The November issue of the UK PC Gamer came with a handful of pages on Guild Wars 2. One of the posters at Guru went above and beyond in tracking down a copy of the newly released magazine to disseminate any exclusive info to the masses. Big thanks to Lyssa for taking that time, and then taking the time to do a “live”-posting of info as he read. I would expect a couple official dungeon articles from ArenaNet in October, but in the meantime, let’s look at this new information.
Dungeons are instanced content nodes in Guild Wars 2 that tie heavily in to a player’s personal story and then branch out into repeatable content. It seems that to attune to the dungeon, the player has to get to that point in their personal story. The dungeon’s first phase overlaps with the personal story, and the player is joined by a NPC’s (and any supporting players) to finish this phase. Once the personal story phase is completed, the dungeon opens up into an explorable mode with follow-up adventures that are designed to be repeatable. It is unclear now, but I would expect the explorable areas to mostly be group oriented and not part of the personal story.