Canthan New Year has introduced me to one of the weirdest pieces of game design I have ever seen. You can buy tickets for minigames on the boardwalk. There are three games, and there is no other use for tickets. One of the games is an unexciting whack-a-mole, and it costs 1 ticket to play for several minutes.
The other games are squares of 9 and 16 rings. You stand in them, and there is a random distribution of winners and losers. It costs tickets to play, and you can win more tickets. The end. You can go AFK and stay in your ring, thereby winning or losing in each round until you run out of tickets.
You will run out of tickets, because both ring games are net losers. You can profit in the short term, but if you stand in the ring long enough, you will run out of tickets. If you quit during a positive-sum short run, you can sell your tickets back or play more whack-a-mole.
You can pick up some tokens and Gamer points with whack-a-mole, but otherwise the game tickets are a pure way of converting time and money to points towards the Lucky and Unlucky titles. You otherwise increase them by picking locks (or failing to).
Capping either title in the most efficient way possible will cost you millions of gold and thousands of hours. It is as if they anticipated Cow Clicker, minus the clicking.