#8217;t mind when 12 year olds play, but its nice to not have them spamming in Lion&#8217;s Arch 24/7 and I&#8217;ve met some creative teenagers and some that just should not be playing MMOs.  I liked the original prophesies release, any relatively creative player could beat the game without an issue and explore and enjoy the game.  I still remember a lot of people being trapped at the thunderhead keep mission because it was &#8220;too tough&#8221; where now overpowered heroes can beat the mission for you.</p>
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