<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Digital Carrots II: Meat Brains</title>
	<atom:link href="http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:28:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/comment-page-1/#comment-36438</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Sat, 09 Jan 2010 16:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5696#comment-36438</guid>
		<description>Neat follow-up: &lt;a href=&quot;http://www.washingtonpost.com/wp-dyn/content/article/2010/01/04/AR2010010402752.html&quot; rel=&quot;nofollow&quot;&gt;cocaine vaccine&lt;/a&gt; makes cocaine unsatisfying but does little to curb craving.  That is, addicts are still desperate for a fix, but the cocaine just doesn&#039;t react in their bodies with the &quot;vaccine.&quot;  High: gone; motivation: same.</description>
		<content:encoded><![CDATA[<p>Neat follow-up: <a href="http://www.washingtonpost.com/wp-dyn/content/article/2010/01/04/AR2010010402752.html" rel="nofollow">cocaine vaccine</a> makes cocaine unsatisfying but does little to curb craving.  That is, addicts are still desperate for a fix, but the cocaine just doesn&#8217;t react in their bodies with the &#8220;vaccine.&#8221;  High: gone; motivation: same.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zar</title>
		<link>http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/comment-page-1/#comment-36396</link>
		<dc:creator>Zar</dc:creator>
		<pubDate>Thu, 07 Jan 2010 19:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5696#comment-36396</guid>
		<description>I tend to solo more than anything else and have noticed that I loose interest when I hit that point in the game where everything starts to be more difficult than fun. Prior to that point there is a feeling of &quot;I&#039;m accomplishing that which I could not accomplish in Game X; I&#039;m not just wasting my time&quot;. 

Did you manage to get all those mini quests out of the way to accomplish the completion of that class critical quest? Why yes indeed, all on my own! Great! Because the last step of this quest requires that you take on a mob that is Elite and requires a full raid or grind out 20-30 Skirmishes for the needed item...Think I&#039;ll take a break now (sighs).  

Oh, by the way, from here on in it&#039;s pretty much the same. Of course you can delay that lack of interest by becoming a group/raid player until you realize it&#039;s just a different sort of &quot;grind&quot; that you can&#039;t fool yourself into.

Perhaps it&#039;s just me, but games tend to teach you that doing &quot;X&quot; will pretty much give you &quot;Y&quot; almost every time.  So long as you can still do &quot;X&quot; to get &quot;Y&quot; your secure in knowing that you did not waste time (in your mind). Sadly, it&#039;s the tedium that keeps us from questioning our accomplishments. Change that and some adapt (Raiders grind instances, solo players raid) while others leave.</description>
		<content:encoded><![CDATA[<p>I tend to solo more than anything else and have noticed that I loose interest when I hit that point in the game where everything starts to be more difficult than fun. Prior to that point there is a feeling of &#8220;I&#8217;m accomplishing that which I could not accomplish in Game X; I&#8217;m not just wasting my time&#8221;. </p>
<p>Did you manage to get all those mini quests out of the way to accomplish the completion of that class critical quest? Why yes indeed, all on my own! Great! Because the last step of this quest requires that you take on a mob that is Elite and requires a full raid or grind out 20-30 Skirmishes for the needed item&#8230;Think I&#8217;ll take a break now (sighs).  </p>
<p>Oh, by the way, from here on in it&#8217;s pretty much the same. Of course you can delay that lack of interest by becoming a group/raid player until you realize it&#8217;s just a different sort of &#8220;grind&#8221; that you can&#8217;t fool yourself into.</p>
<p>Perhaps it&#8217;s just me, but games tend to teach you that doing &#8220;X&#8221; will pretty much give you &#8220;Y&#8221; almost every time.  So long as you can still do &#8220;X&#8221; to get &#8220;Y&#8221; your secure in knowing that you did not waste time (in your mind). Sadly, it&#8217;s the tedium that keeps us from questioning our accomplishments. Change that and some adapt (Raiders grind instances, solo players raid) while others leave.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WorldIV.com &#187; I&#8217;d like what I want, not what I like.</title>
		<link>http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/comment-page-1/#comment-36395</link>
		<dc:creator>WorldIV.com &#187; I&#8217;d like what I want, not what I like.</dc:creator>
		<pubDate>Thu, 07 Jan 2010 19:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5696#comment-36395</guid>
		<description>[...] of diverse research for game design, particularly research from Organizational Behavour. Zubon has a very interesting post about the neurological basis of wanting versus liking and its implications for games and [...]</description>
		<content:encoded><![CDATA[<p>[...] of diverse research for game design, particularly research from Organizational Behavour. Zubon has a very interesting post about the neurological basis of wanting versus liking and its implications for games and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/comment-page-1/#comment-36391</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Thu, 07 Jan 2010 11:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5696#comment-36391</guid>
		<description>I should have found a way to work in a &lt;a href=&quot;http://zbooks.blogspot.com/2007/08/rainbows-end-by-vernor-vinge.html&quot; rel=&quot;nofollow&quot;&gt;&lt;em&gt;Rainbows End&lt;/em&gt;&lt;/a&gt; reference.  One of the major characters is an agent known as &quot;Rabbit,&quot; someone with literal digital carrots who makes a play for the mind-control system MacGuffin.  I am mollified by the sour grapes that it is pointless to make subtle allusions that very few people would get.  Not that I have let that stop me before.</description>
		<content:encoded><![CDATA[<p>I should have found a way to work in a <a href="http://zbooks.blogspot.com/2007/08/rainbows-end-by-vernor-vinge.html" rel="nofollow"><em>Rainbows End</em></a> reference.  One of the major characters is an agent known as &#8220;Rabbit,&#8221; someone with literal digital carrots who makes a play for the mind-control system MacGuffin.  I am mollified by the sour grapes that it is pointless to make subtle allusions that very few people would get.  Not that I have let that stop me before.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Berath</title>
		<link>http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/comment-page-1/#comment-36389</link>
		<dc:creator>Berath</dc:creator>
		<pubDate>Thu, 07 Jan 2010 10:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5696#comment-36389</guid>
		<description>Very interesting. I&#039;ve often pondered my motivations when playing LoTRO and asked from time to time &#039;am I actually enjoying myself now&#039;. Sometimes the answer is  ambivalent. 

