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	<title>Comments on: Instance Quests</title>
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	<description>a group of adventurers on an epic quest</description>
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		<title>By: Docholiday</title>
		<link>http://www.killtenrats.com/2009/12/11/instance-quests/comment-page-1/#comment-35922</link>
		<dc:creator>Docholiday</dc:creator>
		<pubDate>Sun, 13 Dec 2009 14:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5484#comment-35922</guid>
		<description>The change to the &quot;challenge&quot; modes as they&#039;re now called is quite welcome - I noticed it when popping in to help with an HoC run as well as a group farming the WW 3-man.  Not only having it tell you what the mode is, but a definite &quot;you&#039;ve completed/failed it&quot; is very nice.  I would love for it to replace all instance related quests, but I think it would only work for those you can complete in one pass.  Things like the destiny/item xp ones for killing bosses would be perfect additions as I usually forget to get them.</description>
		<content:encoded><![CDATA[<p>The change to the &#8220;challenge&#8221; modes as they&#8217;re now called is quite welcome &#8211; I noticed it when popping in to help with an HoC run as well as a group farming the WW 3-man.  Not only having it tell you what the mode is, but a definite &#8220;you&#8217;ve completed/failed it&#8221; is very nice.  I would love for it to replace all instance related quests, but I think it would only work for those you can complete in one pass.  Things like the destiny/item xp ones for killing bosses would be perfect additions as I usually forget to get them.</p>
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		<title>By: Moondog548</title>
		<link>http://www.killtenrats.com/2009/12/11/instance-quests/comment-page-1/#comment-35913</link>
		<dc:creator>Moondog548</dc:creator>
		<pubDate>Sat, 12 Dec 2009 10:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5484#comment-35913</guid>
		<description>Wow, I didn&#039;t know they had added that feature to the existing Moria dungeons. Neat. Just saying what the gorram &quot;hard mode&quot; was is indeed a fix of a significant fault.  I dare say the Turbship has righted.</description>
		<content:encoded><![CDATA[<p>Wow, I didn&#8217;t know they had added that feature to the existing Moria dungeons. Neat. Just saying what the gorram &#8220;hard mode&#8221; was is indeed a fix of a significant fault.  I dare say the Turbship has righted.</p>
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		<title>By: Longasc</title>
		<link>http://www.killtenrats.com/2009/12/11/instance-quests/comment-page-1/#comment-35908</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Sat, 12 Dec 2009 00:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5484#comment-35908</guid>
		<description>It makes some of the old instances look really old. You know, click to activate the quest. Click again. Then click one more time - this is how one starts the solo quest instances in Dolven View.

The Challenge Brazier is also a nice idea in Siege of Mirkwood. It works in addition to the system, in the Sword halls you have to use it if you want to do the hard mode, i.e. challenge all three Swordmasters at once.</description>
		<content:encoded><![CDATA[<p>It makes some of the old instances look really old. You know, click to activate the quest. Click again. Then click one more time &#8211; this is how one starts the solo quest instances in Dolven View.</p>
<p>The Challenge Brazier is also a nice idea in Siege of Mirkwood. It works in addition to the system, in the Sword halls you have to use it if you want to do the hard mode, i.e. challenge all three Swordmasters at once.</p>
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