Trapped in the Cut-Scene

In my Lego Universe post I briefly mentioned how I was killed (well, “smashed”) because I was stuck in a cut-scene that was not possible to skip. LU has a lot of cut-scenes, including sight seeing ones you have to do for an achievement in every zone. On my other Christmas game that I just finished, Golden Sun Dark Dawn, the developers seem to have fallen deeply in love with cut-scenes. The Golden Sun games have a lot of cut-scenes to start with, and a lot of fun combat animations, but this one seemed to pause for story scenes as much as the last two games combined! Great game though, don’t get me wrong. In thinking about it more, LoTRO only has a few cut-scenes, and they are generally fairly well recieved.

A case of less is more?

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Oz

Jaded old gamer, and father of gamers, who’s been around long enough. Still, he’s always up for giving the Next Big Thing a whirl.

3 thoughts on “Trapped in the Cut-Scene”

  1. Definitely less is more!

    A JRPG was recently bestowed upon me too – Suikoden Tierkreis – and it’s been quite a system shock after so long.

    I respect the cut-scene as a storytelling tool, but if you’re playing a game and thinking “there’re too many cut-scenes!” then it’s quite possible the developer DOESN’T respect them.
    Tierkreis isn’t bad at all, but you couldn’t even wave a Tales game in front of my eyes without triggering flashbacks of endless, gratuitous chat scenes covering the same meager story beats to the point of absurdity.

    Interactivity does make a difference however, as I’ll freely admit that Mass Effect 2 is probably a high % cut-scene yet still managed to be engrossing; less likley to glaze over when dialogue is concise and leads up to a decision.

    Meaningful decisions only though; I’d completely forgotten the old JRPG trope of throwing in conversation options that have no impact at all (you can literally choose yes or no and the outcome of a conversation is the same) – I had to replay a few hours of Suikoden following a rookie mistake, and I’ve been amusing myself picking the stupidest dialogue options to witness the teflon impervience of NPCs. ^_^

    1. Funny that you mention the meaningless choices. LoTRO has one that annoyed me in its epic line (you can choose to kill the bad guy, but they won’t let you and make you choose again), but Golden Sun Dark Dawn introduced a rather silly and pointless feedback mechanism. At several points, mostly in the first quarter or so of the game, you can choose to react to some statements said. You can either be enthusiastic, agree, disagree, or be angry. As far as I can tell, all it does is slightly change the response of the NPCs. If you do “angry” at a time that “happy” would be appropriate, the NPC basically goes “Er…yes. Anyway…” and moves on. Pointless mechanic.

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