Life Is a Procedurally Generated Sandbox Game

You track your own achievements. The PvP can be harsh.

: Zubon

11 thoughts on “Life Is a Procedurally Generated Sandbox Game”

  1. It’s also full of people who spend their time calling for “(social) class X” to be nerfed and whining about how unbalanced everything is. Also, the lack of direct dev response to player comments, complaints and suggestions is insane :)

  2. I would just like to point out that the “procedurally generated or pre-written narrative?” debates have been raging for *centuries* and no real conclusion has ever been reached.

  3. I haven’t had any luck getting a response from the dev team about my proposed changes to the permanent wound system.

  4. The fact that there’s a debate over whether the dev team even exists and the fact that “they” kept it in beta for what some say was seven thousand and the .dat miners claim was several billion iterations is a bit worrying, as is the respawn delay; supposedly it’s only ever worked for one or two people.

  5. The learning curve on the crafting system is a bit steep…
    And there still aren’t enough character customization options.

    1. Yeah, there aren’t even any racial choices and you have to be level eighteen before you unlock any interesting skin patterns or use some of the best powerups. And all the everything is pay-to-win.

      1. It’s not really pay-to-win, it’s only in-game currency after all. Now depending who got you in the game can make a huge money gap, but it’s far from the only place the game his not fair.

    2. I would strongly argue there are too many character customization options, many of which are immersion-breaking.

      1. only immersion-breaking? sometimes I feel like rage-quiting after seeing some builds…

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