[GW2] Everybody Nodes

It has been said before, but it bears repeating: non-exclusive nodes for crafting materials are a great design decision for cooperative play. We can both harvest from the same tree, rock, or carrot. It takes away racing, avoids enmity between players, and keeps goldfarmers from timing respawns and monopolizing spawns.

If xp per monster is non-rivalrous, why should materials per node be?

: Zubon

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