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	<title>Comments on: City of Too Many Heroes</title>
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	<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: kmc</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33847</link>
		<dc:creator>kmc</dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33847</guid>
		<description>It&#039;s not a game, but I really enjoyed how the novel _Soon I Will Be Invincible_ created its own take on that idea--very few people are actually superheroes, but there are enough to create a feeling that, especially if you live in a big city, you just expect them to be there somewhere.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a game, but I really enjoyed how the novel _Soon I Will Be Invincible_ created its own take on that idea&#8211;very few people are actually superheroes, but there are enough to create a feeling that, especially if you live in a big city, you just expect them to be there somewhere.</p>
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		<title>By: Sok</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33843</link>
		<dc:creator>Sok</dc:creator>
		<pubDate>Mon, 21 Sep 2009 21:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33843</guid>
		<description>I wonder what the ratio of superheroes to mundanes are in Paragon City. Sure, all the *players* play superheroes, but there is a whole mess of normal contacts, victims, drivers, and pedestrians out there.</description>
		<content:encoded><![CDATA[<p>I wonder what the ratio of superheroes to mundanes are in Paragon City. Sure, all the *players* play superheroes, but there is a whole mess of normal contacts, victims, drivers, and pedestrians out there.</p>
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		<title>By: Sente</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33836</link>
		<dc:creator>Sente</dc:creator>
		<pubDate>Mon, 21 Sep 2009 15:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33836</guid>
		<description>There is plenty of athletes, rock stars, actors etc in our reality, where many of them certinly get special treatment, admiration from the &quot;regular&quot; people - even if there are plenty of them.

I certainly do not see an issue with there being too many of a certain type of character from a story or background perspective. It provides a more interesting story setting where it is not obvious that a superhero will save the day and not everyone will superpowers will be the ultimate good or evil character.</description>
		<content:encoded><![CDATA[<p>There is plenty of athletes, rock stars, actors etc in our reality, where many of them certinly get special treatment, admiration from the &#8220;regular&#8221; people &#8211; even if there are plenty of them.</p>
<p>I certainly do not see an issue with there being too many of a certain type of character from a story or background perspective. It provides a more interesting story setting where it is not obvious that a superhero will save the day and not everyone will superpowers will be the ultimate good or evil character.</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33832</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Mon, 21 Sep 2009 09:22:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33832</guid>
		<description>I don&#039;t think it&#039;s a solved problem. I&#039;m just not sure it&#039;s actually a problem that needs solving.

It&#039;s kinda like saying a novel is different from a movie. Yes, an interactive multiplayer game isn&#039;t a comic book, but they can share some elements.

In the case of any RPG there&#039;s a line where it&#039;s reasonable to compare to the source material (or reality) and a line where well, you&#039;ve moved into a different media. The question is not so much whether they&#039;ve emulated the media it came from, but whether they&#039;ve adapted well to the media they&#039;re in.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it&#8217;s a solved problem. I&#8217;m just not sure it&#8217;s actually a problem that needs solving.</p>
<p>It&#8217;s kinda like saying a novel is different from a movie. Yes, an interactive multiplayer game isn&#8217;t a comic book, but they can share some elements.</p>
<p>In the case of any RPG there&#8217;s a line where it&#8217;s reasonable to compare to the source material (or reality) and a line where well, you&#8217;ve moved into a different media. The question is not so much whether they&#8217;ve emulated the media it came from, but whether they&#8217;ve adapted well to the media they&#8217;re in.</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33825</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Mon, 21 Sep 2009 07:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33825</guid>
		<description>And yet superhero teams are how much younger than superheroes?  &lt;a href=&quot;http://en.wikipedia.org/wiki/Superhero#Golden_Age&quot; rel=&quot;nofollow&quot;&gt;Wikipedia&lt;/a&gt; dates Superman to 1938 and JSA to 1940.  Even if you want to toss out JSA/JLA/Avengers-style &quot;these are all our famous heroes&quot; comics, Fantastic Four came out in 1961 and X-Men in 1963.  For most of the time that we have had superhero comics, we have had superhero teams.</description>
		<content:encoded><![CDATA[<p>And yet superhero teams are how much younger than superheroes?  <a href="http://en.wikipedia.org/wiki/Superhero#Golden_Age" rel="nofollow">Wikipedia</a> dates Superman to 1938 and JSA to 1940.  Even if you want to toss out JSA/JLA/Avengers-style &#8220;these are all our famous heroes&#8221; comics, Fantastic Four came out in 1961 and X-Men in 1963.  For most of the time that we have had superhero comics, we have had superhero teams.</p>
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		<title>By: gattsuru</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33824</link>
		<dc:creator>gattsuru</dc:creator>
		<pubDate>Mon, 21 Sep 2009 07:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33824</guid>
		<description>Is everyone really the hero?  There&#039;s &lt;i&gt;something&lt;/i&gt; players enjoy in these games, that&#039;s the truth, but in many ways it isn&#039;t being the protagonist that really drives a lot of MMO behavior -- arguably even most of it.  The rare occasion that the player character really is the hero rather than an errand-boy tend to be considered very special: see the recent post on Fallen Earth&#039;s tutorial, and the name of this blog for the opposing situation.

