The game’s problems will shift over the next few months. Some things will be fixed with further development, like the trading post. The grouping issues that so annoyed me seem better, at least as I type this. What more interests me are the problems caused simply by the size of the Day One population lump: some will go away and some will transition into related endgame problems.
For example, take the human-centaur war. For the next month, the centaurs are screwed. They are just going to be completely and utterly oppressed with a few little wins and a small chance for a tiny bit of glory at server reset if states are not saved. Beetletun is utterly safe. There are too many players in that level range for the good guys not to win that war. But if you are at the front of the leveling wave, you can see areas where the players are not dominating the meta-events, and that will become more spread over time as the population lump moves.
The next question is how much better it will work out at level 80. I have yet to see the highest level zones. We have a problem if they replicate the same situation when we get a lump of level 80 players, although without the leveling incentive, you might have fewer people just hanging around those zones. With increasing levels, the meta-events seem to be getting slightly more complex, so there will be multiple fronts and a larger area covered. Players learn as a zerg, and they still join into a massive wave for a frontal assault, but you will see multiple events going at once as part of the meta-event. This could work. There will also be so many events available that the players will likely be losing some because they are happening unseen. You see this on a small scale all the time: you come upon an event where the bad guys are 80% of the way there; it fails within a few minutes; you move to the next step, fixing whatever just went wrong. I have yet to see that “fix it” step fail in a way that leads to an even worse state, but I have seen the grawl complete human sacrifices and the bandits successfully poison the water supply.
Place your claims now: which current problems are transitory because of development, transitory because of population, or permanent because the same design will fail at level 80? This is your chance to lock in “I told you so.” Please include a specific “I was right” condition, including a “the bet’s off if the devs…” Beware of untrue Scotsmen.