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	<title>Comments on: A Lesser Evil</title>
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		<title>By: Valve&#8217;s Lesser Evil &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-37305</link>
		<dc:creator>Valve&#8217;s Lesser Evil &#124; Kill Ten Rats</dc:creator>
		<pubDate>Fri, 19 Feb 2010 16:20:25 +0000</pubDate>
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		<description>[...] lesser evil between pirates and cheaters is the former.  Cheaters, in their words, are a much more serious [...]</description>
		<content:encoded><![CDATA[<p>[...] lesser evil between pirates and cheaters is the former.  Cheaters, in their words, are a much more serious [...]</p>
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		<title>By: Jeremy S.</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-36928</link>
		<dc:creator>Jeremy S.</dc:creator>
		<pubDate>Fri, 29 Jan 2010 04:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5820#comment-36928</guid>
		<description>This is easy for me.  Hypothetically, if I had just one &quot;bullet&quot;.  The player.  Whether it&#039;s &quot;Which came first...&quot;, or some other analogy, the answer is the player.  

Goldsellers are there because the players say &quot;Would you please come into my game?  I know the devs don&#039;t want you too, but if you could sneak in, that&#039;d be clutch because I will do anything to rocket myself to level cap and I want the strongest &quot;whatever&quot; when I get there.  I&#039;ll make it worth your while, I&#039;ll pay you REAL money:)&quot;.

No player, no goldseller.  Then we&#039;d have empty games? Not at all.  Only select ppl with lower standards, wavering ethics and lesser morals do this.  Take care of the player and you take care of the goldseller.

Part of that problem is how people seem to have jaded themselves to treat it as though it is something frivolous, like a &quot;I got yer nose&quot; trick.  

Yes you can point to whatever reasons you want to defend it or treat it like it is less than it is.  Many subcultures exist that find morally offensive behavior to be no big deal.  Pointing and saying &quot;Look at all the people doing it, it&#039;s just a fad in todays gaming&quot; is another way of saying everyone&#039;s doing it which is just the nihilistic way out.  It&#039;s hopeless so let&#039;s party like it&#039;s 1999.

Just because I know many people who, let&#039;s say, goes around spraying graffiti, or swiping &quot;just one candy bar&quot; from the convenience store down the street, and all their friends treat it like it&#039;s just not that big a deal, doesn&#039;t mean I&#039;m going to join them.

That&#039;s why I&#039;ve almost stopped using the word goldseller entirely, and replaced it with goldbuyers.  Because that is the source.  The demand for cheating has opened up the market.

Sorry to rant, but I just did a similar post recently, and I guess the fire is still fresh in my veins :)</description>
		<content:encoded><![CDATA[<p>This is easy for me.  Hypothetically, if I had just one &#8220;bullet&#8221;.  The player.  Whether it&#8217;s &#8220;Which came first&#8230;&#8221;, or some other analogy, the answer is the player.  </p>
<p>Goldsellers are there because the players say &#8220;Would you please come into my game?  I know the devs don&#8217;t want you too, but if you could sneak in, that&#8217;d be clutch because I will do anything to rocket myself to level cap and I want the strongest &#8220;whatever&#8221; when I get there.  I&#8217;ll make it worth your while, I&#8217;ll pay you REAL money:)&#8221;.</p>
<p>No player, no goldseller.  Then we&#8217;d have empty games? Not at all.  Only select ppl with lower standards, wavering ethics and lesser morals do this.  Take care of the player and you take care of the goldseller.</p>
<p>Part of that problem is how people seem to have jaded themselves to treat it as though it is something frivolous, like a &#8220;I got yer nose&#8221; trick.  </p>
<p>Yes you can point to whatever reasons you want to defend it or treat it like it is less than it is.  Many subcultures exist that find morally offensive behavior to be no big deal.  Pointing and saying &#8220;Look at all the people doing it, it&#8217;s just a fad in todays gaming&#8221; is another way of saying everyone&#8217;s doing it which is just the nihilistic way out.  It&#8217;s hopeless so let&#8217;s party like it&#8217;s 1999.</p>
<p>Just because I know many people who, let&#8217;s say, goes around spraying graffiti, or swiping &#8220;just one candy bar&#8221; from the convenience store down the street, and all their friends treat it like it&#8217;s just not that big a deal, doesn&#8217;t mean I&#8217;m going to join them.</p>
<p>That&#8217;s why I&#8217;ve almost stopped using the word goldseller entirely, and replaced it with goldbuyers.  Because that is the source.  The demand for cheating has opened up the market.</p>
<p>Sorry to rant, but I just did a similar post recently, and I guess the fire is still fresh in my veins :)</p>
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		<title>By: Stephane</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-36921</link>
		<dc:creator>Stephane</dc:creator>
		<pubDate>Thu, 28 Jan 2010 22:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5820#comment-36921</guid>
		<description>It is much more important to tackle RMT first, as they are a bigger threat, since their money depends on exploiting the MMO, while cheater solely gain fame/XP/whatever. Furtheremore RMT is getting bigger by the day and carries with it the chilling wind of professional hacking. RMT corrupt the community at wide, potentially attacking fansites, whereas cheaters harm it in a much more focused way.</description>
		<content:encoded><![CDATA[<p>It is much more important to tackle RMT first, as they are a bigger threat, since their money depends on exploiting the MMO, while cheater solely gain fame/XP/whatever. Furtheremore RMT is getting bigger by the day and carries with it the chilling wind of professional hacking. RMT corrupt the community at wide, potentially attacking fansites, whereas cheaters harm it in a much more focused way.</p>
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		<title>By: Dragon</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-36911</link>
		<dc:creator>Dragon</dc:creator>
		<pubDate>Thu, 28 Jan 2010 12:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5820#comment-36911</guid>
		<description>Thinking further on this, I&#039;m still not sure I totally agree. Obviously grind-aversion is a factor and I have my own first-hand experience of this* but I&#039;d also assert that as soon as other people are introduced into the mix which MMOs, by their very nature, do, there will be an element of competitiveness - even in a denoted PvE environment. 