It&#039;s a particularly relevant issue in superheroic settings where &#039;team players&#039; are less well-received and have less history, but I don&#039;t think it&#039;s a solved problem.</description>
		<content:encoded><![CDATA[<p>Is everyone really the hero?  There&#8217;s <i>something</i> players enjoy in these games, that&#8217;s the truth, but in many ways it isn&#8217;t being the protagonist that really drives a lot of MMO behavior &#8212; arguably even most of it.  The rare occasion that the player character really is the hero rather than an errand-boy tend to be considered very special: see the recent post on Fallen Earth&#8217;s tutorial, and the name of this blog for the opposing situation.</p>
<p>It&#8217;s a particularly relevant issue in superheroic settings where &#8216;team players&#8217; are less well-received and have less history, but I don&#8217;t think it&#8217;s a solved problem.</p>
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		<title>By: Rog</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33822</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Mon, 21 Sep 2009 05:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33822</guid>
		<description>The original argument is pretty lost on me regardless though, whether it&#039;s fantasy, superheroes or especially a licensed world with establisher heroic figures, overloading any of them with thousands (or millions) or heroes all works out the same.

Wasn&#039;t this the argument against online worlds in the first place? The theory went that in a multiplayer game, each player cannot be the main protagonist as they are in single-player games. I think that&#039;s been substantially debunked by now. There&#039;s plenty of room  for everyone to be the hero.</description>
		<content:encoded><![CDATA[<p>The original argument is pretty lost on me regardless though, whether it&#8217;s fantasy, superheroes or especially a licensed world with establisher heroic figures, overloading any of them with thousands (or millions) or heroes all works out the same.</p>
<p>Wasn&#8217;t this the argument against online worlds in the first place? The theory went that in a multiplayer game, each player cannot be the main protagonist as they are in single-player games. I think that&#8217;s been substantially debunked by now. There&#8217;s plenty of room  for everyone to be the hero.</p>
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		<title>By: Andrew</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33819</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 21 Sep 2009 00:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33819</guid>
		<description>Thanks for the link, Zubon.

I submit that there &lt;i&gt;can&lt;/i&gt; be worlds populated primarily bu super heroes, but even still I doubt those stories would be as engaging to me as those where heroes (and villains) are the minority.</description>
		<content:encoded><![CDATA[<p>Thanks for the link, Zubon.</p>
<p>I submit that there <i>can</i> be worlds populated primarily bu super heroes, but even still I doubt those stories would be as engaging to me as those where heroes (and villains) are the minority.</p>
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		<title>By: gattsuru</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33818</link>
		<dc:creator>gattsuru</dc:creator>
		<pubDate>Sun, 20 Sep 2009 23:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33818</guid>
		<description>Top Ten and Astro City are the best known, but it&#039;s not exactly unheard of.  Nodwick&#039;s &lt;i&gt;PS238&lt;/i&gt; has everyone but the central character and his mentor have a superpower (and arguably, they have the superpowers of common sense and money, respectively).  It&#039;s even more common when we go beyond settings where literally everyone is a superhero as in Top Ten, and go to ones where only the vast majority of major and sideline characters are superheroes or otherwise empowered.  After all, whether in City of Heroes or in Champions, there are loads of non-superheroic folk to beat up, rescue, or take missions from.

