Flash Not-Really-MMOs

Over the past week, I have responded to quite a few requests, ads, etc. for F2P browser-based “MMOs,” CCGs, etc. They have been, to a one, poor. The winner, though, is Call of Gods, a game that applies the Evony/Civony/Travian economic model to what looks like a mostly PvE game. Combat plays out automatically with no player intervention. The developers recognized that this was really boring, so they added a button to skip it … which demands the RMT currency. Yes, it is a game that invites you to play and then offers to let you pay for the privilege of not doing so.

: Zubon

4 thoughts on “Flash Not-Really-MMOs”

  1. A little off subject in that it’s not “flash” but browser based, I have to confess that I’ve been really enjoying Iron Grip: Marauders. I’m a sucker for steampunk and turn based strategy games, but it’s head and shoulders better than most browser based games.

  2. “Yes, it is a game that invites you to play and then offers to let you pay for the privilege of not doing so.”

    Do you remember the time not so long ago when most “premium” MMOs were designed that way? When players were downloading bots to play the game for them, or even pay powerlevel services?
    Honestly, if you look at the games they are copying, those flash/browser games are very much MMOs.

  3. There are some very good browser-based MMOs around. Have you tried A Mystical Land? That’s a really witty, well-written game, and it’s a proper MMO.

Comments are closed.