In defiance, I played Dungeons and Dragons Online last night. The Docks and Marketplace seemed oddly calm given the storm of chaos that blew through alternate worlds earlier in the day. A little shing-shing to get the dust off of my dual khopeshes, and I was ready to roll. One nice thing about Dungeons and Dragons Online is it promotes a very arcade-like wholesale slaughter of mook mobs. This is where kobolds come in. There is nothing mookier than the little reptile-weasel humanoids. Their existence practically begs for a gibbing.
So, that’s what I did. I headed in to the Waterworks explorable area (level 3) with my trusty hireling. I still have to complete most of Cerulean Hills (the level 2 explorable area), but honestly with all the bugbears throwing smoke and arrows at me, it was seriously slowing down my DPS. It’s so much better when a small mob of kobolds runs into my whirling blades like a chunk of green cabbage being thrown into the food processor.
While my paladin was back in the Docks cleaning all the green goop off his effects in offering to the gods, I spent sometime checking out his build. I am following a pretty solid DPS build based off the crit rate of the khopeshes and the paladin buffs, but I failed to see (until last night) that my spell usage was non-existent. Unbeknownst to me at the time, to cast spells the character needs to have Wisdom at 10+ 1/spell level. My guy has a Wisdom of 8. So things were looking pretty rough for that side of things. I wondered why a barbarian thought I could heal him when we utterly failed at The Captives. So, who knows when I will be able to cast a single spell. But, baby, I can shing-shing!
Out, damn’d spot!