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	<title>Comments on: Breaking From the Collective Tempo</title>
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	<link>http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: marlowespade</title>
		<link>http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/comment-page-1/#comment-35340</link>
		<dc:creator>marlowespade</dc:creator>
		<pubDate>Thu, 19 Nov 2009 22:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5304#comment-35340</guid>
		<description>DDO&#039;s hirelings are a good way to accomplish this. When I tire of &quot;speed runs&quot; and I feel like slowing down I can still do dungeons on Normal or Hard, and just pop an NPC Hireling to assist with healing/damage/whatever. 

Sure they cost money and only last an hour, but dammit sometimes my guild goes to bed before I do.</description>
		<content:encoded><![CDATA[<p>DDO&#8217;s hirelings are a good way to accomplish this. When I tire of &#8220;speed runs&#8221; and I feel like slowing down I can still do dungeons on Normal or Hard, and just pop an NPC Hireling to assist with healing/damage/whatever. </p>
<p>Sure they cost money and only last an hour, but dammit sometimes my guild goes to bed before I do.</p>
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		<title>By: Kiaburra</title>
		<link>http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/comment-page-1/#comment-35334</link>
		<dc:creator>Kiaburra</dc:creator>
		<pubDate>Thu, 19 Nov 2009 16:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5304#comment-35334</guid>
		<description>The City of Heroes forum had a thread on lone-wolving missions recently.  Let me clarify how things work for the unfamiliar: missions are instances your team enters.  Difficulty and number of mobs increase as your team size increases, and with the team leader&#039;s difficulty settings.  A good team will look for as much as they can handle without pausing - steamrollering the mobs.

However in the later game not all characters are equal, and some are more survivable than others.  Often the team splits, usually by accident, and some classes can not only take it, but revel in it.  Recent changes to the difficulty settings let you declare &quot;I am equal to 8 heroes or more&quot; and get full-team spawns when soloing.

On the forum thread a full-hard mission had the team leader tell everyone to break into twos to make the mission go faster, most stories were &#039;I went left, they went right, I didn&#039;t know they weren&#039;t behind me until we met up again three rooms later.&#039;  I did that the other day when my Controller (crowd control/ buffs) started a pack then realized nobody else was there - and kept going.  Villains do this easier, Masterminds (pet / buffs) and Dominators (crowd control / melee) can take on things as well as a Brute (tank / dps).  Heroes tend to be too specialized to do it as easily.</description>
		<content:encoded><![CDATA[<p>The City of Heroes forum had a thread on lone-wolving missions recently.  Let me clarify how things work for the unfamiliar: missions are instances your team enters.  Difficulty and number of mobs increase as your team size increases, and with the team leader&#8217;s difficulty settings.  A good team will look for as much as they can handle without pausing &#8211; steamrollering the mobs.</p>
<p>However in the later game not all characters are equal, and some are more survivable than others.  Often the team splits, usually by accident, and some classes can not only take it, but revel in it.  Recent changes to the difficulty settings let you declare &#8220;I am equal to 8 heroes or more&#8221; and get full-team spawns when soloing.</p>
<p>On the forum thread a full-hard mission had the team leader tell everyone to break into twos to make the mission go faster, most stories were &#8216;I went left, they went right, I didn&#8217;t know they weren&#8217;t behind me until we met up again three rooms later.&#8217;  I did that the other day when my Controller (crowd control/ buffs) started a pack then realized nobody else was there &#8211; and kept going.  Villains do this easier, Masterminds (pet / buffs) and Dominators (crowd control / melee) can take on things as well as a Brute (tank / dps).  Heroes tend to be too specialized to do it as easily.</p>
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		<title>By: Se7en Tidbits: &#8220;Something Fishy&#8221; or &#8220;Whining About all the Singing at the Opera&#8221; &#171; Are We New At This?</title>
		<link>http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/comment-page-1/#comment-35332</link>
		<dc:creator>Se7en Tidbits: &#8220;Something Fishy&#8221; or &#8220;Whining About all the Singing at the Opera&#8221; &#171; Are We New At This?</dc:creator>
		<pubDate>Thu, 19 Nov 2009 15:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5304#comment-35332</guid>
		<description>[...] foreign invaders, especially ones like a Witch waiting for a good crowning.&#8221; &#8211; Ravious, Breaking From the Collective Tempo, Kill Ten [...]</description>
		<content:encoded><![CDATA[<p>[...] foreign invaders, especially ones like a Witch waiting for a good crowning.&#8221; &#8211; Ravious, Breaking From the Collective Tempo, Kill Ten [...]</p>
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		<title>By: Se7en Tidbits: &#8220;&#8221; or &#8220;&#8221; &#171; Are We New At This?</title>
		<link>http://www.killtenrats.com/2009/11/19/breaking-from-the-collective-tempo/comment-page-1/#comment-35331</link>
		<dc:creator>Se7en Tidbits: &#8220;&#8221; or &#8220;&#8221; &#171; Are We New At This?</dc:creator>
		<pubDate>Thu, 19 Nov 2009 15:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5304#comment-35331</guid>
		<description>[...] foreign invaders, especially ones like a Witch waiting for a good crowning.&#8221; &#8211; Ravious, Breaking From the Collective Tempo, Kill Ten [...]</description>
		<content:encoded><![CDATA[<p>[...] foreign invaders, especially ones like a Witch waiting for a good crowning.&#8221; &#8211; Ravious, Breaking From the Collective Tempo, Kill Ten [...]</p>
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