For example: having the best gear; being the server first to reach level cap; down first boss etc. The levels of one-upmanship in a PvE MMO are amazing and you only have to look at the various comments regarding Recount and Gearscore in the WoW community to see it an action. 

In thinking about non-MMOs, though, it&#039;s obvious that people will also cheat in single-player PvE games too: whether it&#039;s by using a developer code (&quot;IDDQD&quot;) or finding an exploit, some folk will use whatever they can to beat the game. Perhaps it is to avoid the &quot;grind&quot; of playing a game, as you suggest, but I suspect there are other reasons as well.

My point? I guess while I agree that some people will cheat to bypass a grind, I don&#039;t think that eliminating grinding will see a marked reduction in gold selling or exploiting. When games are played, people will cheat.** 

*A former guildie alluded to the fact that gold buying would permit purchase of better gear and make levelling faster.  He all but admitted he&#039;d done it himself.

**This aphorism brought to you by Generalisations-r-us.</description>
		<content:encoded><![CDATA[<p>Thinking further on this, I&#8217;m still not sure I totally agree. Obviously grind-aversion is a factor and I have my own first-hand experience of this* but I&#8217;d also assert that as soon as other people are introduced into the mix which MMOs, by their very nature, do, there will be an element of competitiveness &#8211; even in a denoted PvE environment. </p>
<p>For example: having the best gear; being the server first to reach level cap; down first boss etc. The levels of one-upmanship in a PvE MMO are amazing and you only have to look at the various comments regarding Recount and Gearscore in the WoW community to see it an action. </p>
<p>In thinking about non-MMOs, though, it&#8217;s obvious that people will also cheat in single-player PvE games too: whether it&#8217;s by using a developer code (&#8220;IDDQD&#8221;) or finding an exploit, some folk will use whatever they can to beat the game. Perhaps it is to avoid the &#8220;grind&#8221; of playing a game, as you suggest, but I suspect there are other reasons as well.</p>
<p>My point? I guess while I agree that some people will cheat to bypass a grind, I don&#8217;t think that eliminating grinding will see a marked reduction in gold selling or exploiting. When games are played, people will cheat.** </p>
<p>*A former guildie alluded to the fact that gold buying would permit purchase of better gear and make levelling faster.  He all but admitted he&#8217;d done it himself.</p>
<p>**This aphorism brought to you by Generalisations-r-us.</p>
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		<title>By: Julian</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-36903</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Thu, 28 Jan 2010 05:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5820#comment-36903</guid>
		<description>Agreed, but the &quot;cheating to win&quot; is slightly different than the &quot;cheating to achieve something else&quot;, and like you say it&#039;s more often observed in PvP environments.

In PvE, my point more or less stands. The PvE cheating always tends to be, ultimately, an illicit shortcut to shorten the grind.

Maybe a better distinction about this would be to think it in terms of &quot;cheating to gain an advantage over whom?&quot;. Cheating in PvP and RL sports, as you pointed out, it&#039;s about cheating to gain an advantage of an opponent. In PvE and non-competitive environments, the cheating is to one-up the game itself, usually because of ridiculous rules (or what players perceive as ridiculous rules).</description>
		<content:encoded><![CDATA[<p>Agreed, but the &#8220;cheating to win&#8221; is slightly different than the &#8220;cheating to achieve something else&#8221;, and like you say it&#8217;s more often observed in PvP environments.</p>
<p>In PvE, my point more or less stands. The PvE cheating always tends to be, ultimately, an illicit shortcut to shorten the grind.</p>
<p>Maybe a better distinction about this would be to think it in terms of &#8220;cheating to gain an advantage over whom?&#8221;. Cheating in PvP and RL sports, as you pointed out, it&#8217;s about cheating to gain an advantage of an opponent. In PvE and non-competitive environments, the cheating is to one-up the game itself, usually because of ridiculous rules (or what players perceive as ridiculous rules).</p>
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		<title>By: Katherine</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-36894</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Thu, 28 Jan 2010 00:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5820#comment-36894</guid>
		<description>The only problem I have with gold sellers is if they are hogging one area to farm in and it is getting in the way of legitimate players. And the spam. 

