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	<title>Comments on: Good Grind / Bad Grind</title>
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	<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>By: Time Value &#124; Kill Ten Rats</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-70441</link>
		<dc:creator>Time Value &#124; Kill Ten Rats</dc:creator>
		<pubDate>Sun, 28 Aug 2011 06:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-70441</guid>
		<description>[...] of asking, &#8220;How little do you value your time?&#8221; Putting a dollar value on what you are grinding for establishes that yes, you really are willing to do something you don&#8217;t especially enjoy [...]</description>
		<content:encoded><![CDATA[<p>[...] of asking, &#8220;How little do you value your time?&#8221; Putting a dollar value on what you are grinding for establishes that yes, you really are willing to do something you don&#8217;t especially enjoy [...]</p>
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		<title>By: Dragon</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-43176</link>
		<dc:creator>Dragon</dc:creator>
		<pubDate>Fri, 30 Jul 2010 20:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-43176</guid>
		<description>Republic Commando had a story and had some good characterisation and potentially engaging gameplay. By engaging, I mean fun. YMMV. 

However I felt that what let it down was that the grind was very noticeable. Apart from the environment, there was very little that was new on the final planet. It was the same mobs, weapons and strategies as the previous two worlds. 

Compare Half-Life 2 (which is still one of my all time faves) which breaks up the gameplay and not only with the vehicle sections. How different was the feel of Ravenholm to the rest of the game? The section called Sandtraps (iirc) where you have to cross the sand by using the metal panels and gravity gun is unique. (And that is followed by a section where you control an army of antlions with the bugbait ball!) Then in Nova Prospekt where you have to defend that position using the sentry guns against the combine. Back to City 17 and suddenly, you&#039;ve got a small squad of people following you.  And finally, in the citadel, the game changes the way your gravity gun works and it&#039;s all different again.  Yet it can be argued that, in essence, the gameplay is repetitive and the &quot;grind&quot; is still there: each level/section is simply &quot;shoot bad guys, solve puzzles, get to the end of the level.&quot;</description>
		<content:encoded><![CDATA[<p>Republic Commando had a story and had some good characterisation and potentially engaging gameplay. By engaging, I mean fun. YMMV. </p>
<p>However I felt that what let it down was that the grind was very noticeable. Apart from the environment, there was very little that was new on the final planet. It was the same mobs, weapons and strategies as the previous two worlds. </p>
<p>Compare Half-Life 2 (which is still one of my all time faves) which breaks up the gameplay and not only with the vehicle sections. How different was the feel of Ravenholm to the rest of the game? The section called Sandtraps (iirc) where you have to cross the sand by using the metal panels and gravity gun is unique. (And that is followed by a section where you control an army of antlions with the bugbait ball!) Then in Nova Prospekt where you have to defend that position using the sentry guns against the combine. Back to City 17 and suddenly, you&#8217;ve got a small squad of people following you.  And finally, in the citadel, the game changes the way your gravity gun works and it&#8217;s all different again.  Yet it can be argued that, in essence, the gameplay is repetitive and the &#8220;grind&#8221; is still there: each level/section is simply &#8220;shoot bad guys, solve puzzles, get to the end of the level.&#8221;</p>
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		<title>By: Zubon</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-43150</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Fri, 30 Jul 2010 18:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-43150</guid>
		<description>I capped 11 characters in my time there.  When you have a good supergroup, there is always fun to be had, if you like the gameplay.  Or the badges channel was usually good for finding some fun activity for an evening.</description>
		<content:encoded><![CDATA[<p>I capped 11 characters in my time there.  When you have a good supergroup, there is always fun to be had, if you like the gameplay.  Or the badges channel was usually good for finding some fun activity for an evening.</p>
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		<title>By: moondog548</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-43149</link>
		<dc:creator>moondog548</dc:creator>
		<pubDate>Fri, 30 Jul 2010 18:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-43149</guid>
