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	<title>Comments on: Good Web Site</title>
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	<description>a group of adventurers on an epic quest</description>
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		<title>By: Tim</title>
		<link>http://www.killtenrats.com/2009/11/21/good-web-site/comment-page-1/#comment-35355</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 22 Nov 2009 04:56:12 +0000</pubDate>
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		<description>Bhagpuss, I couldn&#039;t disagree with you more. 

If you require games to have all necessary information in-game, then you&#039;re crippling the potential depth of complexity of the games in one blow.

Sure, some relatively simple games can get away with it, but it&#039;s contingent on the game. If you want something more complex, then I don&#039;t think it&#039;s not at all unreasonable to have external aids.

In fact, for some games, the external aids are almost *part* of the game. Think EVE ship planners, or City of Heroes character planners, or spreadsheets to keep tabs on trade routes in X3. 

I&#039;d even go as far as to suggest developers should be releasing these aids themselves rather than relying on an altruistic community to do so. In-game or out, they&#039;d add to the experience.

And talking of &#039;old school&#039;, remember when games came with real manuals that actually told you how to play the game (my Falcon 4.0 manual is still on my shelf as a reminder of what we have lost)? I think your approach is very much &#039;new school&#039;.</description>
		<content:encoded><![CDATA[<p>Bhagpuss, I couldn&#8217;t disagree with you more. </p>
<p>If you require games to have all necessary information in-game, then you&#8217;re crippling the potential depth of complexity of the games in one blow.</p>
<p>Sure, some relatively simple games can get away with it, but it&#8217;s contingent on the game. If you want something more complex, then I don&#8217;t think it&#8217;s not at all unreasonable to have external aids.</p>
<p>In fact, for some games, the external aids are almost *part* of the game. Think EVE ship planners, or City of Heroes character planners, or spreadsheets to keep tabs on trade routes in X3. </p>
<p>I&#8217;d even go as far as to suggest developers should be releasing these aids themselves rather than relying on an altruistic community to do so. In-game or out, they&#8217;d add to the experience.</p>
<p>And talking of &#8216;old school&#8217;, remember when games came with real manuals that actually told you how to play the game (my Falcon 4.0 manual is still on my shelf as a reminder of what we have lost)? I think your approach is very much &#8216;new school&#8217;.</p>
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