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	<title>Comments on: Causality</title>
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		<title>By: Nahkti</title>
		<link>http://www.killtenrats.com/2009/11/30/causality/comment-page-1/#comment-35590</link>
		<dc:creator>Nahkti</dc:creator>
		<pubDate>Tue, 01 Dec 2009 21:22:11 +0000</pubDate>
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		<description>I have to disagree that Aion has huge and open instances in it&#039;s first zones, I found them small and incredibly linear with very little to explore, GW has relatively small instanced zones but never felt as funneled as Aions early content does, I expect GW2 will have larger zones that will reward exploration if the information we have so far is to be believed (I have faith in Anet so I tend to believe what little info they release on GW2).

I&#039;m disappointed Jeff Strain is heading for console territory only because I don&#039;t play them, I had hoped he would head off to create something fresh for the PC MMO market, oh well *sigh*</description>
		<content:encoded><![CDATA[<p>I have to disagree that Aion has huge and open instances in it&#8217;s first zones, I found them small and incredibly linear with very little to explore, GW has relatively small instanced zones but never felt as funneled as Aions early content does, I expect GW2 will have larger zones that will reward exploration if the information we have so far is to be believed (I have faith in Anet so I tend to believe what little info they release on GW2).</p>
<p>I&#8217;m disappointed Jeff Strain is heading for console territory only because I don&#8217;t play them, I had hoped he would head off to create something fresh for the PC MMO market, oh well *sigh*</p>
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		<title>By: Longasc</title>
		<link>http://www.killtenrats.com/2009/11/30/causality/comment-page-1/#comment-35557</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Mon, 30 Nov 2009 15:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5399#comment-35557</guid>
		<description>I wonder if there was no code-sharing involved regarding the UNDERWATER EXPLORATION feature of Aion.

Guild Wars 2 also featured underwater exploration in the trailer, and Aion featured it prominently in the recently released &quot;Aion Vision&quot; trailer.

Aion has very huge and open instances in its first zones, Guild Wars 2 is supposed to have something similar to it. Plus they also recently told us they are going more for a server-based worlds model that still allow you to travel between &quot;worlds&quot;/&quot;servers&quot; easily.

But who knows, this does not prove anything, just my observations.</description>
		<content:encoded><![CDATA[<p>I wonder if there was no code-sharing involved regarding the UNDERWATER EXPLORATION feature of Aion.</p>
<p>Guild Wars 2 also featured underwater exploration in the trailer, and Aion featured it prominently in the recently released &#8220;Aion Vision&#8221; trailer.</p>
<p>Aion has very huge and open instances in its first zones, Guild Wars 2 is supposed to have something similar to it. Plus they also recently told us they are going more for a server-based worlds model that still allow you to travel between &#8220;worlds&#8221;/&#8221;servers&#8221; easily.</p>
<p>But who knows, this does not prove anything, just my observations.</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2009/11/30/causality/comment-page-1/#comment-35555</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Mon, 30 Nov 2009 15:17:05 +0000</pubDate>
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		<description>Yar &quot;wholly owned-subsidiary&quot; is a tricky thing.  GE (you know, the maker of lightbulbs), mostly owns NBC, and I seriously doubt that GE (main) manages much of NBC.  I&#039;m sure there are better examples out there.

At the end of the day, ArenaNet enjoys a ton of autonomy, and they hopefully receive plenty of benefits from code-sharing, etc. with other NCSoft games... although from the few whispers I have heard, ArenaNet is very lone wolf.</description>
		<content:encoded><![CDATA[<p>Yar &#8220;wholly owned-subsidiary&#8221; is a tricky thing.  GE (you know, the maker of lightbulbs), mostly owns NBC, and I seriously doubt that GE (main) manages much of NBC.  I&#8217;m sure there are better examples out there.</p>
<p>At the end of the day, ArenaNet enjoys a ton of autonomy, and they hopefully receive plenty of benefits from code-sharing, etc. with other NCSoft games&#8230; although from the few whispers I have heard, ArenaNet is very lone wolf.</p>
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		<title>By: Dan Gray</title>
		<link>http://www.killtenrats.com/2009/11/30/causality/comment-page-1/#comment-35553</link>
		<dc:creator>Dan Gray</dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:51:53 +0000</pubDate>
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		<description>Not quite sure how they could manage that Scott, seeing as NCSoft is providing a large amount of funding for the development of Guild Wars 2 - afaik. 

They have been (as far as an outsider can tell) mostly hands-off with the Guild Wars franchise, and seem to have a perfectly functional relationship with ArenaNet. As long as that keeps up, and they keep the money coming, I&#039;m happy for them to be involved.</description>
		<content:encoded><![CDATA[<p>Not quite sure how they could manage that Scott, seeing as NCSoft is providing a large amount of funding for the development of Guild Wars 2 &#8211; afaik. </p>
<p>They have been (as far as an outsider can tell) mostly hands-off with the Guild Wars franchise, and seem to have a perfectly functional relationship with ArenaNet. As long as that keeps up, and they keep the money coming, I&#8217;m happy for them to be involved.</p>
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		<title>By: Scott</title>
		<link>http://www.killtenrats.com/2009/11/30/causality/comment-page-1/#comment-35548</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 30 Nov 2009 13:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5399#comment-35548</guid>
		<description>If ya catch the edit at the end of that VG247 article, NCsoft asked them to correct the article: it was not an MMO(G) at all, just a normal &quot;MOG&quot; (multi-player online game), which isn&#039;t exactly NCsoft&#039;s forte.

Not that I care what NCsoft does; I just pray that eventually Arena.net cuts their ties with them, keeping their IP intact.</description>
		<content:encoded><![CDATA[<p>If ya catch the edit at the end of that VG247 article, NCsoft asked them to correct the article: it was not an MMO(G) at all, just a normal &#8220;MOG&#8221; (multi-player online game), which isn&#8217;t exactly NCsoft&#8217;s forte.</p>
<p>Not that I care what NCsoft does; I just pray that eventually Arena.net cuts their ties with them, keeping their IP intact.</p>
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