Happy State of Grind

Last weekend I dug away at a repeatable quest for Guild Wars Wintersday Redux, which ends this weekend with a finale for those having hat problems during Wintersday 2009.  The quest is a fun one called Snowball Dominance, where the denizens of the Eye of the North go outside for a massive snowball fight.  Players can bring one other person along.  The quest can be a bit challenging for casual players that stroll in to the chaos, but with a few “exploits,” like waiting for the scrum to finish by standing outside of agro range on the left side then mopping up the remaining mobs, it becomes manageable.

Of course for farmers there is a different tactic.  Take a necromancer Hero, and run it into the middle of the enemy group before they turn red.  Pop Holiday Blues (AoE well degen), Snow Fort (temporary invincibility), and Snowcone (heal) to ball up the mobs.  The mobs waste their good skills on the sacrifice, and players and the AI allies can easily take out the clumped up enemies.  The rewards are very good for something that can be run in under 2 minutes. Continue reading Happy State of Grind

Increased Max Players

What I think of as my “home server” in Team Fortress 2 runs just one map (2fort) with increased teams (16 per side) and a long running time (up to 3 hours). I found this very helpful for learning the game, as I did not need to simultaneously learn a couple dozen maps (including stages), nine classes, alternate weapons, etc. One map, enough people for my beginning incompetence not to doom us, and time enough to settle in and explore without frantic NOW rounds.

I moved to that server after starting to learn on a 2fort server with instant respawn. Instant respawn is nice for a beginner who dies a lot but utterly unsuitable for a real game on many maps, especially 2fort. If it takes longer to reload than to respawn and get back to the fight, the game is an extended stalemate. Maybe one side will eventually get a lucky grab or a really good spawn-camp going.

I am coming to see increased team size as a similar problem. Rounds still end, because many shy from playing defense even as the intel is running out the door, but large teams mean that there is always more defense available. Killing one per second is barely keeping up with the respawn. Furthermore, that defense is always there, even while mounting a big attack. You can have 3 Engineers, 3 Snipers, a Demoman with stickies, and a Pyro spy-checking at all times, and half your team is still available to assault your similarly staffed enemy. If your assault is going well, the (entire) other team respawns behind you, while any replacement attackers are 10-20 seconds away across prime Sniper territory.

Hence the 3-hour running time. Unbalanced teams can sometimes end it early with a string of wins, but it is not uncommon to see time reach 00:00:00 with one win and a cap or two into a second round.

: Zubon

I have been enjoying an Arena server on the side. “No respawn” solves many problems.

Persistence Addict

Hello, my name is Ravious, and I am a persistence addict.  I try and play other games.  The one’s sitting solely on my hard drive.  The ones with no boundaries.  They are great games that I ignore.  But, to me, they are meaningless trifles when I can etch my accomplishments into a monolithic server farm one dead rat at a time.

The latest to fall was King’s Bounty: Armored Princess.  It was a truly excellent game for the hour or so I played. It was also pretty much free.  I know that I will enjoy it more if I play it more, but its pleasure is passing.  Any lonely accomplishment I will gain will be between, myself, and my Steam wall.  The game already lets me cheat by giving me a dragon anyway. Continue reading Persistence Addict

Marching to War Should Look This Awesome

viking jarl squad Anyone have screenshots that measure up to real life? I know we are just primates who react with “ooh, ah” sounds to fire and shiny objects, but damned if the Vikings don’t still have us all beat for awesome. (Carl De Souza with the winning images.)

While some commenters there are down on the second Up Helly Aa picture, as LotRO players know, yes, you drink tea before heading to war. Before a big fight you drink tea, eat an entire rack of lamb (or cram bread), and show off your shiny tokens. Those are the best buffs in the game. Even the ancient Vikings knew that.

: Zubon

Hat tip: Agitator