Elisabeth at Massively was posted her Guild Wars 2 wishlist just as I was drafting mine. I am always surprised that we seem to share much of the same wavelength with the Guild Wars 2 pulse, and yet, great minds and all that. I too have a wishlist of things I would love to see come to Guild Wars 2.
Lion’s Arch Freeport
Everybody that has sat staring at a waypoint fee before traveling is likely aware that the only way to reduce travel costs is to head into the Mists, wave to all the friendly PvP players having tea and cucumber sammies, and head straight through to the portal to Lion’s Arch. Let’s quit this charade and cut out the middle-man. I don’t see a reason to add another loading screen putting strain on the PvP area while annoyed PvP players sit there watching a stream of PvE luddites take 10 seconds to run through to the portal. Pick one waypoint in Lion’s Arch and make it free from anywhere.
My favorite MMO build mechanic is the soul mechanic in Rift. Players basically buy a slot that holds an entire build of traits and skills. Switching between souls takes a couple seconds, and it costs gold to retrait a soul.
This would be a perfect gem store opportunity. Create a soul slot mechanic. Give players one extra soul for free, and then sell more in the gem store. Everybody wins! Want to head to WvW? Just click on your WvW soul. Friends going to a dungeon? Dungeon soul up.
sPvP players will likely need something more akin to what was found in Guild Wars 1, but retraiting, reskilling, and regearing are free there anyway.
Harder World Dragons
I like the three dragons. They are neat. Who cares if they are loot piñatas? They get people together, and it’s a fun time. It’s almost like bash-the-dragon happy hour. They are too easy. Way too easy. I feel Claw of Jormag is definitely closest to being the best difficulty, but even there it could be amped up a tad.
Give them better loot tables, or unique drops, and ramp up those suckers. The chatter prior to each dragon’s arrival should be the vets teaching the noobs on what to look out for. How to win. What to stay away from. What stages and attacks to look for. We should be hearing cries for help from Lion’s Arch asking people to come please help this horribly difficult world boss instead of The Shatterer dropping a couple minutes after he lands. Give people running Orr for legendaries and gold a reason to come bag and tag a dragon, but make those dragons a big challenge.
Commander Battle Plans
In WvW, I want a war room type chart that commanders can use to set objectives. That way, players can pull up the annotated WvW map they are on and see where the commanders want them. Constant communication is better, but a lot of text can get lost in the muck and translation.
If a resource camp needs taking, the commander can ask 10 people to head for it. Another note can demand supply to siege a keep. Another note can ask the western front to regroup at a tower. I would say a limit of three to five objectives could be placed at any time, and it would be cool if players could sign on to an objective. I think this would also be a great way to split the zerg and get a lot of players thinking on multiple fronts.
I love my minipets for all the gold and gems I have used on them, but I have trouble remembering the take them with me and let them out of the bag. It’s even worse since I don’t have an invisible bag yet, and each click of the deposit all collectibles nets my current favorite minipet back to the bank.
I would love to have a minipet slot on my character sheet that would automatically take my pet out. If it gets too crowded just systemically disable the automation, and also allow players the option to see no minipets, only owned minipets, and all minipets.
Book of Encounters
This wishlist will be on every MMO. ArenaNet came so, so close to it too. Early beta events showed off a Creature Codex Library which had books of specific encounters in Guild Wars 2. ArenaNet used the books as skill points and gold sinks, but ultimately scrapped the idea. Warhammer Online actually came the closest with the Tome of Knowledge.
I want a book showcasing creature models and creature lore. It sucks that the only way to examiner the wondrous job of the creature modelers is to hope a tonic turns you into one of them. I would love to have a book that has a chapter for each species with pages for each creature. Each creature could get a chance to drop a fragment of alchemy. Players take the fragment to the Mystic Forge and with a few others things turns it in to a page for their book. Now the book has the model of that specific creature.
I know ArenaNet loves their completable storybooks, and I am hoping they make a return in Guild Wars 2 somehow. Having one on the denizens of Tyria would be an amazing start!