The preview for the next monthly patch is up. There are a bunch of much-needed “beta” additions to PvP, a few additions to the WvW progression, and some additions to guild missions including a quaggan guild rush. All of these things will permanently raise the stock of Guild Wars 2.
With the exception of possibly the WvW progression, these are very noticeable, permanent additions to Guild Wars 2. I expect a year from now guilds will still be able to turn in to quaggan and race around Frostgorge Sound. I hope that spectator mode and custom arenas in sPvP will turn the tide for the PvP community. Did I miss something?
Molten Weapon Facilities, a new Living Story dungeon. The Guild Wars 2 Flame & Frost Retribution page talks about fighting alongside Rox and Braham against the combined forces of the dredge and Flame Legion with an epic boss battle. Sounds like a great reason to log in, right?
At first glance I can see how this can be rage worthy on a few fronts. There are complaints about personal time (“I’m going to Basque country for the month, how dare they!”) and waste of developer time (“Why would they create a dungeon that future generations won’t even see?!”). People even take shots at the end game, again.
I stepped back for a moment, and the entire picture came crashing together. This is how it’s always been in Guild Wars 2. Just about every month there has been a limited event. People having Mad King books, bags made out of an ancient karka, Wintersday weapons, and soon-to-be-off-sale Super Adventure Box weaponry all know this.
ArenaNet has always said that because of their business model they have to work hard to keep players coming back. What is a better motivation for players than the fact that they might miss something? This limited design permeates into many areas of Guild Wars 2. There’s been a lot of limited content. Limited gem store sales definitely keep the lights on. And, limited rewards are a great motivator. Right now every non-legendary greatsword seems to be the Super Adventure Box greatsword, but give it a few months and people will be wondering how to obtain it. Next year the 5 guardians or so still wearing it will carry that limited prestige.
I’ll bookend this post to reiterate that all is not limited. For example, the Molten Weapon Facilities dungeon was actually built by a Living Story team. It was not built by the dungeon team who are “currently working on other content in the game”. The dungeon team is likely working on permanent content, such as their re-polishing of Ascalon Catacombs. The guild content team, the WvW team, and probably many others are all adding permanent content. The water level is always rising.
Still, the limited experiences in Guild Wars 2 are what truly sets it apart from other MMOs. I don’t see many MMOs with the gall to remove notable content that has cost precious dev time. Each month seems to make Guild Wars 2 different. Be a part of it, or not; just expect it to be limited.