Fundamental Attribution Error: Dumb Devs

What kinds of idiots are making these games, eh? They can’t seem to put together a world with a thousand-plus players at a time each with dozens of items and skills interacting with tens of thousands of NPCs and other objects, dynamically and in real time with a playerbase across several continents using a range of hardware with a random pastiche of software, duplicated across dozens of servers scattered across the country or world and dependent on an international communications network entirely beyond their control. NOOBS!

There are only a dozen classes each with a half-dozen specializations that each vary in value across different circumstances that may vary in abundance and prominence across the levels, in solo or group play, in groups of different sizes, or in PvE and PvP. I swear, there is a conspiracy to keep my class down, with the way that everyone else gets money hats while I get nerfed every patch. l2balance NOOBS!

It’s not like they have dozens of people working with a sprawling code base where a mistake or typo can be multiplied in effect across the entire game. Every other workplace in the world has perfect documentation of all changes and accurately predicts the third-order effects of what are ostensibly small changes to the way some operations are calculated on the back end. It’s like you NOOBS are trying to ruin the game!

: Zubon

13 thoughts on “Fundamental Attribution Error: Dumb Devs”

  1. A note: There’s a difference between high level decisions and implementation. I’m far more forgiving with the latter precisely for these reasons.

  2. As a developer who has worked in MMOs, I’m just going to say that it is amusing to see people-who-don’t-know-what-they-are-talking-about mocking other people-who-don’t-know-what-they-are-talking-about.

    Giving a developer the “benefit of the doubt” simply because you *think* their job is complicated is just as ignorant as the raging forum trolls bashing developers for arbitrary reasons.

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