Cheaters are a scourge and should be instabanned. I don&#039;t consider doing something that is possible to do in the game but is not &quot;in the spirit of the game&quot; like hiding from fire or resetting bosses or what have you. Those are the game dev&#039;s problem to sort out, not the players&#039;. I mean like botting or modding to do things you wouldn&#039;t normally be allowed to do in the game.</description>
		<content:encoded><![CDATA[<p>The only problem I have with gold sellers is if they are hogging one area to farm in and it is getting in the way of legitimate players. And the spam. </p>
<p>Cheaters are a scourge and should be instabanned. I don&#8217;t consider doing something that is possible to do in the game but is not &#8220;in the spirit of the game&#8221; like hiding from fire or resetting bosses or what have you. Those are the game dev&#8217;s problem to sort out, not the players&#8217;. I mean like botting or modding to do things you wouldn&#8217;t normally be allowed to do in the game.</p>
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		<title>By: Zar</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-36893</link>
		<dc:creator>Zar</dc:creator>
		<pubDate>Wed, 27 Jan 2010 23:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5820#comment-36893</guid>
		<description>Of course, one of the issues really not touched on is the &quot;real&quot; cost of cheaters, gold farmers and gold sellers.  It costs money to fight them and more money when they exist in charge backs on credit cards against the game developer. I believe that SoE was candid enough one time to disclose that it cost them well over $1,000,000 in lost fees as well as the cost of resources to combat the problem.  Customer service gets tied up &quot;fixing&quot; accounts where everything is mysteriously lost because of some illicit actions. 

Lets not forget about content that winds up shut down or delayed while a &quot;fix&quot; is designed to combat against players that must have somehow known that things were not working as intended sometime around the 100th time they exploited a flaw. Sometimes (Everquest II comes to mind) they simply let something like trivialized content (gray shard farming) go by because so many players did it so often for so long. It&#039;s like finding out after working all week long really hard at a job that all you had to do was show up and get the same reward.

In my opinion, anything that detracts from the game and discourages the honest players from enjoying the game is a detriment. Online gaming tends to be competitive for many and trivializing the end rewards takes away from the games attraction.

So the honest players in the end wind up not being able to log in while patches are implanted to subvert the exploits while content is delayed because developers are fixing exploits instead of working on new projects. In the end, we all pay the bill for those who like to exploit, purchase gold or bot their way through the game.</description>
		<content:encoded><![CDATA[<p>Of course, one of the issues really not touched on is the &#8220;real&#8221; cost of cheaters, gold farmers and gold sellers.  It costs money to fight them and more money when they exist in charge backs on credit cards against the game developer. I believe that SoE was candid enough one time to disclose that it cost them well over $1,000,000 in lost fees as well as the cost of resources to combat the problem.  Customer service gets tied up &#8220;fixing&#8221; accounts where everything is mysteriously lost because of some illicit actions. </p>
<p>Lets not forget about content that winds up shut down or delayed while a &#8220;fix&#8221; is designed to combat against players that must have somehow known that things were not working as intended sometime around the 100th time they exploited a flaw. Sometimes (Everquest II comes to mind) they simply let something like trivialized content (gray shard farming) go by because so many players did it so often for so long. It&#8217;s like finding out after working all week long really hard at a job that all you had to do was show up and get the same reward.</p>
<p>In my opinion, anything that detracts from the game and discourages the honest players from enjoying the game is a detriment. Online gaming tends to be competitive for many and trivializing the end rewards takes away from the games attraction.</p>
<p>So the honest players in the end wind up not being able to log in while patches are implanted to subvert the exploits while content is delayed because developers are fixing exploits instead of working on new projects. In the end, we all pay the bill for those who like to exploit, purchase gold or bot their way through the game.</p>
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		<title>By: Yeebo</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-36892</link>
		<dc:creator>Yeebo</dc:creator>
		<pubDate>Wed, 27 Jan 2010 22:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5820#comment-36892</guid>
		<description>They did just that (essentially) in EQ II.  It seemed to work pretty well, but I don&#039;t know if it cut down on gold selling in the regular servers.</description>
		<content:encoded><![CDATA[<p>They did just that (essentially) in EQ II.  It seemed to work pretty well, but I don&#8217;t know if it cut down on gold selling in the regular servers.</p>
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		<title>By: Platypus</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-36891</link>
		<dc:creator>Platypus</dc:creator>
		<pubDate>Wed, 27 Jan 2010 20:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5820#comment-36891</guid>
		<description>I feel like MMOs should give in and create &quot;gold-buying&quot; servers, where you can buy gold via RMT.  All the gold buyers could create accounts there.  Maybe the RMT would go to subsidize your subscription if you agreed to play only on RMT servers.