		<description>NO. YOU ARE TEH DEMONS!</description>
		<content:encoded><![CDATA[<p>NO. YOU ARE TEH DEMONS!</p>
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		<title>By: bonedead</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-43140</link>
		<dc:creator>bonedead</dc:creator>
		<pubDate>Fri, 30 Jul 2010 16:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-43140</guid>
		<description>YOU HAS CRASH LANDEDS ON TEH STROGG PLANET!</description>
		<content:encoded><![CDATA[<p>YOU HAS CRASH LANDEDS ON TEH STROGG PLANET!</p>
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		<title>By: Ravious</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-43126</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Fri, 30 Jul 2010 14:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-43126</guid>
		<description>Quake had less story than Doom.</description>
		<content:encoded><![CDATA[<p>Quake had less story than Doom.</p>
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		<title>By: Syncaine</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-43125</link>
		<dc:creator>Syncaine</dc:creator>
		<pubDate>Fri, 30 Jul 2010 14:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-43125</guid>
		<description>Doom had less story than a kill ten rats quest...</description>
		<content:encoded><![CDATA[<p>Doom had less story than a kill ten rats quest&#8230;</p>
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	<item>
		<title>By: bonedead</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-43114</link>
		<dc:creator>bonedead</dc:creator>
		<pubDate>Fri, 30 Jul 2010 12:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-43114</guid>
		<description>Yeah but those FPS games had story.  Now, those FPS games in a multiplayer deathmatch setting, I&#039;ll agree on that.</description>
		<content:encoded><![CDATA[<p>Yeah but those FPS games had story.  Now, those FPS games in a multiplayer deathmatch setting, I&#8217;ll agree on that.</p>
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	<item>
		<title>By: bonedead</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-43113</link>
		<dc:creator>bonedead</dc:creator>
		<pubDate>Fri, 30 Jul 2010 12:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-43113</guid>
		<description>My kind of grind is in a non quest centric MMO where there are fewer loot tables.  This way many of the mobs you can grind on have chances of dropping randomly generated items (usually weapons/armor/rare mats/etc) which you can either sell or use.  Right now its SWGEmu, Pre-CU emulated SWG test center, I&#039;m at the point where I need to save up 25 million credits so I&#039;ve got to farm high level mobs (can only do with buffs which last 2 hours or so, minus 15 or so minutes for travel time) which can drop a 24 credit piece of junk or the 25 million credit item that I&#039;m saving up for and everything in between.  For some reason that is what I like, the random lottery grind.</description>
		<content:encoded><![CDATA[<p>My kind of grind is in a non quest centric MMO where there are fewer loot tables.  This way many of the mobs you can grind on have chances of dropping randomly generated items (usually weapons/armor/rare mats/etc) which you can either sell or use.  Right now its SWGEmu, Pre-CU emulated SWG test center, I&#8217;m at the point where I need to save up 25 million credits so I&#8217;ve got to farm high level mobs (can only do with buffs which last 2 hours or so, minus 15 or so minutes for travel time) which can drop a 24 credit piece of junk or the 25 million credit item that I&#8217;m saving up for and everything in between.  For some reason that is what I like, the random lottery grind.</p>
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	<item>
		<title>By: Dragon</title>
		<link>http://www.killtenrats.com/2010/07/30/good-grind-bad-grind/comment-page-1/#comment-43111</link>
		<dc:creator>Dragon</dc:creator>
		<pubDate>Fri, 30 Jul 2010 11:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=6801#comment-43111</guid>
		<description>Tetris? Blackjack? Bejeweled? Intrinsically, you&#039;re doing the same thing for hours. 

Likewise, you could, at a stretch, classify any shooter like this: Doom was &quot;Run through levels, shoot baddies, find keys, finish level. Repeat.&quot; Quake was &quot;Run through levels, shoot baddies, find keys, finish level. Repeat.&quot; Half-life was, well, I think you get the picture.</description>
		<content:encoded><![CDATA[<p>Tetris? Blackjack? Bejeweled? Intrinsically, you&#8217;re doing the same thing for hours. </p>
<p>Likewise, you could, at a stretch, classify any shooter like this: Doom was &#8220;Run through levels, shoot baddies, find keys, finish level. Repeat.&#8221; Quake was &#8220;Run through levels, shoot baddies, find keys, finish level. Repeat.&#8221; Half-life was, well, I think you get the picture.</p>
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