I have been doing the daily achievement pretty much every day since their laureate inception. Actually I’ve been doing it on two accounts (though not every day on both) since I picked up one for $30 on Amazon awhile back. Eventually that will be my girls account, but laurels are a good source of gold. Throughout the week there are 5 achievements pulled. Today it is one set of five, tomorrow it is another. I am going to review the individual achievements through the lens of my playtime.
Daily Kills – Of all the achievements, this one feels the most certain for nearly any active block of playtime in Guild Wars 2. Indiscriminate animals count too so make sure you have extreme prejudice against those rabbits on your daily walk in the woods.
Daily Gatherer – With the exception of dungeons, finding 7-10 resource nodes is pretty much a given on any PvE map. Finding one rich node results in about half of the achievement too.
Daily Laurel Vendor – This is a gimme. Plain and simple.
Daily Kill Variety – This is not a hard achievement except when I am playing in one zone, which is unfortunately something I like to do. Then it becomes a time dependent search for those last few enemy types scattered in their small holdouts. If you move between 2-3 zones making sure to kill the local fauna, this is a very easy achievement. If you are time pressed head to Thaumanova Reactor in Metrica Province for those last few. I dislike the hunting factor if I’ve stuck around one zone, but I figure waypoint costs are mostly recouped by the daily’s 5 silver.
Daily Aquatic Kills – Once I find a lake, this just becomes a 5 minute blood bath as anything and everything is going to be sacrificed to the death god. While this is an easy achievement, it is super location dependent. Usually I try to play normally until I happen upon a mob-filled lake. Then I take a few minutes to knock this daily out, and I move on. It’s the most waylay like of achievements.
Daily Veteran Slayer – This is a weird one. In some areas I am normally playing, I just can’t find veterans. However because of this achievement I am also noticing veterans that I’ve clearly ignored before. I will say it’s patchy, but not as uncertain as the patchy, reactive achievements below. If I keep my eyes out hitting 5 veterans is not very hard. If time is pressing I usually head to an area with Oakhearts or the constant stream of Veteran Boars near the Hunter’s Lodge in Queensdale.
Daily Crafter – I don’t craft very often anymore. It is not a normal part of “end game” gameplay because it’s usually not that profitable of an activity. Still this achievement is practically a “gimme” as soon as I hit a crafting station. Just turn some raw material into something refined, like copper ore to copper ingots, and it gets checked off instantly.
Daily Dodger – This is definitely the most difficult achievement, skill-wise, in normal gameplay. The reason for its difficulty is that there are a ton of monsters, and learning to dodge each attack is quite a learning experience. It can become a really frustrating mini-game in player responsiveness. I’ve tried really hard to incorporate this naturally in to the normal course of gameplay, but the speed of endurance regen, the speed of normal enemy death, and the amount of attacks by the enemy can make it hard.
I now treat it more like Daily Aquatic Kills. If I find an enemy that has easily dodgable attacks, like Centaur Archers or deer, I’ll usually pause there to knock out the achievement. If I am time pressed I go to Southsun Cove, where I run at a Young Karka and knock out 4-5 dodges during their ranged goop onslaught. Dodge straight at them to do this.
Daily Events – I’ve already spoken on daily events. When we get to choose our own daily achievements, this is not one I am going to chase. Sometimes this is easily assured if I am helping the battle in Orr or I find myself in a good event chain. Theoretically the achievement is guaranteed the longer a person plays in the field. It is still very reactionary, which I don’t like. I cannot will an event to start, usually. Even in event heavy places, sometimes it feels like I am running around for 5 minutes seeing nothing. When daily achievements become selectable, I think this one will remain a decent choice given how quickly it can be knocked out under the right circumstances, but since it is required every day, its reactionary nature is getting tiring.
Daily Healer – Just about as frustrating as waiting for events to pop is waiting for some dumb NPC to die. This daily achievement is also very reactionary and very patchy. There are some events and areas just scattered with dead NPC bodies, such as Orrian controlled forts. Other times I stand there watching the most anticlimactic battle between a Seraph and a centaur just praying for the Seraph’s quick death. Like events, I cannot just will people or NPCs to die. It gets more tedious because unlike the more certain kill-type achievements, Daily Healer gets 5/7 days.
I have to say that my favorite of the new bunch is Daily Aquatic Kills because it feels most like a waylay. Perhaps even a quest. Once I get to a specific point, it becomes a nice change of pace. The one I want to love most is Daily Dodger, but it is incredibly hard. It is not hard to get away from an enemy’s attack. It is hard to get that “evade”. I think right now the daily is about right although I feel some numbers / frequencies could be lowered (Daily Healer). Perhaps when all daily achievements in the available set do not have to be completed ArenaNet can make more specific, waylay-type achievements. It will be interesting to see if ArenaNet opens up much more design space for a narrowed focus or keeps it as generic as possible.