They&#039;d still have to police the &quot;non-gold-buying&quot; servers, of course.  A penalty for getting caught buying gold would be that your character would get transferred to a gold-buying server.  (And, ideally, you would lose whatever gold you bought.  This provides an incentive to start on the gold-buying server in the first place.)

It wouldn&#039;t be ridiculous to suggest they might sell other things (experience potions, etc) as well.  The goal here is to put the farmers out of business.

Of course cheaters would still have to be banned.  (The better solution is to build an architecture that keeps most of the information on the server, so it&#039;s harder to cheat.)

I wonder: if they did create gold-buying and experience-buying servers, what fraction of users would migrate there?</description>
		<content:encoded><![CDATA[<p>I feel like MMOs should give in and create &#8220;gold-buying&#8221; servers, where you can buy gold via RMT.  All the gold buyers could create accounts there.  Maybe the RMT would go to subsidize your subscription if you agreed to play only on RMT servers.</p>
<p>They&#8217;d still have to police the &#8220;non-gold-buying&#8221; servers, of course.  A penalty for getting caught buying gold would be that your character would get transferred to a gold-buying server.  (And, ideally, you would lose whatever gold you bought.  This provides an incentive to start on the gold-buying server in the first place.)</p>
<p>It wouldn&#8217;t be ridiculous to suggest they might sell other things (experience potions, etc) as well.  The goal here is to put the farmers out of business.</p>
<p>Of course cheaters would still have to be banned.  (The better solution is to build an architecture that keeps most of the information on the server, so it&#8217;s harder to cheat.)</p>
<p>I wonder: if they did create gold-buying and experience-buying servers, what fraction of users would migrate there?</p>
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		<title>By: Dragon</title>
		<link>http://www.killtenrats.com/2010/01/27/a-lesser-evil/comment-page-1/#comment-36890</link>
		<dc:creator>Dragon</dc:creator>
		<pubDate>Wed, 27 Jan 2010 19:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5820#comment-36890</guid>
		<description>I disagree - to an extent. FPS PvP games like Counterstrike, Quake, Unreal Tournament etc. have all been plagued by botters, speedhacks, wallhacks and so on. People cheat because they want to win. The only reason gold sellers don&#039;t exist in Counterstrike is, well, no gold to sell. But if there was, they would no doubt flock to it like flies to shit.

Whether it&#039;s gold to MMO players, performance enhancing drugs to Olypmic athletes, fake blood capsules to rugby players or &lt;a href=&quot;http://www.guardian.co.uk/world/2010/jan/21/disqualified-chinese-marathon&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;hired imposters for marathon runners&lt;/a&gt;, where&#039;s there&#039;s games and sport, there&#039;s cheating. The reasoning for cheating is to win, to be (perceived as) better than everyone else.*

Why I only disagree to an extent is that, on further inspection, it can be also be asserted that where there are games and sport, there is also a grind if you are to be at the top of that particular discipline. (I&#039;ve got half a post written about that very subject.)

*unless you&#039;re a Chinese student and want to get into university that is.</description>
		<content:encoded><![CDATA[<p>I disagree &#8211; to an extent. FPS PvP games like Counterstrike, Quake, Unreal Tournament etc. have all been plagued by botters, speedhacks, wallhacks and so on. People cheat because they want to win. The only reason gold sellers don&#8217;t exist in Counterstrike is, well, no gold to sell. But if there was, they would no doubt flock to it like flies to shit.</p>
<p>Whether it&#8217;s gold to MMO players, performance enhancing drugs to Olypmic athletes, fake blood capsules to rugby players or <a href="http://www.guardian.co.uk/world/2010/jan/21/disqualified-chinese-marathon" target="_blank" rel="nofollow">hired imposters for marathon runners</a>, where&#8217;s there&#8217;s games and sport, there&#8217;s cheating. The reasoning for cheating is to win, to be (perceived as) better than everyone else.*</p>
<p>Why I only disagree to an extent is that, on further inspection, it can be also be asserted that where there are games and sport, there is also a grind if you are to be at the top of that particular discipline. (I&#8217;ve got half a post written about that very subject.)</p>
<p>*unless you&#8217;re a Chinese student and want to get into university that is.</p>
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