  Take the Justice League TV show.  Seven primary heroes, and with Unlimited they had so many that there were superpowered living props in the background and people bickering over which super-stretchy guy they needed.  Even settings you&#039;d expect to have a single superhero focus tend toward this.  The 1990&#039;s &lt;i&gt;Starman&lt;/i&gt;, an excellent post-Dark Age series, spends the first three comic books on talking about the importance of a single man to fill an empty legacy.  By the second part of the series, we&#039;ve got three people with the &#039;starman&#039; moniker, the antivillan Shade, a reincarnated cowboy, an entire prison full of comparatively superpowered beings, a half-dozen retired supers, eight dead supers that won&#039;t stop jawing off, it goes on and on.

Heck, the early City of Heroes comic book managed to keep the concept working very well, and that&#039;s despite going out of their way to avoid the rare Surviving Eight megaheroes for the earlier run and having relatively every-man characters. 

What makes superheroes cool is them being exciting and interesting.  It doesn&#039;t matter how many flying bricks there already are in the setting if you can make your new one meaningful, and it does matter how special your powers are when your character is just another boring Mary Sue.</description>
		<content:encoded><![CDATA[<p>Top Ten and Astro City are the best known, but it&#8217;s not exactly unheard of.  Nodwick&#8217;s <i>PS238</i> has everyone but the central character and his mentor have a superpower (and arguably, they have the superpowers of common sense and money, respectively).  It&#8217;s even more common when we go beyond settings where literally everyone is a superhero as in Top Ten, and go to ones where only the vast majority of major and sideline characters are superheroes or otherwise empowered.  After all, whether in City of Heroes or in Champions, there are loads of non-superheroic folk to beat up, rescue, or take missions from.</p>
<p>  Take the Justice League TV show.  Seven primary heroes, and with Unlimited they had so many that there were superpowered living props in the background and people bickering over which super-stretchy guy they needed.  Even settings you&#8217;d expect to have a single superhero focus tend toward this.  The 1990&#8242;s <i>Starman</i>, an excellent post-Dark Age series, spends the first three comic books on talking about the importance of a single man to fill an empty legacy.  By the second part of the series, we&#8217;ve got three people with the &#8216;starman&#8217; moniker, the antivillan Shade, a reincarnated cowboy, an entire prison full of comparatively superpowered beings, a half-dozen retired supers, eight dead supers that won&#8217;t stop jawing off, it goes on and on.</p>
<p>Heck, the early City of Heroes comic book managed to keep the concept working very well, and that&#8217;s despite going out of their way to avoid the rare Surviving Eight megaheroes for the earlier run and having relatively every-man characters. </p>
<p>What makes superheroes cool is them being exciting and interesting.  It doesn&#8217;t matter how many flying bricks there already are in the setting if you can make your new one meaningful, and it does matter how special your powers are when your character is just another boring Mary Sue.</p>
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		<title>By: Crimsoneer</title>
		<link>http://www.killtenrats.com/2009/09/20/city-of-too-many-heroes/comment-page-1/#comment-33816</link>
		<dc:creator>Crimsoneer</dc:creator>
		<pubDate>Sun, 20 Sep 2009 20:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=4863#comment-33816</guid>
		<description>I can definitely agree with Top 10...I was so disappointed when I discovered there were only two books :(</description>
		<content:encoded><![CDATA[<p>I can definitely agree with Top 10&#8230;I was so disappointed when I discovered there were only two books :(</p>
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