<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Happy State of Grind</title>
	<atom:link href="http://www.killtenrats.com/2010/02/02/happy-state-of-grind/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.killtenrats.com/2010/02/02/happy-state-of-grind/</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:28:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: Delphinius81</title>
		<link>http://www.killtenrats.com/2010/02/02/happy-state-of-grind/comment-page-1/#comment-37073</link>
		<dc:creator>Delphinius81</dc:creator>
		<pubDate>Thu, 04 Feb 2010 20:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5868#comment-37073</guid>
		<description>Even post-revamp wargs in LL is no easy feat. There are thankfully more of them now, but they still share spawn points with other mobs that have dedicated lairs. Bog lurkers are even worse... They really should combine the bog-lurker deed with killing the swamp-neekers in the area.

Anyway, on point. I think I agree re the difference between a grind and fun. It&#039;s all about whether you can make consistent, noticeable progress. Leveling is hardly considered a grind in MMOs that utilize questing. While the quests themselves might be repetitive fed-ex/kill x type quests, few people complain about a &quot;level grind&quot; like they did in EQ1 or FF11 (or any Korean MMO) - now it&#039;s more a question of having more varied content. 

Now we hear about grinds when game systems feel arbitrary (i.e. the one lotro slayer deed in a region without a dedicated lair for that mob type), or completely random (i.e. lotro legendary weapon system). Random works when trying to keep world locations feel random, but doesn&#039;t work when a system is dedicated to character advancement.

In all things character advancement related, players will not see something as a grind when they can make consistent progress towards some visible end-state.</description>
		<content:encoded><![CDATA[<p>Even post-revamp wargs in LL is no easy feat. There are thankfully more of them now, but they still share spawn points with other mobs that have dedicated lairs. Bog lurkers are even worse&#8230; They really should combine the bog-lurker deed with killing the swamp-neekers in the area.</p>
<p>Anyway, on point. I think I agree re the difference between a grind and fun. It&#8217;s all about whether you can make consistent, noticeable progress. Leveling is hardly considered a grind in MMOs that utilize questing. While the quests themselves might be repetitive fed-ex/kill x type quests, few people complain about a &#8220;level grind&#8221; like they did in EQ1 or FF11 (or any Korean MMO) &#8211; now it&#8217;s more a question of having more varied content. </p>
<p>Now we hear about grinds when game systems feel arbitrary (i.e. the one lotro slayer deed in a region without a dedicated lair for that mob type), or completely random (i.e. lotro legendary weapon system). Random works when trying to keep world locations feel random, but doesn&#8217;t work when a system is dedicated to character advancement.</p>
<p>In all things character advancement related, players will not see something as a grind when they can make consistent progress towards some visible end-state.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thallian</title>
		<link>http://www.killtenrats.com/2010/02/02/happy-state-of-grind/comment-page-1/#comment-37030</link>
		<dc:creator>Thallian</dc:creator>
		<pubDate>Tue, 02 Feb 2010 17:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5868#comment-37030</guid>
		<description>Yes the bog guardian one is much worse. Wargs I usually got done with my chars but that one required you to go back for it every time.</description>
		<content:encoded><![CDATA[<p>Yes the bog guardian one is much worse. Wargs I usually got done with my chars but that one required you to go back for it every time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2010/02/02/happy-state-of-grind/comment-page-1/#comment-37028</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Tue, 02 Feb 2010 15:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5868#comment-37028</guid>
		<description>Sure, Mines of Moria is a good example of metagrind since it is nearly impossible not to kill 600 orc-kind... so once you get to Haldir, and he asks you to prove yourself, you&#039;ve already done the task.

A better example I thought of later was the (pre vamp) Lonelands bog guardian things... the things that look like balls on four sticks.</description>
		<content:encoded><![CDATA[<p>Sure, Mines of Moria is a good example of metagrind since it is nearly impossible not to kill 600 orc-kind&#8230; so once you get to Haldir, and he asks you to prove yourself, you&#8217;ve already done the task.</p>
<p>A better example I thought of later was the (pre vamp) Lonelands bog guardian things&#8230; the things that look like balls on four sticks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scopique</title>
		<link>http://www.killtenrats.com/2010/02/02/happy-state-of-grind/comment-page-1/#comment-37027</link>
		<dc:creator>Scopique</dc:creator>
		<pubDate>Tue, 02 Feb 2010 15:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=5868#comment-37027</guid>
		<description>I can see what you&#039;re saying: getting it done up front without having to slog through unnecessary content. It&#039;s like immersion in an area, where you don&#039;t have any noise to distract you from what you&#039;re doing, or to lengthen the amount of time you need to do it. 

I think, however, that if the &quot;noise&quot; is necessary for other grinding, then the act of &quot;plowing through&quot; different mobs can be like fireworks. Take your LotRO example...for example. If you went into an area SPECIFICALLY to kill wargs, and had to wade through other mobs to get JUST the wargs, it could be frustrating. But if you ALSO needed to (or kept in mind the achievements which required you to) kill the mobs around those wargs, you&#039;ve entered into a &quot;meta-grind&quot;. By simply plowing through different mobs, achieving achievements or completing quests, one can get a real sense of accomplishment while ALSO feeling that there wasn&#039;t a lot of effort (i.e. running here and there to find the singular mob parts that you need for a single result).</description>
		<content:encoded><![CDATA[<p>I can see what you&#8217;re saying: getting it done up front without having to slog through unnecessary content. It&#8217;s like immersion in an area, where you don&#8217;t have any noise to distract you from what you&#8217;re doing, or to lengthen the amount of time you need to do it. </p>
<p>I think, however, that if the &#8220;noise&#8221; is necessary for other grinding, then the act of &#8220;plowing through&#8221; different mobs can be like fireworks. Take your LotRO example&#8230;for example. If you went into an area SPECIFICALLY to kill wargs, and had to wade through other mobs to get JUST the wargs, it could be frustrating. But if you ALSO needed to (or kept in mind the achievements which required you to) kill the mobs around those wargs, you&#8217;ve entered into a &#8220;meta-grind&#8221;. By simply plowing through different mobs, achieving achievements or completing quests, one can get a real sense of accomplishment while ALSO feeling that there wasn&#8217;t a lot of effort (i.e. running here and there to find the singular mob parts that you need for a single result).</p>
]]></content:encoded>
	</item>
</channel>
</rss>

