Defying the Sophomore Slump

Our blogging world has adopted Guild Wars 2 en masse. Orcs Must Die! 2 was an unexpected treat earlier this summer. Torchlight 2 will be out later this month, and I preferred waiting for Torchlight 2 to playing Diablo 3. Borderlands 2 is coming. Team Fortress 2 remains my go-to FPS, and it added PvE content earlier this year.

Like TF2, some games reached their defining points only in their sequels: Master of Orion 2, Diablo 2, Street Fighter 2, WarCraft 2. Second try’s a charm?

: Zubon

8 thoughts on “Defying the Sophomore Slump”

  1. But no matter what, the third part in a series is *always* when it starts going downhill, if not where it completely sucks. Maybe Valve are on to something with their careful avoidance of any part 3…

      1. WC3 was what immediately came to mind for me, too. By FF3 (US), do you mean FF6 (original numbering)? 1, 6, and 7 seem to be the “must see” numbers in that series.

        1. FF1 is a must-see? It’s decent, especially the updated iPhone version, but it would not make my top 3 FF titles. FF3, 6, and 7 hold those spots.(Jap numbering).

      2. HoMM3 is definitely the best example of a game breaking that rule. If only they made the exact same game with better grafics… I actually played that game at the beginning of this year with some friends, when we were thinking of old games. Good old HoMM3…

        On the other hand, Zubon should have added Age of Empires 2 :D

  2. I don’t agree that Master of Orion 2 represented a “defining point”. It’s a different sort of 4x game than the initial game, but it is not better. They both scratch a different itch.

  3. Don’t forget Star Control 2.

    In the more arguable region, Bad Company 2 was the game in that series that really clicked for me. On the other hand Left 4 Dead 2 was so much like L4D that it didn’t do much for me as a defining point, even though I still love to play it.

  4. Video games tend to be the one form of media where sequels are almost always better than the first game. I think the experimental nature of first games and the developer learning from their mistakes really help to make second games better.

    Third games can be hit or miss, though.

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