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	<title>Comments on: Guild Wars Holy Trinity</title>
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	<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: [GW2] Why the Guardian Matters &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-61808</link>
		<dc:creator>[GW2] Why the Guardian Matters &#124; Kill Ten Rats</dc:creator>
		<pubDate>Mon, 24 Jan 2011 16:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-61808</guid>
		<description>[...] thing that worries me the most is the monk paradigm from Guild Wars. In Guild Wars, every profession at launch had ways to change builds to perform [...]</description>
		<content:encoded><![CDATA[<p>[...] thing that worries me the most is the monk paradigm from Guild Wars. In Guild Wars, every profession at launch had ways to change builds to perform [...]</p>
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		<title>By: Self Sufficiency and Sociality &#171; Tish Tosh Tesh</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-37129</link>
		<dc:creator>Self Sufficiency and Sociality &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Sat, 06 Feb 2010 12:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-37129</guid>
		<description>[...] capable of stepping up and doing whatever needs doing, social interaction changes.  Old roles might be seen for the blindered workhorses they are.  Communities that are self-sufficient need not lean on imports to survive.  Countries that build [...]</description>
		<content:encoded><![CDATA[<p>[...] capable of stepping up and doing whatever needs doing, social interaction changes.  Old roles might be seen for the blindered workhorses they are.  Communities that are self-sufficient need not lean on imports to survive.  Countries that build [...]</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-36909</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Thu, 28 Jan 2010 12:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-36909</guid>
		<description>Which is really all I want.  I don&#039;t want every class to be the same, but I do want it to be a *decision* with what class to bring for each line.</description>
		<content:encoded><![CDATA[<p>Which is really all I want.  I don&#8217;t want every class to be the same, but I do want it to be a *decision* with what class to bring for each line.</p>
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		<title>By: CaericElRoi</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-36899</link>
		<dc:creator>CaericElRoi</dc:creator>
		<pubDate>Thu, 28 Jan 2010 03:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-36899</guid>
		<description>The Paragon class was an attempt at this idea, with the Motivation line it could heal, and with spear mastery/command it could dmg.  Most of the classes in GW have some self heals (which progressed as GW grew)  Wars got Lions Comfort and Heal Sig, Dervishes could self heal GREATLY, Paras had self and group heals, Assassins have heals in teh shadow line, Mesmers have skills in inspiration that now heal while giving energy (ether something or other, its late and I forget)Necros have self heal through blood line and Rangers have troll unguent and heal trap and of course the monk heals like hell...

So, while the monk is the STRONGEST healer, and thus makes him a valuable asset, a team COULD possibly survive without one, using the right builds...  I think however that GW2 will expand on this idea and make the Monk less of a class and more of a support.  Just my $.02</description>
		<content:encoded><![CDATA[<p>The Paragon class was an attempt at this idea, with the Motivation line it could heal, and with spear mastery/command it could dmg.  Most of the classes in GW have some self heals (which progressed as GW grew)  Wars got Lions Comfort and Heal Sig, Dervishes could self heal GREATLY, Paras had self and group heals, Assassins have heals in teh shadow line, Mesmers have skills in inspiration that now heal while giving energy (ether something or other, its late and I forget)Necros have self heal through blood line and Rangers have troll unguent and heal trap and of course the monk heals like hell&#8230;</p>
<p>So, while the monk is the STRONGEST healer, and thus makes him a valuable asset, a team COULD possibly survive without one, using the right builds&#8230;  I think however that GW2 will expand on this idea and make the Monk less of a class and more of a support.  Just my $.02</p>
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		<title>By: Darth12345</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-36897</link>
		<dc:creator>Darth12345</dc:creator>
		<pubDate>Thu, 28 Jan 2010 03:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-36897</guid>
		<description>Saying that protection is just proactive healing is stupid. You can just as easily say healing is reactive protection.

Anyway I&#039;m pro have a healer because I find the role fun, what isn&#039;t fun is a system that has been suggested which is effectively having a team of 8 hybrids.</description>
		<content:encoded><![CDATA[<p>Saying that protection is just proactive healing is stupid. You can just as easily say healing is reactive protection.</p>
<p>Anyway I&#8217;m pro have a healer because I find the role fun, what isn&#8217;t fun is a system that has been suggested which is effectively having a team of 8 hybrids.</p>
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		<title>By: Orry</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-36841</link>
		<dc:creator>Orry</dc:creator>
		<pubDate>Tue, 26 Jan 2010 02:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-36841</guid>
		<description>Guild Wars doesn&#039;t require Monks in the party, it merely requires the players to be flexible enough with their builds to synergise with one another. 

You can heal with a Me/Rt quite easily Ritualists have some rather strong heals and there are Mesmer skills to make up for the lack of health removal.

