Revamping

A game you play (or played) is about to (or just did) have a major update/expansion. There will be an overhaul of core systems and/or your main class. Is your reaction:

  • “Awesome, let’s see all my new toys!” or
  • “Oh Lord, I have to learn how to play all over again?”?

Congratulations, you now have a decision criterion for whether you should spend that money. Please run through this exercise before you resubscribe, rather than having that reaction while you stare at a row of skill icons.

: Zubon

11 thoughts on “Revamping”

  1. Unless, of course, the game you play (or played) has no subscription fee, in which case Congratulations all around.

  2. Don’t forget option C:

    “OMG! They ruined the game!! It’s worse than the Star Wars Galaxies NGE!!! Take up your pitchforks, my brethren, and TO THE FORUMS!!!!”

    These ar the people who shouldn’t resubscribe but they do, because you need a subscription to post on the official forums and while an expansion may cost £20, internet drama is priceless.

  3. Yes, of course. If something happens you do not like, you should just STFU and go away. Great advice for life in general.

    Make sure you drop by and pass that on to the “Save COH” people, I am am sure they would appreciate it.

      1. The joy of text! You get to add your own seasoning and let it stew.

        Seriously though. We just went through this if Rift. They revamped every single soul requiring everybody to pretty much relearn their class again.

        I have a couple of level 50 characters that literally have a dozen new skills. That is digestible when you get them one or two at a time as you level up, but that sort of radical change is a bit much to ask.

        Since I otherwise really enjoy the game, I will lump it and relearn my class on at least one character, but I am annoyed that it had to be such a drastic change up.

        However, your advice seems to be, as I noted above, to simply unsubscribe before I sigh in despair at all those new skills.

        At best, that seems to be putting the situation into a very superficial two dimensional continuum.

        1. More than once I’ve returned to WoW after a long hiatus and just thought “what do these skills do again?” and that was before changes to the talent trees.

          I had such a bad case once trying to remember the rotations with my warrior that I just made a new one on the other faction. This coincided with Cataclysm so it worked out well enough.

          But definitely a load of featureshock at times.

    1. Yes, this one-factor heuristic does not work without a strong reaction. I do find that the reaction in question incorporates other factors into a summary output, rather than being based on the single factor.

  4. My reaction is almost invariably of the second type. I’ve always believed that, “if it ain’t broke, don’t fix it!” Just once I’d like to see an MMO company practice evolutionary design rather than revolutionary design.

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