Though don&#039;t get me wrong, I&#039;m still finding plenty of moments that I do enjoy, I do get satisfaction and I do miss it when I don&#039;t play...hmmm, but is that last more a case of feeling I ought to be playing because if I don&#039;t my character progression will fall behind everyone else. Is that what I&#039;m really missing and what makes me log on sometimes? Do I want to, do I need to, do I like to..fair questions for us to ask ourselves.</description>
		<content:encoded><![CDATA[<p>Very interesting. I&#8217;ve often pondered my motivations when playing LoTRO and asked from time to time &#8216;am I actually enjoying myself now&#8217;. Sometimes the answer is  ambivalent. </p>
<p>Though don&#8217;t get me wrong, I&#8217;m still finding plenty of moments that I do enjoy, I do get satisfaction and I do miss it when I don&#8217;t play&#8230;hmmm, but is that last more a case of feeling I ought to be playing because if I don&#8217;t my character progression will fall behind everyone else. Is that what I&#8217;m really missing and what makes me log on sometimes? Do I want to, do I need to, do I like to..fair questions for us to ask ourselves.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harry Hol</title>
		<link>http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/comment-page-1/#comment-36388</link>
		<dc:creator>Harry Hol</dc:creator>
		<pubDate>Thu, 07 Jan 2010 09:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5696#comment-36388</guid>
		<description>What an excellent article! I have wondered about this recently, when I took a little break from MMOs to play some single player games. I find it increasingly unappealing to log into LOTRO or WOW now. 

But I do have this nagging feeling I *should*...</description>
		<content:encoded><![CDATA[<p>What an excellent article! I have wondered about this recently, when I took a little break from MMOs to play some single player games. I find it increasingly unappealing to log into LOTRO or WOW now. </p>
<p>But I do have this nagging feeling I *should*&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: beldeti</title>
		<link>http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/comment-page-1/#comment-36386</link>
		<dc:creator>beldeti</dc:creator>
		<pubDate>Thu, 07 Jan 2010 08:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5696#comment-36386</guid>
		<description>Another great post. 

I&#039;m presently at this phase where games are losing their appeal. Call it growing up. Or I&#039;ve recognized, and outgrown, their tenterhooks designed to keep one playing even beyond when you&#039;re having fun. Or I&#039;ve realized that these pixels and data we so love are, like so much in this world, all transitory. 

Don&#039;t get me wrong, I still love playing games. It&#039;s what&#039;s defined me this past 15 years. 

And I do agree with Longasc, games should go beyond appealing to our primitive, conditioned responses. To do only that would, IMO, cheapen us as gamers and reduce us to Pavlovian buttonmashers.</description>
		<content:encoded><![CDATA[<p>Another great post. </p>
<p>I&#8217;m presently at this phase where games are losing their appeal. Call it growing up. Or I&#8217;ve recognized, and outgrown, their tenterhooks designed to keep one playing even beyond when you&#8217;re having fun. Or I&#8217;ve realized that these pixels and data we so love are, like so much in this world, all transitory. </p>
<p>Don&#8217;t get me wrong, I still love playing games. It&#8217;s what&#8217;s defined me this past 15 years. </p>
<p>And I do agree with Longasc, games should go beyond appealing to our primitive, conditioned responses. To do only that would, IMO, cheapen us as gamers and reduce us to Pavlovian buttonmashers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Longasc</title>
		<link>http://www.killtenrats.com/2010/01/07/digital-carrots-ii-meat-brains/comment-page-1/#comment-36385</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Thu, 07 Jan 2010 08:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5696#comment-36385</guid>
		<description>I think we as gamers should be much more ranting about game design that appeals to the most primitive simian parts of our brain. I like this expression, I picked it up somewhere and it explains what modern habitual daily crap game design nowadays is all about quite well.</description>
		<content:encoded><![CDATA[<p>I think we as gamers should be much more ranting about game design that appeals to the most primitive simian parts of our brain. I like this expression, I picked it up somewhere and it explains what modern habitual daily crap game design nowadays is all about quite well.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