With the professions in Guild Wars as they are now, if you should be able to take any 8 given primary professions and get the ammount of healing, support and damage you need to achieve your goal. A professions need for healing seems to go down with that professions ability to heal.</description>
		<content:encoded><![CDATA[<p>Guild Wars doesn&#8217;t require Monks in the party, it merely requires the players to be flexible enough with their builds to synergise with one another. </p>
<p>You can heal with a Me/Rt quite easily Ritualists have some rather strong heals and there are Mesmer skills to make up for the lack of health removal.</p>
<p>With the professions in Guild Wars as they are now, if you should be able to take any 8 given primary professions and get the ammount of healing, support and damage you need to achieve your goal. A professions need for healing seems to go down with that professions ability to heal.</p>
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		<title>By: Katherine</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-36837</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Mon, 25 Jan 2010 22:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-36837</guid>
		<description>So *that&#039;s* why I never got into GW, I was trying to play the PvE part of a PvP game like I would play the PvE part of a PvE game.</description>
		<content:encoded><![CDATA[<p>So *that&#8217;s* why I never got into GW, I was trying to play the PvE part of a PvP game like I would play the PvE part of a PvE game.</p>
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		<title>By: Razzmatazzz</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-36815</link>
		<dc:creator>Razzmatazzz</dc:creator>
		<pubDate>Mon, 25 Jan 2010 11:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-36815</guid>
		<description>To a certain degree its true that Guild Wars still relies when it comes to mainstream play on the Tank - Nuker - Healer Trinity.
But thanks to the flexible class system there are many viable if not superior alternatives like:

Discordway and Sabway - a Teambuild that can be played with only Necromancers. Cause of their soul reaping abillity they can heal nearyl as good as a classic heal monk can. Since these tactics relie on a minion meat shield strategy there is no tank neeeded either.

Paraway - even thought paragons haven been nerfed a couple of times in the past the concept of a pure paragon team is still viable. You can beat most of the hardmode and elite instances in the game with this tactic. Thx to the high armor and party buff abillities of the paragon there is not classical healer or tank needed.

There are many others like the allready mentioned IWAY, ranger trapper teams, ritualist spiritspam teams and dervways. Some of them like a trapper team might not be as fast as a tank - nuker - healer tactic but they are certanly viable enough to master some of the toughest areas in Guild Wars.
Monks might be still the main healers in the game but after four expansions the Guild Wars meta has more to offer than just the classic tank/nuker/healer strategy.
For me its ok if pugs still prefer to play in classic formations as long as i have the possibillity to play these alternative tactics with my guild mates.</description>
		<content:encoded><![CDATA[<p>To a certain degree its true that Guild Wars still relies when it comes to mainstream play on the Tank &#8211; Nuker &#8211; Healer Trinity.<br />
But thanks to the flexible class system there are many viable if not superior alternatives like:</p>
<p>Discordway and Sabway &#8211; a Teambuild that can be played with only Necromancers. Cause of their soul reaping abillity they can heal nearyl as good as a classic heal monk can. Since these tactics relie on a minion meat shield strategy there is no tank neeeded either.</p>
<p>Paraway &#8211; even thought paragons haven been nerfed a couple of times in the past the concept of a pure paragon team is still viable. You can beat most of the hardmode and elite instances in the game with this tactic. Thx to the high armor and party buff abillities of the paragon there is not classical healer or tank needed.</p>
<p>There are many others like the allready mentioned IWAY, ranger trapper teams, ritualist spiritspam teams and dervways. Some of them like a trapper team might not be as fast as a tank &#8211; nuker &#8211; healer tactic but they are certanly viable enough to master some of the toughest areas in Guild Wars.<br />
Monks might be still the main healers in the game but after four expansions the Guild Wars meta has more to offer than just the classic tank/nuker/healer strategy.<br />
For me its ok if pugs still prefer to play in classic formations as long as i have the possibillity to play these alternative tactics with my guild mates.</p>
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		<title>By: Melf_Himself</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-36809</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Sun, 24 Jan 2010 21:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-36809</guid>
		<description>I went and made a blog post of my own about this because I think it&#039;s important:

http://word-of-shadow.blogspot.com/2010/01/guild-wars-holy-trinity.html</description>
		<content:encoded><![CDATA[<p>I went and made a blog post of my own about this because I think it&#8217;s important:</p>
<p><a href="http://word-of-shadow.blogspot.com/2010/01/guild-wars-holy-trinity.html" rel="nofollow">http://word-of-shadow.blogspot.com/2010/01/guild-wars-holy-trinity.html</a></p>
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		<title>By: Melf_Himself</title>
		<link>http://www.killtenrats.com/2010/01/22/guild-wars-holy-trinity/comment-page-1/#comment-36798</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Sun, 24 Jan 2010 10:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5786#comment-36798</guid>
		<description>No, it wasn&#039;t:

- Healing occurs after damage. Protection occurs before damage.
- Healing can be done with eyes glued to the party list, protection requires watching the play.
- Protection often scales to be more effective the more people are attacking the target (Guardian, Prot Spirit, Spirit Bond). Healing doesn&#039;t (skills like &#039;Healing Seed&#039; are really protection, in my book).

I definitely agree with you that there should be more focus on all classes healing themselves. But removing the monk from the class design would be awful, the monk is the biggest thing setting Guild Wars apart from other online RPG play. And that is due solely to the existence of Protection skills.</description>
		<content:encoded><![CDATA[<p>No, it wasn&#8217;t:</p>
<p>- Healing occurs after damage. Protection occurs before damage.<br />
- Healing can be done with eyes glued to the party list, protection requires watching the play.<br />
- Protection often scales to be more effective the more people are attacking the target (Guardian, Prot Spirit, Spirit Bond). Healing doesn&#8217;t (skills like &#8216;Healing Seed&#8217; are really protection, in my book).</p>
<p>I definitely agree with you that there should be more focus on all classes healing themselves. But removing the monk from the class design would be awful, the monk is the biggest thing setting Guild Wars apart from other online RPG play. And that is due solely to the existence of Protection skills.</p>
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